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I can't say I like it a lot. There really is no strategy after the first three fights. Maybe there is strategy in choosing the correct fist down the road, but when you reach the bulldozer, it just seems completely unfair that his stats are extremely high). I think I may have fought the fifth robot 15 times before I won and I'm not about to spend 50 tries trying to beat Bulldozer. It is also extremely annoying to have to choose the 10 options when a random button would be better and quicker. The choice option also doesn't hold much value when three hits from nearly any of your opponents attacks can kill you. Still, the art and gameplay are solid and I haven't found any bugs.

DarkTimmy responds:

Yeah, I'm actually thinking of an update to address that. I'm looking at some options to enhance the basic play - a random button is interesting. It's weird, the game balance seemed OK while testing but you know how things can go from test to ship and suddenly the thing you thought was no big deal is utter crap! HAHAHAH! DANG IT! Thank you for checking it out. Glad you took a moment to play it! Best, -Tim

Honestly, the game gets kind of boring after a while since all the enemies do the same thing (walk toward you), there isn't any challenge or change as you reach the higher floors, there's no end (although you pointed this out in the description, some boss battle and an end still would have been nice). Also, there's no need to walk passed the first door since you can just walk, walk back out, and walk back in and the room will have changed with more zombies and different items (literally randomly generated).Although the rooms are randomly generated, they are randomly generated into the same set of rooms time after time. Also, the enter door button is in an awkward place for me (if it was the l key or something instead of shift, it would be fine, but this isn't too big of a deal).

I do like the concept of the game and had there been more stuff, I think it would've been pretty cool. You could have had victims that needed to be saved before the zombies got them (you could also give the player the option to kill them, which may slowly turn the character into a monster as well). You could also add vampires or ghosts and maybe make some of the floors have unique wallpaper and decorations.

Still, it is a decent game and I look forward to your next one. I did come across two bugs though.

Bugs:

- When you shoot the TV, it bleeds and it blocks the bullets and stops them from hitting the zombies (was this intentional?)
- Someone mentioned that there was a music track in the game, but I don't hear anything.

larrynachos responds:

The two "bugs" you mentioned aren't in the game. They have to do with your browser interpreting extensions or whatever. Also, I was going to add a 2nd part where there would be suites and stuff, and then there would be a rooftop boss. Survivors would have been a great idea, though. Where was your brain when I was working on this?

The reason this game sucks so much is because I want to push out all of my shitty old projects before getting to work on my major games. This was also a test for the clay.io API and I also tested facebook's developer interface. I'll probably make a sequel or a "v2" of this game, and when I do, I'll make sure to try and implement some of those ideas! Thanks for the review, dude.

Either you were holding back on me before, or you added a lot in a short time! Like I told you before, I thought the game was fun and the concept was cool though I wish it was longer (although getting passed the levels isn't too tough, getting a good score is. Maybe you should add a medal for getting a perfect score on every level.) The music is also a nice touch compared to what you chose before. Great job dude and thanks for letting me help out.

DIWAKAR responds:

No actually I just had to make levels that was easy

I'd say the game is okay. There's not a whole lot of challenge to it when you consider that there is no time limit so you can take as much time as you want to shoot (I find it very easy to hit the birds as soon as they appear since they always go straight up before moving around randomly). However, once the birds get passed the first few second, their sporadic makes it tough to hit them. I have never played a full official game of Duck Hunter so I don't know how it worked originally, but only letting two birds out at a time gets boring. Also, a small set of instructions would be nice (explaining things like how many birds you have to hit to make it to the next round).

Still, no bugs and (although I haven't played "Flappy Bird" and have no reason to hate it other than the fact it is an extremely simple game that just happened to become more popular than the thousands of games that were made just like it years ago) I'd say your game is good at representing people's distain for the game. Good job and I hope to see more from you.

Cygnus responds:

There is a time limit though? Also, I thought about adding instructions on how many birds you have to hit per round, but I decided against it.

The rounds go like this for anyone curious:
round 1 = at least 6 birds
round 2 = at least 7 birds
round 3 = at least 8 birds
round 4 = at least 9 birds
round 5 and on = all 10 birds

As for the game Flappy Bird, I do not think there is anything wrong with a game being extremely simple. Sometimes simple works and with Flappy Bird it did. I think it is an enjoyable game, of course not the best game but it does its job.

I would really like to see you reimagine or remake this at some point. I basically agree with the problems brought up by teacherpeter like the random spawning and limited gameplay (in my opinion, the music fit the theme and sounds good). However, the movement and concept feel good so I could definitely picture this being something greater like a platformer or side-scroller. You make the jump button give the character more of a boost and the character could make his way to a castle to vanquish the zombie source. You give the player a chance to stop zombies from killing other people. It's just an idea, but it sounds cool and maybe you'd think so too?

The game is okay. It is very punishing, but I'm not going to punish the game on that in particular. The music was good (did you make it?). As for the gameplay, it feels like you made the character move too fast. If I wanted to inch my way to the side of the ledge, I can easily fall for how fast the character moves. The platforms are spaced unevenly, which may throw off players as well. What is the point of having the character continually jump if the jump button is held down? (there were times where I'd jump off the next platform too early because I couldn't get my finger off the button fast enough. Also, you say that you have to give 20 roses or more to the girl. It takes around three seconds to make a trip to and back to the basket so we would to beat the game perfectly without dying.

And lastly, I'd really appreciate a complete reset button. There no point in continuing after you die if you want a high score.

Luminem responds:

No, I didn't make the music, it was composed by Ashley Alyse.
Yes, maybe there are some things I should to change... and yes, there's a reset button, to reset the game you have to press "R" :)

Compared to the large amount of Stencyl games I've played that were submitted by new creators, this one is more thought out, uses different sprites that don't come with the program, and has no glitches. Beating the game isn't extremely difficult, but I dare people to try and get through it getting a perfect score.

The controls work fine (though when I continue to turn and back up in a specific direction when the back of the bus is already folded, it appears as if the bus starts skidding in the direction of the fold. The mechanics you put in for the vehicles and people were good (you made cars and people stop when the bus was in front of their path, just like in real life). The tire tracks left by the bus, the bus sounds, and the art for the game was good as well. The concept of the game can be exciting, but the way it is executed in this game through different programmed definitions makes it frustrating, slow, and boring.
- The bus moves way too slow to create any real challenge or concept that the driver is rushing to pick people up. I understand that when it is snowing, vehicles move at slower speeds, but couldn't driving fast have been the fun? A bus trying to go extremely fast in icy weather, trying to avoid people and car would be a difficult and maybe sometimes even funnier challenge (if there is a way to move faster then . Also, the bus moving even slower while off the road, which is way to slow. It would make more sense if it slid when going off the road.
- You say in the comment section we are free to choose our own route yet we have to park in a certain direction. What if the path I chose led the bus down the right street, but in the wrong direction? I'd suggest making it so just stopping in the space will count.
- Usually in games, the difficulty after each level or task increases. I could be wrong, but I didn't see anything getting tougher in the game. Some games don't need this, but since the level is not changing and driving from one spot is the same as driving to another, more additions or difficult would be good.

Overall, the game looks good and the concept is good, but the game lacks in enjoyable gameplay, which I believe should be a game creator's first concern when they are putting it together. This is however, only my perspective (I'm just one opinion). Still, it is a decent game and I hope to see more of your games in the future.

To anyone who will complain about the game, I dare you to try and finish it. It is quite difficult in some parts. Also, there are no game breaking glitches and the controls are explained (there are a number of games that get to the game portal that don't even have these qualities so this deserves to make it). He also credited the music source, which is great.

capner responds:

thank you

This is definitely a step in the right direction! You got rid of the going off the sides of the screen and restarting problem. The music isn't playing though.

I believe there is power in numbers and I look forward to you and your partner's. Let me know if you need any help.

(By the way, you say this was your first game with animated sprites. Didn't your first game have animated sprites?)

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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