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Plasmarift

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I like the game though there are a few problems
- With the checkpoint system you just put in: if you make the elevator go up and jump off it, you can't get it to come back down. Even if you try to avoid this, your checkpoint system may set the character down one floor where the elevator will be on the floor above, forcing the player to restart the whole game. Whenever you put in an update like this, I'd suggest playing the game for an hour to make sure it works right.
- Although I don't think you can do much about it, my game freezes if I play the game for over 15 minutes so I have to keep refreshing the page to avoid this.
- For the code, do you only get one attempt before it won't allow you to do it again because when I first found the input code floor, I tried (without having seen the right code) and I couldn't input anything more)
- Some of the flowers you put right by some of the doors, forcing the player to either roll (usually into another enemy or seed pod plant or forced to stand on a yellow plant that hurts them) or take the hit and kill it, so either way, the player gets hit.

Good luck in the contest. I like having found a game that actually challenges me!

Joben7 responds:

I'm glad you like it! I'll try to answer your points as best I can.

-The checkpoints should be in a place were you always start at the top of an elevator if I placed them right, however jumping off while it goes up is a big flaw. The way it's set up it would be difficult to put in a switch on the bottom however I have an idea on how to stop people jumping out, I'll try and fix that.
-The freeze, I have no idea, hasn't happened to me yet so I have no idea on how to fix that, sorry!
-Yeah it's one attempt for the code, I need to think of a way to make it more obvious.
-Not all rooms but most with an enemy near the door are designed that if you move in just the right way you should be able to avoid getting hit. Some tips are that the seeds that chase you can't hurt you while you're rolling and the yellow bulb plants only release the poison gas if you shoot next to them.

Thanks for taking the time to review and I'll try and get on fixing some of the problems! :)

*Edit* I hopefully just fixed the elevator problem with the latest patch :)

I'm getting a little tired of seeing "this game is a rip off" in the comments. People don't post this on platform games and tower defense games that have near the same premise and such as many others of their type, but when someone wants to make an extension to a unique game already in existence, people start screaming ripoff. I'd like to see more of these types of games so don't discourage it. Although I will say that saying that it is "inspired" by handless millionaire is a large understatement. You owe a lot more to the original author than that.

I like the idea and story behind the game and unlike handless millionaire, which I've played, the pattern sequence of the things guarding the money seems a lot more fair. Also, this seems more interesting to me. It is fun, but I have a few problems with it.

- If your mouse leaves the screen, which is very easy to do by accident since you place the money bag near the side of the screen, then it gets yanked across the screen to the left, where you will probably get your arm destroyed before you even know what happens. That's definitely not fair. Why not have it that the hand stays where it is when it leaves the screen?
- The lasers that come down from the ceiling during the game need an explanation. Is there any way to dodge them? I'm guessing that they are on a timer, indicating that you are taking too long to finish the level. In that case, why not just put a timer up on screen and when it runs out, the lasers come down.
- Why do you only let the players go to the upgrade screen once. I'd say you should set up two modes: an easy mode, where the player can go back to the store after each defeat and as long as they have enough money to buy another hand, they can continue, and a hard mode, where the player can only fail a certain number of times, maybe three times. By having this set up, you allow players to see more of your game, instead of just the first two or three levels.

Anyways, good luck with your next game.

Frozennnn responds:

Thanks nice ideas i will try to implement some. Good luck and thanks

Very good job. The story was excellent (I sometimes find stories in games to be generic since so many approaches have been done, but your reasoning behind why he does what he does was great), but the ending was kind of disappointing; it didn't take long to figure it out with the last clue because I was already suspecting something of the sort. A number of games have done it.

Still, you set the mood very well and the music was beautiful. The puzzles didn't seem too tough to me, but like it said in game, it varies from player to player. Great job on the game!

LucidShadowDreamer responds:

Thanks you a lot, Plasmarift!
It makes me happy that you like the story, as that is half of the game. I too find that many stories in games can feel a bit generic at times, and I know I have always loved it when I find a game where that is not the case. I guess I really lived into the character for a while, while writing this :)

Hmm. I don't know if I should reveal this... But there is actually a secret ending that less than 1% of players will find. It is so far-fetched that I didn't want to make a secret medal for it. Tell you what, if you're interested, you could PM me, and I'll tell you how to get to it :D

I'm also relieved to hear that the music was good, as I made it myself.
As for the puzzles, I guess they're not that hard if you're good at these kinds of things. However, only about 50% of the players seem to get past the "nag a ram" level so far, at most.
I think I may have made the first real level a bit too difficult compared to the other ones XD

Thanks for playing!

I had a lot of fun playing it and I really liked the story. My main complaint was that I had to start from the hanging tree guy whenever I wanted to get a new ending instead of maybe starting next to the final boss door. I did have a question.
- So are there only three actual endings in this game and the last spot is the true ending that didn't make it in?

I'm sorry that you had so much trouble making the game because of programmers dropping out. If you ever need any help, just let me know. I don't have a lot of programming experience, but I'll do what I can. I can also voice act and make pixel sprite animations.

Good luck with your next game. I think you'll win an award for this one.

Emptygoddess responds:

Super nice of you to say. I don't know if i even have the last actual code build of the game though. Which is frustrating. Makes it hard to even try to finish it off ever.

I am glad you started posting these games to newgrounds again!

selfdefiant responds:

Me too! Thanks!!

Hey, long time, no hear from! I'm glad you released a game for the Stencyl jam (I had wanted to, but school work got in the way). I like the different art you put into it, as well as the music, though there are a few problems:
- on the last level, the track from the previous level continues to play as the new one plays, making for a somewhat annoying sound.
- The loading screen is kind of annoying. Maybe you can add some small in-between game to play while it loads if possible.
- The "touching the top of the ceiling death thing" is still there. I have an idea on how to get rid of it. Make the actual ceiling extend pass what the screen is showing enough to where a person can jump up and never wonder about dying.
- If you need voice acting done for your games, I'm here.

Also, take my name off the credits. although I would have liked to have helped create this, I don't think I helped. Good luck msn.

capner responds:

This was a revival of an unfinished game. I redid this game 3 times! I was never pleased with the results of the now lost builds. Its feels this is only 37% complete.

The game seems extremely interesting, but there are a few problems
- The fire button does not work for me. I don't know if it's because I'm playing this on a macbook or because I'm using Safari as my browser.
- I somehow managed to glitch their the wall by flying into it, right after a tutorial screen came up (the wall was the first one you find after crossing the hole where it explains how to fly. I flew into the wall near the top).
- The strange sphere near the beginning isn't explained.
- the drones that I created disappeared after a minute. Why is that? If there is a time limit on how long the drones can be active, then that should probably be stated, as well as when and why the drones would disappear. If it helps, there were people near by that they were following, but they weren't shooting.
- Why is scrap the same symbol as the tutorial instruction that you can move your mouse across? This might confuse some players.
- your option for changing the control isn't working. I'd suggest a more direct menu like text boxes (also, when you click on a function in the control menu, a window pops up, but the letters from the instructions bleed through it).
- do the new weapons unlock themselves as you kill people or is there some other trick to it?
- the holograph option doesn't work when you are being shot at. You might want to specify this.

I wish I could give you a better score, but the shooting problem is a big deal since killing is a major part of advance in this game. Still, the graphic are pretty cool and the concept is interesting as well. I really do want to play this, but the problems need to be addressed. I look forward to your next project. Good luck.

Unkn0wnOrigin responds:

Wow! Thanks for the detailed response! Appreciate it. I'll look into these issues today.
About the two things you pointed out, you'll understand the strange sphere at the end, and weapons unlock themselves once you recover a certain percent of your memory.

Someone else already pointed out a lot of the problems that I experience in my first playthrough, but I've got some things to address that have to do with the changes:
- After beating the game and pressing the play button again, it took me back to the last check point. What should I do if I want to play the game from the beginning? You should probably put in a popup box that asks "Would you take to continue your previous game?"
- Following up from the last one, after pressing the play button and making my way to the boss, I found its inner legs and fangs were gone; they had shifted over to the right side of the boss area). After I died and came back, they were back to normal.
- Is there supposed to be a wall on the far right side? I managed to scale the right leg and make it there to be greeted by an invisible wall. Though a bigger problem is that it is possible to scale the far left leg and leave the boss battle without any way of getting back in to fight other than killing yourself to reset the stage.
- the boss is very underwhelming now that you've reduced the poison spray's spread and reach (though I will say that the spread was definitely way too much before. Making it a little bigger would make for more of a challenge to dodge, just not as large as you originally had it). The beast only has two attacks going for it anyway, the other being to stomp on the player. I'd suggest adding one or two secondary attacks, like icicles growing on and falling from its limbs, or ice spikes coming out of the ground.
- You've taken a lot of spikes off the walls, which I feel wasn't necessary. One of the walls was pretty tough, but not impossible to climb.

The main problem overall is that more is needed than fixes to what is currently there. I can't see anyway to make the boss decently challenging without making it unfair or impossible. There is little to no strategy needed in battling it, no "waiting for the right moment", no build up or changes in combat, and the most difficult part of it was standing on the beast since like the guy two comments below me pointed out about the edge clipping. I wish I could put it in words better.

Still, from your description, it sounds like you are going to do more with this and I really hope so. Do you need support for its development. Putting a link in the game could get you that. I really would like to see this expanded as there were parts that I liked, it just needs more added to it, more functions both in enemy combat and acrobatics. I wish you luck on your future gaming projects.

Sephern responds:

Thanks for your reply! We're not currently looking for donations. We are, however, looking for jobs. Our artist and I are currently talking about continuing or maybe going in a different direction with this game. We had complications due to miscommunication in our original project, and this version is slightly fixed up. If we have time to release our initial idea, I'd be a little more open to putting in a donate button, but as of right now we don't feel okay with asking for money when it's possible that we might not revisit the project. Your comment definitely makes me want to continue it, though. Thank you for the support!

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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