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Plasmarift

445 Game Reviews

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I really like the game. The different angles really didn't make it harder though. I had trouble with the controls, but I think that's my own fault. I'm not the most coordinated person. Very good job.

makehimanoffer responds:

the angles were moreso to make it more disorienting. it was ggoing to be going the full 360 degrees. but that would punish players who died more often. and so I took it out.

This is based in the same world as Red, correct? The girl character looks the same and I saw the basket she was holding in the graveyard in the other game, but I couldn't pick it up. Also, the setting is very similar: both appear to be post apocalyptic worlds. If I had to guess, this was probably meant to be a sequel to Red had you had finished it.

This game is very cool, but I still have to complain, and this includes nearly all your games you made except for Still, that the characters move too slow sometimes. It is a deterrent for me. Could you include an option mechanic to increase the walking speed?

I thought it was a really great game! The gaming aspect of combining chain explosion and platforming is genius Two notes though:
- The final boss was extremely easy. You might want to look into making him tougher if there is a sequel.
- Sphero Smasher medal is very difficult to get. I've been able to destroy four in one chain, but not at the same time. I've been trying to get it on level 1.7. Is there another level that might be easier to get it on?

I game is interesting, but it gets annoying having the women randomly floating around the page in my line of site when I'm looking for very small differences.

I beat the game, but there are often more differences in the game that aren't recognized. Also there is some kind of bug that prevents me from playing the game again after I had beat it (The last character was brought forward and I could navigate off the page, but I couldn't click on anything. Also the advertisement wouldn't go away. I tried refreshing it and it will only let me click on one girl and even though, it won't let me play the game.

I've come across a few things that might need fixing:
- whenever you pickup something (like bee jerky for example) the game enemies continue to move and attack and you can't move when the text comes up at first which leaves you vulnerable (I got killed)
- Whenever you are killed by an enemy (like a wasp), it will continue to travel to and stay at your location after you have been killed. This really doesn't affect the gameplay, but it would look better if they just left after the character died.
- Also, check FurubaFan22 comment for another problem.

Other than that, this game is really good and I'm looking forward to the additions to this. By the way, will you be submitting the revision as a brad new game or just adding them onto this uploaded file?

I wish I could give you a better review, but the controls and mechanics kind of ruined a lot of the fun I could have had. It had a lot of interesting ideas for the wall jumping and platforming, but the control made it unenjoyable and frustrating to play. Breaker5 pretty much explains it all. Also, walking off the edge to get to a wall that's directly below me is annoying as well since some of the walls are very small (one to two blocks) and you can easily go too far over to the left or right and miss coming back. You could have had the down button, in the case, make the knight slide down the nearest wall connected to the platform you're on.

I should also note that on one of the last stages where you have to run from that vampire thing is very difficult (so far, I wasn't able to beat it) due to these controls and the controls being somewhat unresponsive during critical points of the gameplay in that level. (Also there are times when the knight is walking left or right and he'll continue to do so when I let go of the arrow keys, making him fall off ledges and getting him killed).

Still, I do like the idea and game itself despite the controls. DO NOT let this discourage you from making games. I wish I could make games half as good as this one.

Mythologic responds:

I think the problems with the controls you have described are more lag based, certainly slow down will cause some issues. Try adjusting the quality settings, it's a very large game so older PC's are probably gonna have a tough time with it. Thanks for the review.

I didn't play the game extremely long, but it was alright, especially for coming out over 5 years ago. Still, it's annoying to go through all of the options again when you die and try again. There are other games like this, but it still has some level of distinctness to it. I'd suggest adding more areas and better graphics if you are still upgrading this.

I WANT TO COMMEND YOU ON THE INTRO STORY. It was very well written. You should take up writing more seriously if you haven't already. The only complaint in the story is the ending. Why were the scientists working on a genetically altered human and what purpose did it serve? Also, how can the character kill these zombies when the virus should be reviving them. Still, very well written. Keep up the good work.

I really liked the game. In a way, it has philosophic values in it, which I like in a game.

One thing I liked about secret medals is they prompt me to find something I hadn't found the first few times I was playing. I wish the author would explain the "traveler" I found and why he or she was included in the game.

I played this on Armorgames.com already and I have to say this is one of the coolest escape games (even though technically it is not an escape game) I've played in a while. It has good mechanics and art, and the story itself has a frightening effect that makes you consider your final actions carefully. Good job.

The only thing that bugged me was the potion. I didn't know what ingredients to use and which not to use. Is there a piece of paper that tells you hidden somewhere in the house? I only found out by watching the tutorial.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

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Joined on 12/30/12

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