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Plasmarift

450 Game Reviews

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I've come across a few things that might need fixing:
- whenever you pickup something (like bee jerky for example) the game enemies continue to move and attack and you can't move when the text comes up at first which leaves you vulnerable (I got killed)
- Whenever you are killed by an enemy (like a wasp), it will continue to travel to and stay at your location after you have been killed. This really doesn't affect the gameplay, but it would look better if they just left after the character died.
- Also, check FurubaFan22 comment for another problem.

Other than that, this game is really good and I'm looking forward to the additions to this. By the way, will you be submitting the revision as a brad new game or just adding them onto this uploaded file?

I wish I could give you a better review, but the controls and mechanics kind of ruined a lot of the fun I could have had. It had a lot of interesting ideas for the wall jumping and platforming, but the control made it unenjoyable and frustrating to play. Breaker5 pretty much explains it all. Also, walking off the edge to get to a wall that's directly below me is annoying as well since some of the walls are very small (one to two blocks) and you can easily go too far over to the left or right and miss coming back. You could have had the down button, in the case, make the knight slide down the nearest wall connected to the platform you're on.

I should also note that on one of the last stages where you have to run from that vampire thing is very difficult (so far, I wasn't able to beat it) due to these controls and the controls being somewhat unresponsive during critical points of the gameplay in that level. (Also there are times when the knight is walking left or right and he'll continue to do so when I let go of the arrow keys, making him fall off ledges and getting him killed).

Still, I do like the idea and game itself despite the controls. DO NOT let this discourage you from making games. I wish I could make games half as good as this one.

Mythologic responds:

I think the problems with the controls you have described are more lag based, certainly slow down will cause some issues. Try adjusting the quality settings, it's a very large game so older PC's are probably gonna have a tough time with it. Thanks for the review.

I didn't play the game extremely long, but it was alright, especially for coming out over 5 years ago. Still, it's annoying to go through all of the options again when you die and try again. There are other games like this, but it still has some level of distinctness to it. I'd suggest adding more areas and better graphics if you are still upgrading this.

I WANT TO COMMEND YOU ON THE INTRO STORY. It was very well written. You should take up writing more seriously if you haven't already. The only complaint in the story is the ending. Why were the scientists working on a genetically altered human and what purpose did it serve? Also, how can the character kill these zombies when the virus should be reviving them. Still, very well written. Keep up the good work.

I really liked the game. In a way, it has philosophic values in it, which I like in a game.

One thing I liked about secret medals is they prompt me to find something I hadn't found the first few times I was playing. I wish the author would explain the "traveler" I found and why he or she was included in the game.

I played this on Armorgames.com already and I have to say this is one of the coolest escape games (even though technically it is not an escape game) I've played in a while. It has good mechanics and art, and the story itself has a frightening effect that makes you consider your final actions carefully. Good job.

The only thing that bugged me was the potion. I didn't know what ingredients to use and which not to use. Is there a piece of paper that tells you hidden somewhere in the house? I only found out by watching the tutorial.

This game is a lot better than the other comments are making it out to be. I was able to beat the game along with a lot of other people. Although some of the puzzles were tough, they did in some ways make sense (though there were more sensible ways to solve some of them).

However, the instructions mention the talk, look, and grab command, which I only came across once in game so I would suggest taking it out of the game completely if it isn't used that much anyways.

For a new game, try to do something like a horror game, but with the same mechanic as this game. I've never played a horror game with this style so it might be interesting.

inkagames responds:

Thank you for the feedback, we'll implement the instructions suggestion in the next game: Zombie Prison Escape (ends of July 2016), just if you want to check how we did it :)

I liked it. I just wished there was more to it, maybe like a high score board or a pause button or maybe a more extensive area to explore. Still a good game, especially for your first game.

I agree with others when they say it is a little too simple. I probably could have made this type of game with Stencyl within less than a week and I've yet to actually make one of my own. This game could have been improved with character art rather than just boxes of color. Still, this is one of your first submitted games so I'll let you slide.

Also, to other players wondering how to get the Aspiring Banker medal, let the yellow blocks fall off the screen. (Also, if the last medal is suppose to be worth 50 points and it's worth zero, I would suggest contacting Tom yourself since the players will most likely direct their disappoint towards you and your game, which will make for a lower overall rating).

Koverted responds:

This game, however, wasn't made with Stencyl it was coded from scratch but it was made in around 2 days. Why is art so important for a quick arcade games like this? If simplicity is a problem just because of the art then I don't really think that's fair criticism but if it was because of the gameplay then fair enough. "Mini Diver is a fun, minimalistic, arcade game."

The concept is good. I think the gameplay could have been improved by having the player do more than just go to an exit (like maybe get power ups to kill enemies or being able to turn around after hitting a certain object). However, the medals are near impossible to get. I was only able to get three of them. The only way I foresee being able to get the rest is only if I were develop a form of spilt nanosecond timing in my reflexes and plan out each stage, calculating enemy position and speed... OR being able to turn around!

You have a lot of talent, good sir. Very good job. These remind me of the pictures I used to draw when I was younger, but they're a lot better than mine!

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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