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This game is a lot better than the other comments are making it out to be. I was able to beat the game along with a lot of other people. Although some of the puzzles were tough, they did in some ways make sense (though there were more sensible ways to solve some of them).

However, the instructions mention the talk, look, and grab command, which I only came across once in game so I would suggest taking it out of the game completely if it isn't used that much anyways.

For a new game, try to do something like a horror game, but with the same mechanic as this game. I've never played a horror game with this style so it might be interesting.

inkagames responds:

Thank you for the feedback, we'll implement the instructions suggestion in the next game: Zombie Prison Escape (ends of July 2016), just if you want to check how we did it :)

I liked it. I just wished there was more to it, maybe like a high score board or a pause button or maybe a more extensive area to explore. Still a good game, especially for your first game.

I agree with others when they say it is a little too simple. I probably could have made this type of game with Stencyl within less than a week and I've yet to actually make one of my own. This game could have been improved with character art rather than just boxes of color. Still, this is one of your first submitted games so I'll let you slide.

Also, to other players wondering how to get the Aspiring Banker medal, let the yellow blocks fall off the screen. (Also, if the last medal is suppose to be worth 50 points and it's worth zero, I would suggest contacting Tom yourself since the players will most likely direct their disappoint towards you and your game, which will make for a lower overall rating).

Koverted responds:

This game, however, wasn't made with Stencyl it was coded from scratch but it was made in around 2 days. Why is art so important for a quick arcade games like this? If simplicity is a problem just because of the art then I don't really think that's fair criticism but if it was because of the gameplay then fair enough. "Mini Diver is a fun, minimalistic, arcade game."

The concept is good. I think the gameplay could have been improved by having the player do more than just go to an exit (like maybe get power ups to kill enemies or being able to turn around after hitting a certain object). However, the medals are near impossible to get. I was only able to get three of them. The only way I foresee being able to get the rest is only if I were develop a form of spilt nanosecond timing in my reflexes and plan out each stage, calculating enemy position and speed... OR being able to turn around!

You have a lot of talent, good sir. Very good job. These remind me of the pictures I used to draw when I was younger, but they're a lot better than mine!

It is an interesting game, but there are some PROBLEMS STILL!

- Whenever I go to read specific book shelves (ex: Jarod's Log #21), the game freezes.
- I remember having a saved game before, but a white screen would always come up when I went to load it. Now, it is gone.
PLEASE FIX THESE!!!

People are right in saying that this game seems a little bland... so far. The next installment could be a big shift. Please don't let any of the comments stop you from making your games. Believe it or not, you'll probably make a few people sad if you never finished this off or at least added another installment to test it out. This game is good. Better than a lot of the new stuff that is being submitted to newgrounds.

TheEnkian responds:

Yeah, there's definitely a lot of problems that we missed during development. The bookshelves seemed fine too upon release, but in the past three/four days a few people have said there were issues.

The next game is fully written (script and all) and I have the vast majority of the artwork finished. We're probably going to take a little bit of time between games in the series so we can work on a few other projects and then get back into it. We want to make sure that we take the first game in the series as our starting point and each game be significantly better. Hopefully it'll blow a few minds, haha.

Thanks for the encouraging words, they're much appreciated.

I liked the game. I would really like to see this turned into something bigger where the guy leaves the room in search of whatever made the noise. You could have the music get more sinister as he goes further into the house when the lights aren't working as well. You could have him find a flashlight and strange notes on the floor (some of the notes written by him, others he doesn't remember seeing) and shadows move in the darkness when the light isn't on them. That would be awesome.

I feel like I'm missing something in the game. Like I'm not clicking on something that's going to change what happens in the game.

I don't like the fact that these guys can spawn right behind you and kill you within three seconds. That's kind of unfair. Also, I can't shot my enemies from a distance even though I'm aiming right at them?

Still, if you turned this into an adventure game with set enemies in place, it could be pretty fun.

I have the same complaints as others have pointed out: guy moves too fast and sometimes pushes stuff too far and no undo button. I also have to complain about the level where you need to get gears 7 and 8. I found an alternative way of solving the room than the walkthrough showed and the beam didn't break the green pillar (I don't know if the beam crossing over itself had anything to do with it, but it should be pointed out).

Still, it was an interesting game, but nothing extremely new except for the upgrade system for this type of game.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

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