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Plasmarift

221 Game Reviews w/ Response

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A very beautiful game. The sound effects (except for the jump sound) were great and the game felt very relaxing because of them. The power ups worked well together and the environment was beautiful, yet old and desolate. Although the puzzles weren't really tough, the maneuvering required to scale cliff was difficult yet fun once you got used to it (you should have seen me flying up those cliffs).

There really wasn't much of a story though and the name itself isn't really explain (if the game was meant to take place in a valley, then the environment did not convey this. It looked like a temple). Though I can't take off too many points for this because games don't need stories to be good and this could be seen as an art game, where the conclusions as to the story are left up to the player. Also, does the girl have red ears or is that a bow in her hair?

Very good job. my only regret is that it was so short. I encourage you to make a sequel to this and I'd be glad to help in any way if you need it (writing, beta testing, voice acting, level design). I may contact you in the future for questions on Stencyl since you seem to have a firm grasp on using it (especially on the small shrubs and grass). Good luck in the contest and good luck on your future projects.

Raiyumi responds:

Thanks!

Yeah, the name is a bit weird for what it is. We had a lot more planned for the overworld and lore, but we had to cut it short, unfortunately. :(

It's definitely a tough game. You can get through it without losing any places, but it is tough (I almost did), but I just think it is ridiculous that if one of them is overlapping a person that I can't get them without hitting a citizen. Sometimes, there are just too many people on screen to get in a clean shoot. Still, I like the game and the idea. By the way, if none of the places are lost by the end, is there a different ending?

koe415 responds:

Yeah, there's three endings based on how many locations are lost when you reach day 30. Thanks for playing!

I can see your art improving with every game (you really like food, don't you?) The game was very well put together and challenging in some parts as well. There are a few bugs, where on the moving platforms, there are times you are unable to jump unless you are moving on it (you can't jump on it when you are standing still). The game was awesome and love the jokes and things you put into this. Keep up the great work!

Munguia responds:

Thanks Plasmarift, yes i like food, who doesnt? i will try to fix the move platform stuff, :)

I liked the game. It was a fun little challenging game at times though there are some problems. Sometimes, the rotating saws will stop mid-air when you are not directly near them and the only bug I came across was once glitching through a grass wall, but I was able to come back out without a problem. Also, having to restart the level from the beginning after getting a star becomes annoying when it would've taken less time to get the second star in some levels without restarting.

By the way, I found six of the runes, one in every level with stars to get in them, but you say there are seven and the only level left is the final level where the stars get displayed and I've looked everywhere in that level. Is there more than one rune in a level that I missed?

SirNightOwl responds:

Hey thanks for the review! Yeah the saws do stop in your just under a screen width as to do it so they are constantly rotating can cause lag :(

You were correct about the runes! My mistake, updated the file and the 7th rune is in front of the spawn on the final level, glad you liked the game enough to gather them all, hopefully it was a bit of a challenge :)

I have a few things I want to say about the game. I like the concept and I really like the cute sprite you made for it and the close ups for when she is talking. I like the little scene that appears when you lose and the set up of the game is pretty good. It is challenging because of the challenges you set for the player, but it is also difficult due to problems other players have brought up: the very edge of each platform cannot be stood on and it it often easy to miss the bouncing platform at times (sometimes I would just stop bouncing on it even though I was over it). Also, the medal "Good Explorer" will not unlock, as shown by the fact that people have unlocked the "Perfect Explorer" medal and no has unlocked Good Explorer. Also, there is a collectable banana in the game that is never explain as to what its use is. Also, on level 19 on hard mode, I find it impossible to jump over the bee guarding the upper platform after the rope platform has been brought down (I've tried over 20 times). My last complaint are the graphic; I like the art (although a little more variety could help), but as I am moving, it all seems to blur.

I myself found the game challenging not because of what many of the players complained of, but for what was intended. Still, not all players are the same and a game I could claim to be super difficult because of platform difficulties for example may be easier to another player.

I look forward to the sequel and I hope you'll add more variety and levels into it. Great job.

kid-blue responds:

thank you for appreciating the puzzles, yeah, I admit the game is full of bugs, I am not really a coder, I learn a lot while making this game, and I'll use this new knowledge to create a better game,
for the sequel, I was planning to create a game with much simpler control, player will play as the pet (in this game it still an egg).
FYI, Konchi the bounty hunter(appear as unlockable character) has its own game, you can check it here http://www.newgrounds.com/portal/view/616180

Brilliant. You are great at coming up with level designs, especially with a game like this where the difficulty of each level is the object you place before the player. I probably wouldn't have thought of many of these or I may have dismissed them thinking them to be too tough. I haven't come across any glitches and the game is both fun and challenging. Though I must ask, why do you have a Game Grumps reference on level 26? (a pretty tough level)

pixelpandamonium responds:

Thank you very much for the amazing comment! The level designs are something i really am proud of in this game, and im so glad others notice that!
Also I love that you got the GG reference! there are quite a few references, probably none that anyone would get besides that one and another. The reason i had that there was because i couldnt think up a good pun for the level, and the previous level title was "Help me erin!!!" which is a reference absolutely no one would get. since both really didnt make much sense pertaining to the level, i stuck with the GG one :D

I think the game is good, but it isn't finished and has problems as you are aware of. There are some good things though.

Problems
- very little explanation or storyline (and on other subjects, such as what impacts moral?)
- I've gotten pretty far, but twice I've heard a static sound and just randomly lost and I don't know why. It has so far always occurred on the second day.
- No pause button
- one time while holding the gun, it was slowly spinning in my hand. Another time when I tried to put it down near a bush, it flew away from me.
- After eating the large turkey the mailbox gave me, I could continue to hit x and replenish my health. Is this intentional?
- When I go to get the orb floating just outside the reach of the ledge, below where the bear with a gun is, the bear up top starts shooting and coming after me.
- There's no death animation
- When I received a battery from the mailbox and used it, an entire bar was added on instead of the already maxed bar doing nothing.
- Some parts of the game, it is impossible to get by without getting hit. The bear character is too slow to dodge the lasers in the lab and the mud pit that lowers your moral is impossible to avoid (I could still get the orb, but I lost a lot of moral. Also, it is easy getting to the orb, getting back takes a lot of moral.
- getting back to higher places is pretty slow since the ladder is the only way to get back to those places.
- Just by touching me, the one enemy does damage. That doesn't seem right to me. The weird purple things I can understand them hurting by touching me though.
- The text that appears after collecting an orb seems a little out of place. Maybe a fade in, fade out in one of the corners would be better.

Good
- the controls seem fine to me
- The feeling of isolation is great and the background is too, but the foreground may need a little more work.
- I could definitely see this being a tough and fun game once it is completed.
- This game kind of has elements of other games that I like, like Leave Me Alone and another game that I can't recall though the premise was similar, but not the same as this.\

If you get the beta working before the end of March, you should enter it into the Stencyl Jam. Also, if you need a beta tester, I can help you out. I like this game and I hope you will expand on and improve it.

Also, I hope you wouldn't mind if I contacted you in the future about some questions concerning Stencyl. I hope to become proficient with the program and I have a feeling things that may seem obvious to others to figure out with the mechanic may slip passed me. (By the way, what art program did you use to make the background and sprites?)

InnerCircleGames responds:

Yeah, thank's for your input, multiple responses like this really help me improve the game. And I'd be happy to help you out with whatever questions you have reguarding stencyl. And yeah, I might be in need of a Beta tester, so I'll leet you know!

I can't say I like it a lot. There really is no strategy after the first three fights. Maybe there is strategy in choosing the correct fist down the road, but when you reach the bulldozer, it just seems completely unfair that his stats are extremely high). I think I may have fought the fifth robot 15 times before I won and I'm not about to spend 50 tries trying to beat Bulldozer. It is also extremely annoying to have to choose the 10 options when a random button would be better and quicker. The choice option also doesn't hold much value when three hits from nearly any of your opponents attacks can kill you. Still, the art and gameplay are solid and I haven't found any bugs.

DarkTimmy responds:

Yeah, I'm actually thinking of an update to address that. I'm looking at some options to enhance the basic play - a random button is interesting. It's weird, the game balance seemed OK while testing but you know how things can go from test to ship and suddenly the thing you thought was no big deal is utter crap! HAHAHAH! DANG IT! Thank you for checking it out. Glad you took a moment to play it! Best, -Tim

Honestly, the game gets kind of boring after a while since all the enemies do the same thing (walk toward you), there isn't any challenge or change as you reach the higher floors, there's no end (although you pointed this out in the description, some boss battle and an end still would have been nice). Also, there's no need to walk passed the first door since you can just walk, walk back out, and walk back in and the room will have changed with more zombies and different items (literally randomly generated).Although the rooms are randomly generated, they are randomly generated into the same set of rooms time after time. Also, the enter door button is in an awkward place for me (if it was the l key or something instead of shift, it would be fine, but this isn't too big of a deal).

I do like the concept of the game and had there been more stuff, I think it would've been pretty cool. You could have had victims that needed to be saved before the zombies got them (you could also give the player the option to kill them, which may slowly turn the character into a monster as well). You could also add vampires or ghosts and maybe make some of the floors have unique wallpaper and decorations.

Still, it is a decent game and I look forward to your next one. I did come across two bugs though.

Bugs:

- When you shoot the TV, it bleeds and it blocks the bullets and stops them from hitting the zombies (was this intentional?)
- Someone mentioned that there was a music track in the game, but I don't hear anything.

larrynachos responds:

The two "bugs" you mentioned aren't in the game. They have to do with your browser interpreting extensions or whatever. Also, I was going to add a 2nd part where there would be suites and stuff, and then there would be a rooftop boss. Survivors would have been a great idea, though. Where was your brain when I was working on this?

The reason this game sucks so much is because I want to push out all of my shitty old projects before getting to work on my major games. This was also a test for the clay.io API and I also tested facebook's developer interface. I'll probably make a sequel or a "v2" of this game, and when I do, I'll make sure to try and implement some of those ideas! Thanks for the review, dude.

Either you were holding back on me before, or you added a lot in a short time! Like I told you before, I thought the game was fun and the concept was cool though I wish it was longer (although getting passed the levels isn't too tough, getting a good score is. Maybe you should add a medal for getting a perfect score on every level.) The music is also a nice touch compared to what you chose before. Great job dude and thanks for letting me help out.

DIWAKAR responds:

No actually I just had to make levels that was easy

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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