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Recent Movie Reviews

54 Movie Reviews

The animation is okay and it's obvious work went into this, but I honestly didn't enjoy it much (spoilers ahead):
- The movements in the animation feels robotic in some parts or I should say not fluid enough. I'm not sure why it feels that way though. I don't know if it is because they're not quick enough at times (like where the alien jumps up into the vents for the first time. It reminded me of CGI movements), or the movements too stiff (like her walking into the kitchen) or if it's because the speed at which the movement happens is too uniform; there's no jerky movements or drastic changes in speed in little moments. For example, take the main character putting on her boots; everything from her stepping out of the pod, to sitting down, to putting on her boots feels like the exact same speed when you could have had it where she sat back hard or, once the boot was on, she dropped her foot down to the floor.
- It's just the movie Alien, but in an anime style. Yes, I know the plot points and setting aren't the same yet when you're doing something that closely mirrors something else, you either need to take it in a different direction or do an even better job than the original, otherwise it comes across as just a bog standard homage when it could have been a lot more.
- I feel like portions of the animation could have been removed. At the part where the main character wakes up and says she hates Mondays, it could have cut to her in the kitchen. I could be completely off on this point, but it's also clear that moments like these aren't plot relevant and it wasn't interesting (the only thing you could say is it acted as build up for the interesting parts though there might have been better ways of doing this).
- The alien honestly wasn't that intimidating, which I think goes back to the movement thing I mentioned before. Maybe some more sound effects or different camera angles could have helped, where only parts of the alien are on the screen sometimes, building suspense.
- The voice acting and sound effects are probably the best part. They were very well done.
- I guess my last criticism is the plot, most of which is pretty good. Depressurizing parts of the ship is definitely the plan of action I would have taken if there were no security systems for dealing with intruders. Most of the actions taken make sense except for a few glaring ones: wouldn't the ai computer have a built-in security system for detecting unknown life forms or at the very least inform the crew if it detected some? As soon as she saw it enter the vents, you'd figure she'd immediately be wary of the one in her room. Do they not have weapons onboard? When jumping, how did she know she'd land on the driller and not float out into space?

Overall, it is a good effort, but it didn't make me feel much of anything except possible fear of a jumpscare (thank you for not doing that by the way. I think they're cheap). I wish you luck in your future projects.

I'm extremely impressed.
- Coming into this, I don't think I had seen any of your other works so this was my first introduction to Mike and Zack and, while watching, I thought "these guys could have their own sitcom". You made it so they both have different personalities, but instead of having them constantly butting heads over this (which could become frustrating, awkward, or tired out, especially if not done right), you have them reacting to Ramsey and the situation mostly instead, kind of like their friendship is established in-spite of their vast differences (I probably didn't explain this well; I just thought it was a good dynamic).
- You almost always have something interesting or funny happening on screen, which is something I feel other comedy animations can end up lacking (I've rewatched this more than once and caught details I missed the first time, like Ramsey just standing in the yard overnight, staring blankly). It also moves at a great pace; not frantic and not too slow.
- Great art, sound effects, music, and voice acting.
- The only part that lost me (at first) was when Ramsey asked where Zack was and Mike said he was in the closet. When Ramsey said "He can knob whoever he wants", I thought he was implying Zack was doing someone in there, not that he was gay, so the joke about him being gay later on didn't land. Also, I don't get the "I paid Stuart" part.

If you guys ever need voice actor for your stuff, let me know! I wish you well in your future projects!

Despite the monologue not being groundbreakingly new, I very much enjoyed it; that vampire has a way of words (and the voice performance was both fitting for a vampire and well performed, you little shit). The face of the vampire and his posture were perfect and the generic looking knight at the beginning was great for absorbing that monologue. The music and sound were good as well. Though my favorite part by far was the bingo card. I got multiple laughs from reading it (despite not knowing all the references or understanding all of it).

Overall, a great animation. I hope to see more from you, you little shit.

Recent Game Reviews

451 Game Reviews

While the artwork and music is good, I've found a number of issues with the game:
- It seems a little strange to have a platform game that has an attack that pushes you backwards when using it. If you start getting into precise platforming in the full game, this is going to be an annoying combination. Plus, the pause for the attack really interrupts the flow of the game. It worked in something like the first Castlevania because the game focused on combat and limited movement speed, but in your game, it's focused on exploring and traversing with combat. I like that attacking an enemy from above launches you a bit higher, making it easy to propel yourself over them. Also, what reason do we have to engage with enemies in the game if they're not in our way? Usually, I just jump over them because combat is kind of slow (you have to stop and kill them) and you get nothing out of it.
- I think I discovered a glitch: if you're hitting an enemy as you are bouncing off a mushroom, it launches you super high.
- There isn't really any incentive to collect the peppers in the game. As far as I know, they serve no purpose other than making the counter go up in the corner (if there is an incentive, you should probably indicate it in the game). The game itself seems reminiscent of older games, but you're leaving out outdated mechanics (like high scores and the extra life system) while leaving in something like this that served those mechanics. If there was something that unlocked after getting all the peppers in a level and an indicator as to how many peppers are in a level and how many are left to find, it would be different. Or you could have the peppers be fuel for something. If they're not serving a good purpose in the game then you either need to give them one or take them out. Also, the peppers are sometimes placed in such a way at times to where they look easy to collect (some are arranged to appear as if you could collect them just by following the standard path) only for the player character to miss them during jumps and you have to take a half second to go back and grab them. I'd also recommend only placing them in ways that doesn't kill the flow of the game, like if you give the player the special fruit (star powerup from Mario), having them stop to gather the peppers puts a stopper on the fun unless the peppers are ones that can be organically picked up.
- What's the point in having 3 different weapons you can pick up? Only one of them can be used to interact with the environment, like cutting down logs, so I stuck with it for the rest of the game (besides, the others are kind of lame). You could have went the Castlevania route and made it so stuff like peppers filled up the meter for using the weapon, so the more peppers you collect, the faster and more often you can use it and, if you haven't been collecting peppers, you'll have to wait. Just an idea.
- One of the medals for the game is to beat Iris without taking damage. The problem is (and this is a problem even without the medal) that her attack patterns in the second half of the fight are so random that she could teleport over top of you while you are surrounded by (carrots?) in the ground and, as you jump, she hits you with an attack you can't reflect back. This isn't difficulty. This is luck. And, quite frankly, that boss battle is boring, as it goes from fairly easy in the first half to unfair in the second, where most of the time you need to use your range attack to hit her because she teleported far away or too high.
- If you dash into enemies, you push them pretty far. Did you mean for this to happen?
- Maybe put up a wall to the right of the Iris door. I dashed over to the right thinking there was secret area, went off screen, rose in the air a bit, and ended up spawning back near the door, losing health.
- The spider in the tree in the mushroom section over the long run of spike is annoying because you can end up running into it, not really seeing it until you take damage.
- Maybe offer the option to rebind the controls.
- I like that you can lower the framerate in the options menu. A lot of games don't let you do that.
- I hope the dash mechanic is utilized further for more frantic platforming challenges. I say this because I went back to the bridge section and used it when I was behind where the bridge was falling and managed to catch up. It was probably the most fun I'd had in the game so far.

The game has potential, but I'd suggest not to emulator the past too much (or just the good parts of it). Good luck.

I was initially overloaded with the amount of exposition when compared to the previous entries in this series, but I got into it. The story is definitely fun, well written, funny, and I liked the multiple endings. However, the game does a lot of things that other point and click adventure games do that just isn't good:
(SPOILERS AHEAD)
- It has the problem where it requires you to talk to certain npcs or visit certain areas to trigger an event which shouldn't require it. Like visiting Wissteria's office to gather laundry when there isn't any there and the quest giver won't admit you gathered all the available laundry until you visit the office. Speaking of the office, after finding out you need Wissteria to be a model, why didn't the dialogue change, where Fissentine could bring it up to Wissteria (you could have added something from Fissentine where she's like "I should wait until she's alone to ask"). Or Teeny Tom's death for example. You have to visit his house before his grave becomes available. This is extra frustrating because there's no indication or reason to check on him to begin with so the game requires that you scour the game when you get stuck to find this kind of stuff, like the mice or angel in the last area as other examples where no hints are provided to them being available. Or the bartender not offering you the actual job until later (I get that you couldn't allow the player to do so or else they'd have money enough for the turkey, but you could have remedied this in numerous ways, like by having a help wanted sign up later or just making it so the butcher doesn't offer the turkey until later, telling his customers he might have more to offer later or something).
- The game also doesn't allow us to do things that would make sense. Why couldn't I buy the turkey and give it to Teeny Tom's dad as compensation? Why couldn't you simply put the figgy pudding in a different container so you can take the horn piece? Why couldn't the player just take the horn piece from the artificial intelligence in the courtyard without using the pastry? You could have at least had Fissentine give an explanation as to why they wouldn't (like they couldn't touch the figgy pudding because they didn't want to mess it up or because it would look suspicious). Why couldn't I just lure the dog to the paint can kid with the bone? Why couldn't Fissentine just carry the few pieces of laundry in her hands? The problem with this line of thinking that the game uses is that it leads people to just watch walkthroughs of the game rather than organically figuring it out because it either doesn't make sense or is just annoyingly unfair. Even a game with magic and comedy needs to have some consistent logic in puzzle and challenge or else it will frustrate the player.
- Maybe add an option to mute all sound.

Overall, the game was pretty good. I hope this review will not deter you from continuing to create. I wish you luck and Merry Christmas!

The game is simple yet challenging. My only real complaint is that, for the last phase of the boss, the longer it goes on, the more my computer lags. However, if I lose and start the last phase fight over, the lagging immediately stops.

Also, on the end screen, it says "Stat (A)" or something. I'm guessing this means to press A to show stats, but nothing happens.

Lastly, I'd recommend putting the controls in the description.

Recent Audio Reviews

6 Audio Reviews

Thank you for letting me be a part of this! It's great! So many great moments and great voice acting, as well as music and sound effects. Great job everyone!

I can always appreciate a good rap battle; reminds me a bit of Epic Rap Battles of History, which I'm a big fan. I think you can go a bit deeper on the references between your creations and such otherwise it just feels a bit hollow. The beat also feels a tad rushed. Still, I'm liking this.

Cyberdevil responds:

Big fan of Epic Rap Battles of History too. :) Solid feedback man; glad you liked it!

This is probably one of the only songs I ever unironically head banged too. Great work on this and thank you for sharing!

LuckyDee responds:

Thanks for the response man, greatly appreciated

Recent Art Reviews

245 Art Reviews

Wow! The Wendy's girl looks different from what I remember :)

Very good drawing! It has a dream or vision like quality to it (possibly from the large amount of white) that enhances the beauty of the artwork and girl.

Wow, this is pretty imaginative. I like the feel of the artwork in the foreground; it gives you a feeling of adventure and happiness. You can also make out plenty of detail in the background, but it feels like the background kind of drags the rest of the painting down when you compare the detail of the foreground to the background (especially the land mass that the city sits on; it just looks like a bunch of brush strokes). I also like the pinkish/purple coloring. It makes the artwork stand out more than just black and white.

You look forward to seeing more from you. Good luck!

I like the colorfulness of the drawing and I also like how well you captured each of their appearances in your own way. My only complaint with the drawing would be Sayori, as her hair looks too puffy here, where as her hair is more flat in the game. Also, you made her hair brown, where as it should be something along the lines of pinkish brown.

Regardless, I still like the drawing and look forward to seeing more from you.

kurumilover responds:

Thanks so much for the feedback!

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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