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Plasmarift

221 Game Reviews w/ Response

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The game is very good. I can't say I agree with everything you are saying (and I believe there is a God). I don't know if it is a sin to question our origin, but we all have the right to do so. If God is the absolute truth then I'm sure He won't mind if I look into the situation myself and take my time.

As for the gameplay, I was confused at first since I wasn't told anything except for what buttons to press, but eventually, I got the hang of what I was suppose to do. I think you should allow more time because it is very easy to miss a star (especially when you are going fast or nearly pulled down by gravity), which can easily lead to your downfall, causing you to not have enough time to finish. I loved the fact that when you enter a text bubble that you slow down, allowing you to read it and advance. However, a few times I was moving too fast through the bubble that I couldn't afford to distract myself by read it. The aging sun timer was also a nice touch.

Overall, very nice game. You might want to follow up on this with a short post to explain why you made this and your reasoning because I expect very mean comments in your future. With any justice, this should make it into the game portal. I look forward to your future work!

Kolba responds:

Thank you. I think, at least for the time being, I'll let the game speak for itself, and allow players to interpret it as they wish. Though certainly I made the game to express certain issues close to heart.

It's been awhile since I played this, but since I came across it again thanks you your new submission, I thought I'd write a review. The presentation of the story was the most stunning part of this game (I disagree when other commenters say this isn't a game. It's interactive and it can be won or lost so it is a game). Even the gameplay was interesting in that you needed to get the comic strips to interact with one another in order to win (although trying to activate the switch in the dark was a little annoying). I too had to use the walkthrough for even my second time playing this so it isn't easy! It is a great game though.

(Also, I am having trouble with your game "The Fanatic" that is still under judgment. I've run out of hot spots to click on to uncover more of the plot.)

AthleticDesign responds:

You know what? I wrote/designed The Self-destructive and I have trouble solving it myself after having been away from it for a while... Ok, that's a slight exaggeration but there is some truth to it.

I am looking forward to write walkthroughs to all of the levels. I hope you have solved The Fanatic by now. If not, check back later. The walkthrough will be made even if it may be a while.

It's a good game, but it could do with some improvements, such as:
- music
- high score board
- a pause button

It may also help to have a slightly larger screen. I lost when there were three zombies lined up and I didn't wait a little before doing my second double jump. It might be a lot easier to see with a larger screen so I could better plan out what I would be doing next.

Still, a good game especially for your first submission here. What did you use to make it?

crazycricket responds:

Thank you.

Definitely those are some pretty good ideas.
It was made with CreateJS in 4 hours. It used the sprite sheets of our iOS/Android game.

)

Both the first and second game were strange, but I like strange. Great gameplay and a unique storyline.

I'm just going to take a shot here. Was the name of this game a continuation of the last, making it "Feed the Children Cole Slaw"?

DBuck-Eye responds:

I agree that strange is good :) I'm not sure I picked the name for that reason, but I've noticed that as well and I'm gonna say it's canon. I'm glad you picked up on it! :)

The gameplay was good (if not a little bit too easy on even the later levels), but your custom level design program is too frustrating to use to its full potential. I believe i ran into a bug with your switches, where it would automatically be pressed as soon as the level began without anything touching it and configuring it took a lot of trial and error since I didn't know what the proper displacement was to let the pig go through. I wondered why many of the custom levels had no player interaction other than just pressing the play button.

Also, I did summit a level, but it did not show up under my "Shared Creations" tab in my account. Why is this?

kikill responds:

Okay, here's how it is:
1) The difficulty curve is designed for a more general audience, a lot of the levels had been modified to meet that.
2) The level editor is really a bare bones application more suited to the specially motivated, so that evaluation is fair.
3) The switches are a bit more sensitive than perhaps ideal - it goes off whenever the red button touches something especially during level start when gravity kicks in, but many of the levels demand this to be so.
4) Yeah, the proper pig displacement can only be ascertained by trial and error, hopefully eased by the example of the given levels.
5) I think the reason many of the levels are essentially movies is people simply want to get the Promethean medal as quickly as possible. I have an update ready to sort this kind of levels such that they will be placed at the bottom of the list. But there is a problem I think with the NG project system so I can't update stuff.
6) Finally, the levels you make are uploaded to a server outside of newgrounds so it won't show on your account.

Thank you for the detailed review Plasmarift and for giving a great rating. ^_^

It is an okay game with a positive message, but I feel this would be better suited for a little kids gaming site. Although, it contains references that a little kid wouldn't catch so perhaps I'm wrong. It seems that there are a few jumps that are near impossible (or very difficult) to make due to obstacles that come right before them, such as the four stacked boxes and the floating island platform that comes after sometimes. If you jump too high, you can easily fall right before the edge, causing you to walk off of it. Still, a good game.

Also, I think the Ultra-Marathon medal deserves points, but it is marked to have 0.

PestoForce responds:

The terrain is randomly generated, but all the jumps are possible, until around 30 miles, then your speed increases to a point where some jumps aren't make-able.

The game was very good. The second piano puzzle had me stumped though. The paper looked like it was for a combination lock instead of for the piano and considering that the player probably already did a puzzle on the piano and being able to access the previous game room without being able to do anything in it for some reason, I guess you can understand why I didn't consider the code to be for the piano. Still, a good game. I just wish it was a little longer!

Zigurous responds:

Being able to access the basement from the previous game is the main easter egg of this game. Most people don't figure out how to do this, but in your case, you're awesome and figured it out before finishing the rest of the game! Thanks for the comments :)

I would have enjoyed it more if not for the moving mechanics. At times, it appears as if the character will teleport to somewhere (ex: I'll make him move left and suddenly, he'll be there without having appeared to move across the ground), so there seems to be a skipping problem. It may not seem like much more than an annoyance, but it is hard to judge how far to jump and how long to hold down the left and right buttons if the character isn't keeping up with it's movements. Whenever I went to jump, he would sometimes jump too high (I think it would sometimes do a double jump when I only pressed up once), causing me to hit spikes. I don't believe this is do to lag since I have a macbook and I don't usually suffer from lag from most of the other games on this sites.

Also, the music doesn't play for me. Still, other than these problems, this is a good platformer that definitely deserves a sequel. I would suggest adding more of a story though next time because it could add so much more depth to the game (especially since it appears that the main character considers the environment and his adventures to be "one fine day").

Wolod responds:

First of all I want thank you for detailized review. I'm glad that you liked this game! I'm planning to port it to mobile platforms and there I'll add a cool story, more levels and features.
About that skipping problem. The longer you're pressing the jump button the higher your jump will be. This game was tested on 3 different browsers (Firefox, Opera and Chrome) on 7 different PC's. I haven't seen such lags on any of that systems. But I haven't tested it on Mac OS, so I don't know. Maybe it's some kind of engine issues. Anyway I'll update this game soon and make tests on Mac OS before release.
Thanks for feedback again!

It was alright. When you make the next one, please make it so when you click the arrows you go directly to the next scene. Having to watch the elephant walk from screen to screen gets annoying. Also, the small stone that you could pick up was too exact on the clicking. Had I not search thoroughly, I would have never guessed that it could have been picked up. Still, good game with an interesting story.

wloczykij responds:

Your suggestions are right. I already updated the game and now after double click you go directly to the next scene. Also, the small stone is easier to collect. Thanks for the Feedback

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

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