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Plasmarift

445 Game Reviews

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6 reviews are hidden due to your filters.

The game could have been decently fun, but it is far too easy to flip over. Also, some of the ceilings are too low, causing Tankman to hit them and lose health. Trying to go up hills and jumping over things at the same time (especially the first hill on level 3) is very frustrating and difficult to do without flipping over. You could have had a button to make Tankman face the opposite direction (since some of the puzzles require you to go backwards) and have him fire his cannon to destroy the giant balls and breakable walls.

I've reached level 7 and from all the frustration level 8 has brought up try to get up the long bridge on the second floor, I don't really feel like finishing it.

Anyways, glad to see you're still making games. By the way, why did you cancel Stickman Sam 5? I was looking forward to that one.

First off, do not ask people not to blam your submission. It doesn't matter how hard you worked to make it. If it isn't good enough, it shouldn't make it onto Newgrounds. Alright?

As for the game itself, you offer no instructions other than "Get to the bottom by jumping on platforms". You failed to tell players the controls, that the character could double jump, wall slide, and wall jump. There was also no backstory (though for a game like this, I can't imagine a back story running too deep so I'll let you slide).

The main character was a very good stickman drawing. His movements and jumping were very precise and his animated steps were good, but the enemy characters (if I should even consider them that) were not good. They also had a long line sticking out of their heads for no reason that couldn't be jumped on or interacted with and looked like baby fetuses. They couldn't hurt you and gave no apparent purpose to the game other than being stepping stools for the character to jump on. I also did as your one instruction commanded and jumped to the bottom platforms only to find no exit. The bottom is just a bottomless pit that restarts you if you fall into it. If I am missing something, please tell me. I'd also suggest adding music to your game or sound effects at least. You can find music to use in the Audio Portal and Stencyl probably has sound effects available for use (if not, you can probably look online for sound effects)

Right now, I don't think this game deserves to pass judgment, especially since I have come across no end to the game (although it just might for what has been passing these days). You said in the comment that you will "make better games" if we rate highly. I shouldn't have to bride you with ratings you don't deserve to get you to make better games. If you can make better games now, then do so if you wish. Earn good ratings and your own fan base if you want.

I hope you don't give up on making games though because I'd like to see what your "better games" will look like. Good luck with your future.

sebastian4ester responds:

This was my first real game and I'm only 10 yrs old and I see that I've made some mistakes. The bad guys are skeletons and they are supposed to have "health bars" above their heads. The bottom platform is supposed to be the end but I haven't figured out how to make the "WIN" ending on Stencyl yet. I'm sorry I didn't put the controls in the description and I'll fix that. I know I have made a lot of mistakes but I'm kind of learning on my own. Also, I'm hoping I don't get "Blam"med because I worked hard on this game. Thank you for your criticisms (my parents told me that you were being honest and fair).

This is a pretty cool game. At first, it seemed like the arrow was going straight through the target, but I eventually got the rhythm down and could get a bunch in a row.

I can't seem to get the Glitch medal though. I think it had something to do with shooting the guy in charge of the game then walking out the door and around while he's shaking, but after I shoot the guy for the second time, I can shoot him all I want now without him getting mad.

I wish I could give you a better score, but there were things wrong with the game other than it being extremely short without much difficulty. The story didn't really make sense. You put in a restart button to compensate for the fact that when the character fell off the screen, the game didn't always restart by itself. The character could easily flip on its side and continue moving as if it was standing up. The music that played during the game was very good, but any suspense that was built up during the game was broken by the silly song at the end (the ending song was good though. Did you make it?)

Still, I believe this game was better than -Unknown Origin- so good job on the improvement!

The game is very good. I can't say I agree with everything you are saying (and I believe there is a God). I don't know if it is a sin to question our origin, but we all have the right to do so. If God is the absolute truth then I'm sure He won't mind if I look into the situation myself and take my time.

As for the gameplay, I was confused at first since I wasn't told anything except for what buttons to press, but eventually, I got the hang of what I was suppose to do. I think you should allow more time because it is very easy to miss a star (especially when you are going fast or nearly pulled down by gravity), which can easily lead to your downfall, causing you to not have enough time to finish. I loved the fact that when you enter a text bubble that you slow down, allowing you to read it and advance. However, a few times I was moving too fast through the bubble that I couldn't afford to distract myself by read it. The aging sun timer was also a nice touch.

Overall, very nice game. You might want to follow up on this with a short post to explain why you made this and your reasoning because I expect very mean comments in your future. With any justice, this should make it into the game portal. I look forward to your future work!

Kolba responds:

Thank you. I think, at least for the time being, I'll let the game speak for itself, and allow players to interpret it as they wish. Though certainly I made the game to express certain issues close to heart.

It's been awhile since I played this, but since I came across it again thanks you your new submission, I thought I'd write a review. The presentation of the story was the most stunning part of this game (I disagree when other commenters say this isn't a game. It's interactive and it can be won or lost so it is a game). Even the gameplay was interesting in that you needed to get the comic strips to interact with one another in order to win (although trying to activate the switch in the dark was a little annoying). I too had to use the walkthrough for even my second time playing this so it isn't easy! It is a great game though.

(Also, I am having trouble with your game "The Fanatic" that is still under judgment. I've run out of hot spots to click on to uncover more of the plot.)

AthleticDesign responds:

You know what? I wrote/designed The Self-destructive and I have trouble solving it myself after having been away from it for a while... Ok, that's a slight exaggeration but there is some truth to it.

I am looking forward to write walkthroughs to all of the levels. I hope you have solved The Fanatic by now. If not, check back later. The walkthrough will be made even if it may be a while.

It's a good game, but it could do with some improvements, such as:
- music
- high score board
- a pause button

It may also help to have a slightly larger screen. I lost when there were three zombies lined up and I didn't wait a little before doing my second double jump. It might be a lot easier to see with a larger screen so I could better plan out what I would be doing next.

Still, a good game especially for your first submission here. What did you use to make it?

crazycricket responds:

Thank you.

Definitely those are some pretty good ideas.
It was made with CreateJS in 4 hours. It used the sprite sheets of our iOS/Android game.

)

Both the first and second game were strange, but I like strange. Great gameplay and a unique storyline.

I'm just going to take a shot here. Was the name of this game a continuation of the last, making it "Feed the Children Cole Slaw"?

DBuck-Eye responds:

I agree that strange is good :) I'm not sure I picked the name for that reason, but I've noticed that as well and I'm gonna say it's canon. I'm glad you picked up on it! :)

The game is entertaining, but I would really like the play my level with all the parts attached before I submit it. Not just pieces of it. I already submitted two horribly random puzzles without the opinion to remove them!

The gameplay was good (if not a little bit too easy on even the later levels), but your custom level design program is too frustrating to use to its full potential. I believe i ran into a bug with your switches, where it would automatically be pressed as soon as the level began without anything touching it and configuring it took a lot of trial and error since I didn't know what the proper displacement was to let the pig go through. I wondered why many of the custom levels had no player interaction other than just pressing the play button.

Also, I did summit a level, but it did not show up under my "Shared Creations" tab in my account. Why is this?

kikill responds:

Okay, here's how it is:
1) The difficulty curve is designed for a more general audience, a lot of the levels had been modified to meet that.
2) The level editor is really a bare bones application more suited to the specially motivated, so that evaluation is fair.
3) The switches are a bit more sensitive than perhaps ideal - it goes off whenever the red button touches something especially during level start when gravity kicks in, but many of the levels demand this to be so.
4) Yeah, the proper pig displacement can only be ascertained by trial and error, hopefully eased by the example of the given levels.
5) I think the reason many of the levels are essentially movies is people simply want to get the Promethean medal as quickly as possible. I have an update ready to sort this kind of levels such that they will be placed at the bottom of the list. But there is a problem I think with the NG project system so I can't update stuff.
6) Finally, the levels you make are uploaded to a server outside of newgrounds so it won't show on your account.

Thank you for the detailed review Plasmarift and for giving a great rating. ^_^

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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