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Recent Movie Reviews

54 Movie Reviews

The animation is okay and it's obvious work went into this, but I honestly didn't enjoy it much (spoilers ahead):
- The movements in the animation feels robotic in some parts or I should say not fluid enough. I'm not sure why it feels that way though. I don't know if it is because they're not quick enough at times (like where the alien jumps up into the vents for the first time. It reminded me of CGI movements), or the movements too stiff (like her walking into the kitchen) or if it's because the speed at which the movement happens is too uniform; there's no jerky movements or drastic changes in speed in little moments. For example, take the main character putting on her boots; everything from her stepping out of the pod, to sitting down, to putting on her boots feels like the exact same speed when you could have had it where she sat back hard or, once the boot was on, she dropped her foot down to the floor.
- It's just the movie Alien, but in an anime style. Yes, I know the plot points and setting aren't the same yet when you're doing something that closely mirrors something else, you either need to take it in a different direction or do an even better job than the original, otherwise it comes across as just a bog standard homage when it could have been a lot more.
- I feel like portions of the animation could have been removed. At the part where the main character wakes up and says she hates Mondays, it could have cut to her in the kitchen. I could be completely off on this point, but it's also clear that moments like these aren't plot relevant and it wasn't interesting (the only thing you could say is it acted as build up for the interesting parts though there might have been better ways of doing this).
- The alien honestly wasn't that intimidating, which I think goes back to the movement thing I mentioned before. Maybe some more sound effects or different camera angles could have helped, where only parts of the alien are on the screen sometimes, building suspense.
- The voice acting and sound effects are probably the best part. They were very well done.
- I guess my last criticism is the plot, most of which is pretty good. Depressurizing parts of the ship is definitely the plan of action I would have taken if there were no security systems for dealing with intruders. Most of the actions taken make sense except for a few glaring ones: wouldn't the ai computer have a built-in security system for detecting unknown life forms or at the very least inform the crew if it detected some? As soon as she saw it enter the vents, you'd figure she'd immediately be wary of the one in her room. Do they not have weapons onboard? When jumping, how did she know she'd land on the driller and not float out into space?

Overall, it is a good effort, but it didn't make me feel much of anything except possible fear of a jumpscare (thank you for not doing that by the way. I think they're cheap). I wish you luck in your future projects.

I'm extremely impressed.
- Coming into this, I don't think I had seen any of your other works so this was my first introduction to Mike and Zack and, while watching, I thought "these guys could have their own sitcom". You made it so they both have different personalities, but instead of having them constantly butting heads over this (which could become frustrating, awkward, or tired out, especially if not done right), you have them reacting to Ramsey and the situation mostly instead, kind of like their friendship is established in-spite of their vast differences (I probably didn't explain this well; I just thought it was a good dynamic).
- You almost always have something interesting or funny happening on screen, which is something I feel other comedy animations can end up lacking (I've rewatched this more than once and caught details I missed the first time, like Ramsey just standing in the yard overnight, staring blankly). It also moves at a great pace; not frantic and not too slow.
- Great art, sound effects, music, and voice acting.
- The only part that lost me (at first) was when Ramsey asked where Zack was and Mike said he was in the closet. When Ramsey said "He can knob whoever he wants", I thought he was implying Zack was doing someone in there, not that he was gay, so the joke about him being gay later on didn't land. Also, I don't get the "I paid Stuart" part.

If you guys ever need voice actor for your stuff, let me know! I wish you well in your future projects!

Despite the monologue not being groundbreakingly new, I very much enjoyed it; that vampire has a way of words (and the voice performance was both fitting for a vampire and well performed, you little shit). The face of the vampire and his posture were perfect and the generic looking knight at the beginning was great for absorbing that monologue. The music and sound were good as well. Though my favorite part by far was the bingo card. I got multiple laughs from reading it (despite not knowing all the references or understanding all of it).

Overall, a great animation. I hope to see more from you, you little shit.

Recent Game Reviews

455 Game Reviews

I enjoyed the game for the most part. The music and graphics are good. The most notable thing about the game is the boss fight and the difficulty it presents in the higher settings. It's frustrating, but not insurmountable in most cases. The boss phases I initially rolled my eyes at in lower setting became fairly challenging later on. You have a lot of little things in the game like multiple control options, a mute button, quick reload after deaths, which are great.

Issues I had with the game:
- I can't speak for everyone else, but during the fourth phase of the boss, the game began lagging like crazy and would sometimes suddenly speed up (especially when the anchor was dropped) causing me to get killed. I think the water effects in that level are responsible for the lag. In any case, I reached the fourth phase in Master difficulty and I don't think I'm going to be able to beat the game with that lag. Also, after experiencing that lag, whether it would be losing and going back to phase 1 of the boss or entering the final area, the game would speed up drastically for a little while before moving at a regular speed again.
- Upgrading the city doesn't seem to have any notable gameplay changes (yes, I know doors unlock, but that feels separate from upgrading the city. After all, what do doors have to do with a city that is unconnected with them?) It just feels like a contrived connection when it just as easily could have been a "increase your security access". There's also no in-game story about why you're rebuilding the city (the only story I found was in the description of the game).
- The text in the difficulty screen that read "some items are only found in higher difficulty" was misleading as this only applied to things found in the boss room. I was running around the non-boss areas trying to find differences in the different difficulty settings.
- The non-boss play areas are kind of boring. Like they were stapled on just to have items and they didn't have to be.
- Lowering the game speed also lowered the menu loading speed as well.

Overall, a very good game. I wish you luck in your future endeavors.

jebouin responds:

Thanks for the detailed feedback!
The lag during this phase is probably due to the inverse kinematics (which is disabled during the anchor attack). I optimized it a bit and managed to speed it 2-3x, hopefully that will be enough for you and other players experiencing lag there.

So far, I'm not very impressed. The game has good sound effects, music, and cutscenes. The graphics are okay, but the game just feels cheap in both presentation and gameplay. Most of the rooms all have the same bland look to them (same objects, walls, and background with only slight variations and arrangements). Enemies are fairly stiff. The gameplay only manages to be challenging by being cheap, such as:
- You basically have to die a bunch by entering monster infested rooms and running out of ammo just to find out where and how to get the new gun that you're going to need to utilize the other type of ammo you've been picking up.
- The fact that monsters can start approaching you when you enter a room before you can actually see what's going on.
- You can't enter rooms with your gun already drawn (let's be realistic; if I'm entering a room I haven't been in before that could have hostiles in it, I'm going to have my gun drawn).
- All monsters of the same type take the same amount of damage no matter where on them you aim.
- You can use your knife to kill enemies without taking damage, but there's no way to back up and swipe so you need to swipe, run away, reposition yourself, swipe, and repeat. It's just eat up your time.

Ultimately, there's no challenge to it. Just annoyances.

I have many other complaints:
- Why does it take like three seconds to leave the options menu, yet entering a room or opening/closing the inventory is almost instantaneous?
- Why does the sound of thunder play when starting the game or entering a room or exiting out of trying to open a box? Having the sound effect keep happening when I enter and exit rooms I've already been in just gets annoying. I get that Resident Evil did it in their opening, but a cutscene showed them outside at the start and you could at least see out windows in that game so at least it made sense.
- If you're too close to the enemy, your shots may not hit them.
- Dodge rolling results in you having to draw your weapon again.
- I can only speak for the keyboard controls; they aren't good. In order to aim your gun, you have to press the Ctrl key. This is an extremely awkward key to use. Why not make it so pressing the S key or the Down arrow equips it? Or, better yet, let us remap the controls.
- The M key brings up the map and the P key pauses, but the game description and the in-game instructions has them reversed.
- The Options/Skip function is mapped to the Esc key. This is not a good choice because pressing the Esc key makes you leave the full screen mode.
- A big part of this game seems to be looking for useful items so why does it take a second or two to dismiss the pop up image that comes up when there's nothing there. I was only 5-10 minutes into the game and it was already getting annoying. Maybe make it so the E key will quickly dismiss empty areas when pressed a second time.

I get wanting to make a game that pays homage to older classics, but maybe try breathing a bit of new life into them by improving on the formula instead of only copying parts of it. If this is a precursor to what your full game will be then, I'm sorry to say, it's going to need more work.

A very good game, indeed. Aside from the extremely brief tutorial sections (which I also liked), it's very high action and rewards the player for remembering and utilizing all the abilities at their disposal. After unlocking most of the abilities, you can take bosses apart fairly quickly if you know what you're doing while it's still easy to lose or be thrown off of your rhythm if you are careless. Plus, I rarely felt the game was unfair when I lost.

The music is great. The visuals are minimalistically stunning (if that makes sense). Plus, your visuals are unique enough to where I recognized them almost immediately.

All that being said, I do have some feedback:
- Sometimes, when dashing through obstacles, it doesn't make the sound to indicate that I can do a dash counter.
- It seems like the Cyclone attack didn't always work when attacking the enemy close up while other times it did. Plus, I never really got much use out of it since doing a dash evasion was almost always more rewarding, both in satisfaction and gameplay wise.
- The Earth boss can get kind of dull when it keeps spamming the chasing spinning attack as this isn't difficult to evade (you just end up running around in a circle for 10 seconds or so). I've had him do it three times in a row (maybe even more).
- There's no option to mute the sound. There's also no option to reset your progress (that way you can go through the game again, beating the bosses with the limited skills you had unlocked at the time). You also have to keep in mind that while you have instructions for the game in the description below the game, the only time the game tells you what the controls are and how each skills can be used is in those briefs tutorials between levels and these can't be experienced again unless you wipe the cookies on your browser.
- I think my biggest issue with the game is that there's not enough of it. I know that sounds a bit spoiled of me, but you developed a very good gameplay system so I was sad it wasn't taken further with a few more bosses. It's like if Undertale ended after the fight with Toriel.

I do hope you'll develop this further, but if not, I thank you for this enjoyable gaming experience. I wish you luck in your future endeavors.

Yword responds:

Thank you so much! I'll try to improve it based on your feedback. I really appreciate your comment! :D

Recent Audio Reviews

7 Audio Reviews

Hello! I do very much like being tagged! (I'm just a terrible communicator. I blame the rich)

I apologize for not commenting much. When I comment on Newgrounds, I usually do so to give constructive feedback and to detail exactly why I like or dislike something, but I'm not very familiar with electric dance songs (I'm not even sure if that's the correct genre I'm referencing) so I don't feel like I can give it the proper feedback it deserves.

Nevertheless, I've liked the recordings you've made featuring my voice and I hope you make more great stuff in the future! Thanks a bunch!

Quarl responds:

I wish there were words that could express my gratitude towards you, and there are words like that. I was being hyperbolic, thank you for your talents!!

Thank you for letting me be a part of this! It's great! So many great moments and great voice acting, as well as music and sound effects. Great job everyone!

I can always appreciate a good rap battle; reminds me a bit of Epic Rap Battles of History, which I'm a big fan. I think you can go a bit deeper on the references between your creations and such otherwise it just feels a bit hollow. The beat also feels a tad rushed. Still, I'm liking this.

Cyberdevil responds:

Big fan of Epic Rap Battles of History too. :) Solid feedback man; glad you liked it!

Recent Art Reviews

245 Art Reviews

Wow! The Wendy's girl looks different from what I remember :)

Very good drawing! It has a dream or vision like quality to it (possibly from the large amount of white) that enhances the beauty of the artwork and girl.

Wow, this is pretty imaginative. I like the feel of the artwork in the foreground; it gives you a feeling of adventure and happiness. You can also make out plenty of detail in the background, but it feels like the background kind of drags the rest of the painting down when you compare the detail of the foreground to the background (especially the land mass that the city sits on; it just looks like a bunch of brush strokes). I also like the pinkish/purple coloring. It makes the artwork stand out more than just black and white.

You look forward to seeing more from you. Good luck!

I like the colorfulness of the drawing and I also like how well you captured each of their appearances in your own way. My only complaint with the drawing would be Sayori, as her hair looks too puffy here, where as her hair is more flat in the game. Also, you made her hair brown, where as it should be something along the lines of pinkish brown.

Regardless, I still like the drawing and look forward to seeing more from you.

kurumilover responds:

Thanks so much for the feedback!

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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