To all those who are complaining about the difficulty: if it is too hard for you, go play something else. Some games are easy and some are hard.
I liked the game. The graphics and environment were good (the environment appeared mcu hmore vast than what it may have been, which is a good feeling to have while playing. It gives a sense of freedom). The concept for the most part was unique; the player technically only had one devise to you (this being the bomb), yet its inclusion was a major part of what made the game fun and challenging along with the Redman's strange jumping and running mechanics. The game did remind me of Mario Bro. 2 (it looked like the RedMan was pulling the bombs out of the ground) and the coin dispersement after being hit reminded me of Sonic the Hedgehog.
I must also compliment you for taking the complaints and advice of the commenters to make the game better, like you did with the longer invulnerability.
I do, however, have a few things more to say about the game.
- I was disappointed that there was no actual ending. I really wanted to find out what the RedMan was after. What was your inspiration for this game (it reminded me of a Native American because of the setting, the hidden crouch the red man does when he's still, and the spirits of the things you kill being left behind. The missiles made me think the Americans were trying to take the land. Also, I was playing this without sound so it may have had something to do with thinking this).
- I didn't really see the point in collecting a lot of coins seeing as they do not help you in any way other than allowing you to take one hit. Sometimes, if hit close to a wall, the coins would lodge themselves in it.
Still, you did a great job on this game, just as you have in your past ones. If you ever need any help making games, voicing acting, or even beta testing, let me know.