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I think I know which game I'll be reviewing by you next. It stinks that this didn't get the attention it deserved because of the A rating (newgrounds doesn't promote A rated games as much, such as not showing it under the general gaming tab).
Although the objective is to kill the woman and worm (I'm guessing that worm is actually a fetus), there are so many different ways of doing it. I would've probably never beaten this without the help from the comments, but I bet there are even more ways then even they have discovered yet (perhaps using the beehive). I'm looking forward to your next game and I believe this one deserves an award. By the way, I wanted to ask: why did you give the guy the option to get naked? And why can't I swim to those girls?

Hypnohustler responds:

It seems that someone from staff changed it to Mature from Adults only. The game did get featured on the front page so I'm not complaining. :)
I wanted the sauna to be usable and you have to be naked for that to happen. Also it adds a great deal of comedic value (I think!) And getting to the girls made no sense to me, so it's impossible. Maybe the guy is afraid of swimming for a reason?
Please send me a link if you get around of reviewing it, I enjoyed the last one :)

I'm sorry that you didn't win the contest, but I thought the game was really good (TOFA sounds stupid anyway if they would give a prize for a PowerPoint over a game). I really didn't know exactly what was going to happen going into the game (I was expecting something scary to happen). I wish it was longer though (It was pretty short). Good luck on your future games.

Surn responds:

I'm glad you thought the game was "really good". In TOFA we were given short deadlines (in the case, it was three weeks) and I have a job in real life. Either way, I don't plan on competing in TOFA again.

Cool game. You still haven't fixed all the problems I brought up in previous post, but I understand if they're hard to fix. I must say that I love the fire button (whenever you click the mouse button, you shoot black pellets or what looks like poop!) You could make a game with just that mechanic since I used it to get air time.
I also liked the music you put in and it was a good idea releasing a holiday themed game. Keep up the good work and keep improving.

I have to say that clicking on this game, I was expecting just a rehash of the first one. I loved the simplicity of "10 bullets", but I couldn't imagine any improvement you could make to it. However, playing this, I see you went beyond just a sequel and made a near completely different game while still standing by the original concept. Both the first and this one have great replay value and are different enough in challenge to merit playing them both. Even with the upgrade system, there is still some skill involved in shooting those bullets correctly to make a great chain reaction. Very good job and I must say that I love the background music. I look forward to more games from you!

sushistory responds:

Tks, I'm happy you liked it! Such a good feeling to read you. I'm gonna print that for the bad days.

As much as I like the gameplay and suspense that you created in this game, it has some flaws:

- Forcing the player to stare at the hints each time after you die gets very annoying. A skip button would be nice.
- It feels like the checkpoints are placed too far apart in a game where there is uncertainty around every corner. It also gets annoying having to replay parts after dying.
- Upon reading the walkthrough, I learned that for the intruder to leave you alone when he's chasing you, you have to go into another room then come back. You didn't specify an amount of time to stay away. In the hallway note part, I stunned him, and exited, then came back only to have the intruder kill me.
- I'd also suggest changing the after death description of "you can throw the ladder with space" to "you can drop the ladder with space" because throw makes it sound like you can throw the ladder at the intruder and knock him out.
- When I was carrying the ladder up to the second floor, I dropped the ladder before the intruder entered and he didn't come in. After I picked the ladder back up, he appeared.

These are only the problems that I came across. Some of the other users also experienced other problems.

Still, I don't want this to discourage you in making games. Putting aside the problems I mentioned, the game was very good. It gave me a feeling of hopelessness and vulnerability only wielding a flashlight for protection. Creating that feeling in a game with an bird's eye perspective is a very big accomplishment. I really look forward to your future games and let me know if you need any help in testing them.

I thought it was pretty cool although I don't really get the meaning behind it. I'm guessing that the husband got so wrapped up in the videotaping (just like the box said) that his wife left him and that was why he was living in a motel. I don't know who the guy at the end is though. Is he another person who received the same gift? Can you explain more of the plot to me because I don't feel like the ending explained itself well enough. Still, a very unique game.

(I was always expecting something to jump out on the screen to scare me while playing it.)

I've watched the Steam Train review of the Stanley Parable, but for some reason, I am unable to play it on the main website link you provided. Also, although I understand the joke here, I don't know exactly what to do: should I be clicking the 8 button on the screen or should I be pressing the 8 button on the keyboard, or is there something else? Nothing is happening on the screen like it did in the game.

thinking-man responds:

Click the game.

Extremely well done! This may very well be your greatest game to date (not to put down your other games though). I was expecting the game to be short, but I'm glad it was as long as it was. The mechanics of the controls were solid and the dangers of the environment were very unique and challenging. I will admit, it was annoying backtracking to get the last one (I had to go through at least five different rooms to get it), but it wasn't impossible and the entire experience was enjoyable. Having a backstory after the game is beaten would also be nice; I'd like to know who this robot is, who or what launched the robot, why do the beacons get rid of the radiation, and why the Earth is filled with radiation? Still, a great game worthy of five stars in my opinion. I hope to see more from you in the future! Good luck!

You can take a lot from this game in many ways, although you will have to look at it deeper instead of just saying at the end of it "I don't get it". Let's start off with the setting. What is definitely true is that the alien comes to Earth and befriends a family of four. After which, tanks and soldiers show up. They may have assembled because of the alien or the area the family is in may be in the middle of war since war is a repeated event in humanity. The soldiers do not always shoot at the alien, they sometimes shoot toward the family, either alluding to the fact that there is a war going on or that the family is considered an enemy for befriending the alien.

I found it interesting that not only could the alien be used as a shield, but the family could be as well. You could let the family take the bullets and then move on, but you would eventually die. The alien always dies at the end. If a family member dies then the members cry over the dead one. However, the only time that the family cries over the alien's death is when none of them die, otherwise, they just leave as if nothing had happened. It also makes me wonder if the family only cared about the alien for the protection it could give them.

For the meaning behind the story, the only thing I can come up with is that we all will die, but our actions live on, even when there's no one to speak of the actions. The actions, whether good or bad, are immortal, never changing.

Whether the story makes any sense to some or not, the well done programming and art still make the game appealing enough to play. Very good job.

This is the first time I've ever seen one of these games made in Stencyl. This is pretty good. My only complaints are:
- no scoreboard (although I understand your limitations)
- the strange sudden stop in the background (although I must congratulate you on making this background, even with the stop)
- I reached a score of 98900 before I ran out of moves. There was nothing that came up that said "Out of Moves". This might have been too difficult to do in Stencyl, but you could include a reset button.

Good job.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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