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Recent Movie Reviews

54 Movie Reviews

The animation is okay and it's obvious work went into this, but I honestly didn't enjoy it much (spoilers ahead):
- The movements in the animation feels robotic in some parts or I should say not fluid enough. I'm not sure why it feels that way though. I don't know if it is because they're not quick enough at times (like where the alien jumps up into the vents for the first time. It reminded me of CGI movements), or the movements too stiff (like her walking into the kitchen) or if it's because the speed at which the movement happens is too uniform; there's no jerky movements or drastic changes in speed in little moments. For example, take the main character putting on her boots; everything from her stepping out of the pod, to sitting down, to putting on her boots feels like the exact same speed when you could have had it where she sat back hard or, once the boot was on, she dropped her foot down to the floor.
- It's just the movie Alien, but in an anime style. Yes, I know the plot points and setting aren't the same yet when you're doing something that closely mirrors something else, you either need to take it in a different direction or do an even better job than the original, otherwise it comes across as just a bog standard homage when it could have been a lot more.
- I feel like portions of the animation could have been removed. At the part where the main character wakes up and says she hates Mondays, it could have cut to her in the kitchen. I could be completely off on this point, but it's also clear that moments like these aren't plot relevant and it wasn't interesting (the only thing you could say is it acted as build up for the interesting parts though there might have been better ways of doing this).
- The alien honestly wasn't that intimidating, which I think goes back to the movement thing I mentioned before. Maybe some more sound effects or different camera angles could have helped, where only parts of the alien are on the screen sometimes, building suspense.
- The voice acting and sound effects are probably the best part. They were very well done.
- I guess my last criticism is the plot, most of which is pretty good. Depressurizing parts of the ship is definitely the plan of action I would have taken if there were no security systems for dealing with intruders. Most of the actions taken make sense except for a few glaring ones: wouldn't the ai computer have a built-in security system for detecting unknown life forms or at the very least inform the crew if it detected some? As soon as she saw it enter the vents, you'd figure she'd immediately be wary of the one in her room. Do they not have weapons onboard? When jumping, how did she know she'd land on the driller and not float out into space?

Overall, it is a good effort, but it didn't make me feel much of anything except possible fear of a jumpscare (thank you for not doing that by the way. I think they're cheap). I wish you luck in your future projects.

I'm extremely impressed.
- Coming into this, I don't think I had seen any of your other works so this was my first introduction to Mike and Zack and, while watching, I thought "these guys could have their own sitcom". You made it so they both have different personalities, but instead of having them constantly butting heads over this (which could become frustrating, awkward, or tired out, especially if not done right), you have them reacting to Ramsey and the situation mostly instead, kind of like their friendship is established in-spite of their vast differences (I probably didn't explain this well; I just thought it was a good dynamic).
- You almost always have something interesting or funny happening on screen, which is something I feel other comedy animations can end up lacking (I've rewatched this more than once and caught details I missed the first time, like Ramsey just standing in the yard overnight, staring blankly). It also moves at a great pace; not frantic and not too slow.
- Great art, sound effects, music, and voice acting.
- The only part that lost me (at first) was when Ramsey asked where Zack was and Mike said he was in the closet. When Ramsey said "He can knob whoever he wants", I thought he was implying Zack was doing someone in there, not that he was gay, so the joke about him being gay later on didn't land. Also, I don't get the "I paid Stuart" part.

If you guys ever need voice actor for your stuff, let me know! I wish you well in your future projects!

Despite the monologue not being groundbreakingly new, I very much enjoyed it; that vampire has a way of words (and the voice performance was both fitting for a vampire and well performed, you little shit). The face of the vampire and his posture were perfect and the generic looking knight at the beginning was great for absorbing that monologue. The music and sound were good as well. Though my favorite part by far was the bingo card. I got multiple laughs from reading it (despite not knowing all the references or understanding all of it).

Overall, a great animation. I hope to see more from you, you little shit.

Recent Game Reviews

449 Game Reviews

The game is simple yet challenging. My only real complaint is that, for the last phase of the boss, the longer it goes on, the more my computer lags. However, if I lose and start the last phase fight over, the lagging immediately stops.

Also, on the end screen, it says "Stat (A)" or something. I'm guessing this means to press A to show stats, but nothing happens.

Lastly, I'd recommend putting the controls in the description.

I'm sorry to say I didn't enjoy this as much as the first. I didn't really get scared much at all.
- The game had far less visually interesting ghosts and scary things and less disturbing sound effects (though it may have more stuff, it just wasn't as good and diverse in creepiness as the original). I decided to replay the original to make sure I wasn't misremembering, but no, there definitely was a lot going for it. One thing missing in this game was that most of the ghosts never got up close and personal like in the first (without it being a "punishment"). It could have done with some disturbing visual effects or something like a dead body hanging in the corner. Even something talking to you.
- The dream sequences were pretty boring and didn't really add anything to the game except to signify you were dreaming (I actually ended up dying during one of the sequences somehow). I enjoyed the original's "storytelling" dreams; these maintained the tension built up from the gameplay.
- I give you credit for attempting randomization with the sequel (or at least it seemed that way as I certainly didn't notice a pattern). That being said, having a grading system for the player for a randomized experience doesn't seem like the best idea as your score is dependent partly on your luck.
- While it is possible to die in the game unlike the first installment, it's fairly easy to avoid (in both games, it seems players have to try and do it just to see what would happen). It's certainly not a deal breaker since it seems most players can still get a good scare from the game, but I think it could have increased the fear factor far more effectively with more pressure put on the player.
- Having the clock as way of keeping track of time left is pretty cool.
- I guess the last thing is that it's too easy to escape the scaryness, which was an issue for both this and the last game since you can just close your eyes or look away; there's no desperate scramble to escape the scary. I can't think of a good solution for this except to have the escape methods sometimes lead to scary things to make the player anxious about what their next action will bring about.
- For further suggestions, see my review of the previous game in the series.

Nevertheless, I'm glad you are continuing to make games. I look forward to your next project.

Chris responds:

Thanks so much for the in-depth review!

I agree with a lot of your points and think the game is in some ways a step forward and a step back. I’ve definitely got another entry in me where maybe I’ll get the balance right.

I think the randomness might be hurting the game a little as well. With the first one I could control the series of events so it built up in a controlled way. Thats lost in the randomness. Probably need to look at a middle ground solution for a potential MÆRE III

Unfortunately, I can't give this game a great review:
- The only way I could progress through the game for the most part was by using the bat: luring enemies to me, hiding behind a corner, and slugging them as they came around. Anytime I tried to get into a straight up fire fight with guys who have automatic weapons, I'd be dead within seconds, sometimes less than one second (which is realistic, but I don't play games for realism). I'm sure part of the blame falls on my computer for being too slow, but even the enemies hidden up on the second story that you wouldn't see until they started shooting would have me dead within a second with little time to react, which feels cheap.
- You can't activate the door switches while holding the bat.
- You can't pick up ammo if you're holding the bat.
- If enemies are right up on you, you can't hit them with a bat or shoot them.
- Enemies seem to stop shooting you once they get really close to you (which worked for me and allowed me to beat the game, but seems strange).
- The bat gets replaced if you pick up a gun while holding it, which means if you do this and run out of ammo, you can't progress. It'd been better if new gun pickups just replaced guns.
- The damage an enemy takes when shooting them in the head feels inconsistent, as some will die from one shot, while others require multiple (and I'm referring to the ones that don't have head gear). This honestly takes away from the fun factor, plus I have no idea if shooting an enemy in the head does more damage than hitting just the body so it feels like a waste of time to even try at this point.
- As others have pointed out, ammo is inconsistently dropped, which means you might have to fall back on using the bat or force the player to open up optional doors, which aren't very fun since all they offer are either enemies or, more often than not, just a room with an npc in it and/or ammo.
- There seems to be a time element to this game:
SPOILER AHEAD FOR THOSE READING
as the sheriff can get away (implying you weren't quick enough), which sounds exciting, though I can't attest if you can actually catch as I've never been fast enough.
- The zombie part is interesting, but not as creepy as it could have been. No really creepy sounds or background music to really bring it home, plus it was probably the easiest part since they don't have guns and could just alternate between gun and bat.

I still enjoyed the experience so thank you for making it.

Recent Audio Reviews

5 Audio Reviews

I can always appreciate a good rap battle; reminds me a bit of Epic Rap Battles of History, which I'm a big fan. I think you can go a bit deeper on the references between your creations and such otherwise it just feels a bit hollow. The beat also feels a tad rushed. Still, I'm liking this.

Cyberdevil responds:

Big fan of Epic Rap Battles of History too. :) Solid feedback man; glad you liked it!

This is probably one of the only songs I ever unironically head banged too. Great work on this and thank you for sharing!

LuckyDee responds:

Thanks for the response man, greatly appreciated

Recent Art Reviews

245 Art Reviews

Wow! The Wendy's girl looks different from what I remember :)

Very good drawing! It has a dream or vision like quality to it (possibly from the large amount of white) that enhances the beauty of the artwork and girl.

Wow, this is pretty imaginative. I like the feel of the artwork in the foreground; it gives you a feeling of adventure and happiness. You can also make out plenty of detail in the background, but it feels like the background kind of drags the rest of the painting down when you compare the detail of the foreground to the background (especially the land mass that the city sits on; it just looks like a bunch of brush strokes). I also like the pinkish/purple coloring. It makes the artwork stand out more than just black and white.

You look forward to seeing more from you. Good luck!

I like the colorfulness of the drawing and I also like how well you captured each of their appearances in your own way. My only complaint with the drawing would be Sayori, as her hair looks too puffy here, where as her hair is more flat in the game. Also, you made her hair brown, where as it should be something along the lines of pinkish brown.

Regardless, I still like the drawing and look forward to seeing more from you.

kurumilover responds:

Thanks so much for the feedback!

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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