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Plasmarift

445 Game Reviews

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It is an okay game with a positive message, but I feel this would be better suited for a little kids gaming site. Although, it contains references that a little kid wouldn't catch so perhaps I'm wrong. It seems that there are a few jumps that are near impossible (or very difficult) to make due to obstacles that come right before them, such as the four stacked boxes and the floating island platform that comes after sometimes. If you jump too high, you can easily fall right before the edge, causing you to walk off of it. Still, a good game.

Also, I think the Ultra-Marathon medal deserves points, but it is marked to have 0.

PestoForce responds:

The terrain is randomly generated, but all the jumps are possible, until around 30 miles, then your speed increases to a point where some jumps aren't make-able.

If I am not mistaken, this has the almost identical set up as "Greatest Mario Battle", a game that you submitted before that got removed. The only thing you changed in this submission were the sprites and music (You even kept the third boss the same. I don't know if this should affect my vote or not, but I want to say that I liked the mario game and I do not understand why it was removed and I don't understand how this got through when it's mechanics are identical. It's just one of those questions I'll never know I guess.

The game was alright and unlike the first one, I could see a difference in the difficulty of the setting.

The game was very good. The second piano puzzle had me stumped though. The paper looked like it was for a combination lock instead of for the piano and considering that the player probably already did a puzzle on the piano and being able to access the previous game room without being able to do anything in it for some reason, I guess you can understand why I didn't consider the code to be for the piano. Still, a good game. I just wish it was a little longer!

Zigurous responds:

Being able to access the basement from the previous game is the main easter egg of this game. Most people don't figure out how to do this, but in your case, you're awesome and figured it out before finishing the rest of the game! Thanks for the comments :)

The game was very enjoyable. You could turn this into something very big, create a game app (as long as you fix the bugs and other drawbacks that the other comments are mentioning and that I will include at the bottom). I think the concept is awesome and the design of the girl is cool. I'll agree with the others that she should have more costumes (like a bikini one). Still, a very very good game and I definitely would like to see a sequel (maybe one where she throwing shoes at muggers and thugs).

bugs:
- the shoe glitch: sometimes, when you throw one of your shoes, it doesn't come back during the game. You get it back once you restart and it doesn't happen that often, but now there is the image of a floating shoe in my game that won't go away.
- I've found cars parked against corners and I deduced that they get there when they swerve to hit you, but they don't back up and continue the chase.

Things to add, fix:
- A commenter complained about as you raise luck, you only mainly get guns which bothered them (and I would have to agree since you can easily get hit while firing it and the pistol doesn't do much damage). Perhaps guns shouldn't be high on the list of good weapons or maybe you get let the player decide what they want to appear more.
- erase progress function
- scoreboard (possibly)
- add to the control screen that pressing p pauses the game (and maybe make q the quit button)
- the turning around controls (I know there isn't much you can do about that, but by the time I turn around sometimes, a car is just about to hit me. Maybe you can have a button that changes the view to behind the girl or turns her around instantly).

I would have enjoyed it more if not for the moving mechanics. At times, it appears as if the character will teleport to somewhere (ex: I'll make him move left and suddenly, he'll be there without having appeared to move across the ground), so there seems to be a skipping problem. It may not seem like much more than an annoyance, but it is hard to judge how far to jump and how long to hold down the left and right buttons if the character isn't keeping up with it's movements. Whenever I went to jump, he would sometimes jump too high (I think it would sometimes do a double jump when I only pressed up once), causing me to hit spikes. I don't believe this is do to lag since I have a macbook and I don't usually suffer from lag from most of the other games on this sites.

Also, the music doesn't play for me. Still, other than these problems, this is a good platformer that definitely deserves a sequel. I would suggest adding more of a story though next time because it could add so much more depth to the game (especially since it appears that the main character considers the environment and his adventures to be "one fine day").

Wolod responds:

First of all I want thank you for detailized review. I'm glad that you liked this game! I'm planning to port it to mobile platforms and there I'll add a cool story, more levels and features.
About that skipping problem. The longer you're pressing the jump button the higher your jump will be. This game was tested on 3 different browsers (Firefox, Opera and Chrome) on 7 different PC's. I haven't seen such lags on any of that systems. But I haven't tested it on Mac OS, so I don't know. Maybe it's some kind of engine issues. Anyway I'll update this game soon and make tests on Mac OS before release.
Thanks for feedback again!

That was a pretty cool game. I needed the walkthrough on a few though if I had taken a little more time, I might not have needed it. This puzzle game, which could be classified as an escape game, actually had practical logic entwined with it, which is sometimes hard to to find in these types of games. Usually, there would be some puzzles that would take a philosopher or an extremely abstract thinker to solve. Very good on the game and looking forward to your future work!

I think I understand what you're trying to get across to the player: just because the people in the cave look like monsters, doesn't mean they are and just because Happy looks friendly, doesn't mean he is. It is an interesting concept and I like games that focus on subjects such as this. Still, I wish the death of the character was explained a little when you decide to follow happy. The drawings are great, but the game was a little too short. You could have had the drawing of the monsters in the cave change a little when the main character returned to signify how he now saw them through his own eyes or something like that. Still, a decent game and looking forward to your next game.

It was alright. When you make the next one, please make it so when you click the arrows you go directly to the next scene. Having to watch the elephant walk from screen to screen gets annoying. Also, the small stone that you could pick up was too exact on the clicking. Had I not search thoroughly, I would have never guessed that it could have been picked up. Still, good game with an interesting story.

wloczykij responds:

Your suggestions are right. I already updated the game and now after double click you go directly to the next scene. Also, the small stone is easier to collect. Thanks for the Feedback

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

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