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Plasmarift

445 Game Reviews

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The game was awesome. I don't understand it completely, but it is intriguing, none the less. I'm guessing that potatoes are suppose to represent people or at least, what this person claims to be friends of his since he has none and the writing on the wall is your own. Also, when you step out of the light, your thoughts become darker, changing the words on the wall.

I hope to see more games from you in the future, good sir!

This is actually a pretty cool game. A unique blend of two different games. It would have been better though with some cool space music in the background from Starfox or maybe Halo. Good job on the game.

It still amazes me that things like this make it passed judgment.

By the way, both players can be controlled. The right one with the up and down arrow keys and the left one with w and s.

A good game. I wish the stopping points to buy stuff were closer together and farther apart sometimes, but that can't always be helped. I appreciate the respawn feature though. I would have rage quit if I had to start over. It doesn't really seem like strength improvement do too much to improve my attack though.

By the way, I saw the reference you did with the bell. Very cool.

The game was cool. I won't be like a broken record and complain about there not being an ending (most of the other commenters took care of that). I was almost ready to give up on the game. A few times, I would get four of the kids, but couldn't find the last one. Finally beat it though.

You could think of it not having an ending like this: You saved the five people. Now what do you do? You can't travel far enough to escape during the storm so you'll just have to wait. Or, maybe since there is no food or supplies in the cabin, the main character knew that they wouldn't survive, but at least wanted to bring everyone together in the end.

I was tempted just to give you a great score before the game even started. Good job on the game. My only complaints are the lack of usable objects this time and some of the medals won't unlock for me even though I met the requirement and the game said I unlocked them.

The level design is good, but the difficulty of the game does not result from the level designs being hard to navigate: it is because the left and right movement controls are very stiff and the character does not interact with the environment like he should. What I mean by the last point can be shown in level 9. When I try to jump and go through the small hole, the character refuses to do so unless his falling and upward velocity are almost at 0 when you are lined up with the hole, which is very difficult. Even when I made it through on one occasion, I couldn't get pass the spikes because you can't control the height of your double jump (looking back, you need expert timing to get pas the spikes at the ending). The fact that I can touch sideway spikes on their sides and still die is also annoying when they could have been used as platforms.

A difficult game is not just when it is hard to beat: it has to be when the failure of a player to beat it is due to a lack of their skill, not in the limited coding of a game making program like Stencyl. Still, I don't think you have to worry about this game passing judgment. I've scene a lot of bad stuff get passed into the game portal that this should be there in no time at all! Good luck on your future projects.

snakep responds:

Hi,

maybe you are just annoyed because you didnt make it too far. Dont blame me because of it ;)

cheers
J

It was a fun little game with metals! If possible, could you make it so after you have finished the game, it takes you directly back to the main menu?

Cool little short game, but the guy below me is right he or she said you need to add "more variation and more creativity". I understand that you need more time to make better stuff, but in order to get money from people on here, you're going to have to find more time to put into this.

By the way, I came across a cheat. If I stay on the right side and move my cursor off to the screen, the blue square will automatically move over to the upper left corner, earning a point. Then you can slide the cursor over the right side of the screen and get a point and continue doing this. It doesn't always work out since I somehow managed to keep getting killed for unknown reasons when I wasn't touching a red square. I thought I'd bring that up in case you wanted to fix that.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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