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Plasmarift

221 Game Reviews w/ Response

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4 reviews are hidden due to your filters.

The game is okay, but the game relies on other people playing to make it difficult (I am guessing that the ghost birds of other people having played in the past), which usually doesn't work out unless the game is well-known and very well made. There are two things I'd like to comment on as well.
- The music is relaxing.
- the game starts too suddenly. There needs to be a ready set go after the "matching..." happens to prepare the player.

digiKhel responds:

Thanks Plasmarift!

Yes, I'm experimenting with the idea that people just need each other, to make life more difficult.
With regard to the game being well-known, maybe this will be that game? I don't know. People know Flappy Bird... so they may atleast try it out.

Regarding your comments, did you mean to say that the music went well with the game? Or did it seem out of place?

The suggestion about Ready,Set,Go! is pretty cool. I'll look into that.

I have to agree with newname1. the mechanics are cool (though I hope you will fix that bug he mentioned. It does get annoying). I had fun just going up to 140 mph and going off a ramp. You could make a racing game, make a game of car tag; you ram into a car and that car is it and must tag another car. Or you could make something like the Extreme Driving Test, which has outrageous things you have to do to pass a test like parking a car onto of an unfinished building, driving on a highway during an alien attack. Or you could create a world of ramps and high places to jump off from. So many options. I look forward to your next release.

derikvlog responds:

Hello, how good it tastes. This is just a beta. I hope to post something better.

Seems interesting though I came across a glitch on the level that wants you to move fast; you can keep moving right off the platform until you begin falling and eventually, the character falls out of range of the screen, leaving only a blank tannish screen.

It's very linear in that you can't even die or mess up (the path is completely set) so takes away from the game aspect and does make it feel more like an interactive movie, however, the message of the game is what really makes it stand out as I've yet to come across a game or movie for that matter that address this concept of praise. I applaud you and wish to encourage you to keep making games. (though I do have some suggestions)
- Try experimenting, especially with player interaction in the game. I could imagine this game being taken in a direction where there are different things a player can do in each level, but it always brings them to the same place (just like an addition).
- the eeriness of the game, especially in the strange things you included like the things that follow the character around, would be a good in creating a unique horror game. If you haven't played Gyossait or Vox Populi Vox Dei, check them out; you may like the interesting elements that are included in them.

heliopod responds:

Thanks for the suggestions Plasmarift. I think you are exactly right, it could use more non-linear and branching interactive directions. You might like some of my less linear work... digitalcreatures.net
Do spread to anyone and everyone. How do works make it to the front page by the way?

The game seems like an interesting survival game, but there seems to be a major problem: since damage is taken away when attacking an enemy, you are reliant on health potions and enemies produce very few (I receive a lot of food, but I've gone through several games without getting any health potions) so there's an imbalance. It also doesn't feel good that this game is based on luck; hoping you'll get an item you'll need. There's definitely decision making to be made, such as avoiding more powerful enemies until you are stronger, but the primary mechanic of receiving items is still random and makes the game a game of chance. Without receiving any health potions, you won't go far in the game.

zzulian responds:

I agree, thank you for this constructive review.

Your games are as good as usual. I do have some things I'd like to point out.
- the picture that appears for the ladybug cook is the frog king
- When replaying, the music does not reset so it is silent except for the sound effects.
- You do know that "nerps" (the currency for this game) is a term used for female nipples, right? (I didn't know it myself until I googled it though I'm not really up on today's word terms).

The only suggestion I'd have to make is to have the npc say more things, especially when circumstances change, though I believe this is one of the first games you've made where you can reclick on npc and this game has more than any of your other games so I don't want to ask for much when you're already giving more.

Keep up the good work.

selfdefiant responds:

Thanks! I had no idea about the nerps!

I know I don't comment much on your games, but I do enjoy playing them. They're not super high quality, but I still enjoy them. People don't make good escape games anymore, especially ones that aren't completely stupid and without game breaking bugs (there are those games that come out like every other month by really big game creators which I do like, but that's way too long for me to wait). So thanks for making these and I hope you're making at least some money off them.

selfdefiant responds:

Thanks, I like making huge games that are better quality but these actually seem to do better for me compared to the long ones. :)

As others have said, there is a serious problem with the camera. Just going up a few steps can offset it enough that it flips the entire level over or worse, flip the cube onto its side to where the up arrow key will make it jump. It is possible to flip back to normal through messing with. I'd suggest putting a lock on the z-axis of the camera. The only time the camera really needs to move on that particular axis is when you fall down a pit (though I do like the fact that it looked like it switched to a first person view when I was falling). Although you included a feature to fix the problem in the game, the fact that the player must actively fix it makes it hard for the player to get engrossed in the game and just makes they ams look unprofessional.

You should also have some kind of indication that the enemy has seen you or is about to see you because I can still get partially touched by their lights without restarting (you can have the light begin to turn level when it's getting to the point that you will get caught).

Still, I look forward to see what you have to offer in this in the future.

HostileTree responds:

Thanks! I appreciate your review and I'll definitely take it into mind as I further develop the game

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

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