As much as I like the gameplay and suspense that you created in this game, it has some flaws:
- Forcing the player to stare at the hints each time after you die gets very annoying. A skip button would be nice.
- It feels like the checkpoints are placed too far apart in a game where there is uncertainty around every corner. It also gets annoying having to replay parts after dying.
- Upon reading the walkthrough, I learned that for the intruder to leave you alone when he's chasing you, you have to go into another room then come back. You didn't specify an amount of time to stay away. In the hallway note part, I stunned him, and exited, then came back only to have the intruder kill me.
- I'd also suggest changing the after death description of "you can throw the ladder with space" to "you can drop the ladder with space" because throw makes it sound like you can throw the ladder at the intruder and knock him out.
- When I was carrying the ladder up to the second floor, I dropped the ladder before the intruder entered and he didn't come in. After I picked the ladder back up, he appeared.
These are only the problems that I came across. Some of the other users also experienced other problems.
Still, I don't want this to discourage you in making games. Putting aside the problems I mentioned, the game was very good. It gave me a feeling of hopelessness and vulnerability only wielding a flashlight for protection. Creating that feeling in a game with an bird's eye perspective is a very big accomplishment. I really look forward to your future games and let me know if you need any help in testing them.