Honestly, I think the reviews of this game are being too harsh, especially the one below me. Avoiding IS gameplay and if you look around, other popular games will have this as part of gameplay as well. Also, it says right at the bottom of the screen before you press play "collect animals and avoid enemies" so those who say they didn't know what they were doing did not look hard for instructions. And with the firing rate, if level one isn't good enough for you, get a better ship and it will shoot faster. The firing power helped me out more than a few times in the game. Besides, you don't absolutely need firepower anyway. And the prices are fair if you are good at staying alive in the game, thereby earning more money.
However, the other reviewers have brought up good points that need to be addressed and I would also like to commend you and suggest on a few things of my own.
Problems
- PLACE A WARNING IN THE GAME! Out of all the games I have ever played, this game has to be the most likely to cause a person to have seizure. I'd suggest placing a warning the description and an in-game box where the person has to acknowledge that you warned them about the lights (to avoid lawsuits if any could occur. Even if you are not prone to getting seizures, the lights will probably hurt your eyes.
- The box in the lower right corner that would stop the flashing in the game was not working for me or at least not stopping the rainbow flashes from the alligator and flower items. Perhaps it was working for the not as noticeable flashes.
- I was also upset, like many others when I realized I had to buy the new ships in order. If I knew that was the case, I would have bought the next upgrade instead of saving up. Had I bought them sooner, I would have gained more money sooner. Like other have said, you should probably just make ships available automatically if the player has no choice, but to buy the stuff in order or you should alert the player to this.
- There is no indication other than your ship blinking for a moment to tell you that you lost a life. When you're actively trying to avoid stuff, you don't really have time to notice a small blink. (then again, I suppose you don't need to know that you lost a life except to figure out how close you can get to an enemy without taking damage).
- As Lanner said, "aside from crediting ocularnebula as the composer, I think the track title should either be in the game or game description."
Good
- I liked the uniqueness of this avoid game. As horribly annoying as the flashing is, it was a unique touch.
- I liked the funny different ships, including the Harry Potter one.
- The music was cool! Very free, adventurous, and fun at the same time.
- The LSD and UFO combination was an interesting mix (though I probably wouldn't have connected the dots on that one had I not read the comments).
- The gameplay was solid so I have no complaints about it.
I wish you luck in your future games and please (I make this capital so you won't miss it), TONE DOWN THE RAINBOW LIGHTS OR ADD A WARNING!