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Plasmarift

445 Game Reviews

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As challenging and cool as this is, the inverted left and right controls after every time I switch to a new planet is too much to handle. I never know what button to press to move in the right direction and when manning of these puzzles require precise timing, this becoming very frustrating. I like the concept though.

I like the game, but I have run into a problem on the bonus levels. The pharaoh mummies keep freezing or not moving on level 19, yet if I touch them, they can still kill me. Although this wouldn't be a big problem if they were out of the way, but this has happened twice and they are always blocking a path that I need to take.

I really would like to finish the game so please fix this.

The shoot function is not working. I've tried clicking the left mouse button and even reloading the gun, but it does nothing. I would appreciate if you fixed this or tell me what I'm doing wrong.

There are times where I look at the reviews and just shake my head. This game is pretty good and the players are looking down on this because they say it is simple and unoriginal. I'll admit, the concept is not new, but who cares? I say you add points to games with new concepts, not subtracts from games that don't have them because coming up with unique concepts for games is difficult. As for simpleness, there are popular games just like this on the site that get lot more positive reviews.

I am glad that you improved on this and that you added working medals. My only two complaints are:
- The red sign that comes down to tell you what level you are on blocks my view of the falling squares, making it very easy for me to get hit.
- the annoying beat. I'd suggest finding something in the audio portal next time.

Still, good game.

The game was very good. I like games where I can learn a little. Some of the clicking areas did seem a little bit too specific at times though. Also, (although I am not complaining since it allowed me to get the medals), the fact that the same paintings appear in the same order doesn't really make the game much of a challenge once you've found out where everything is. Still, this is a great game and I look forward to your future projects.

The game/movie is very good since the battle scenes actually make you use strategy instead of mindlessly hitting the attack button.

The medals do not work though. Can you please fix this?

I'll agree with others in saying that this is a nice game. However, I have come across a few things that I'd like to bring attention to.

Glitches

- After getting the ale and after it began to wear off, I found myself unable to mine (whenever I'd hold down the mining button, the mining sound could be heard and a small crack in the blocks would form, but nothing would happen). It is possible that something else happened that made this happen, but I am not sure. (I got the ale again in another play through and the glitch didn't occur).
- I came across a sapphire necklace and the game refused to let me pick it up.

Bad:

- The hitboxes are a little too specific in the fact that I only had an extremely small portion of my body near a collapsing square and I died (though this is a lot better than the opposite where the hit boxes are too big)
- The miner must also be lined up pretty specifically to a passageway to get through. This becomes hinders when a cave-in is occurring and you are trying to get out of the way.
- I was upset that I couldn't go back up the ladder. Why not just add that in that the player descend and ascend levels?
- The torches really don't do anything except light up a 5x5 square (the distance the miner can see is 3x3 it isn't an extremely good thing to use unless you want to mark specific areas. Perhaps if they blinded some enemies (like the blue guy) and kept them at bay then they'd be more helpful.
- It seems that once the spider is on top of you, there is nothing you can do to escape.

Still, don't let this take away from the good.

Good:

- The music matches the feeling of the game very well. It is spooky and mysterious. Very good job.
- I love all of the collectables that the miner can gather.
- Although you cannot kill the enemies except through cave-ins, lava, and possibly (some might see this as a limitation, especially since these things can also kill the miner), but I see it as adding a mechanic of panic and desperation to the gameplay, which is also why I think the music fits. (Also, what is more desperate than causing a cave-in to protect yourself that could at the same time kill you).
- The controls are responsive and other than the two I mentioned, I have found no glitches.
- I found four different kinds of enemies, each with their own job and abilities. Very good job making unique enemies.
- I like how you explained the game in "how to play". It reminded me of the JetPack game instructions, only shorter.
- The game has great replay value since each cave is randomly generated.

Great job and I look forward to your next game.

I didn't recognize your name at first! Very good job. I agree with most of the reviews below mine (a reset button would be nice, but it isn't necessary since nothing in the game can trap you). A few times I was stumped for a few seconds. As far as I can tell, there are no glitches and the objective is straight forward

My main problem with the game is that it is too short!

I hope you'll expand on this in the future. This is a very great step for you and I can tell from the good level designs that you'll continue to impress and improve with time!

The game could be pretty good, but it is lacking in certain things.

Lacking or bad:
- You can only carry one weapon at a time and the range or attack pattern of each weapon is not explained or shown until after you buy it (it would have been cool if you can carry one weapon and one spell at the least). Also, the fact that the new weapon you buy replaces the old one without returning the materials you used to build it is annoying.
- It seems as if certain weapons are best to use against certain bosses. I only reached the second and it seems that range weapons were the best to use since the boss can easily take out his melee weapon to hit you if you get close. It adds to the annoyance that the player will not know this until they meet the boss and have already made their choice in weapon, good or bad.
- Not being able to visit previous rooms, even if there was nothing left to gather in them, takes a little away from the experience, but not too much.
- I know someone else has complained about it, but the boomerang attack (as cool looking at the concept is) always seems to go around the enemies due to the limited space provided for the player on the platforms. It is still possible to hit them, but the boomerang is awkward in a way and definitely not one of my favorite weapons.
- The second room shows the way you came in being wall. (was there a cave-in?)

Good:
- The battling system for the game was interesting. Not having the player actually swing melee weapons, but have them swing themselves may show a lack of additional sprite art (no offense) or this was on purpose. Either way, it still looked kinda cool.
- There were no glitches, at least, from as far as I went in the game.
- I can see under Credit and Info you went all out gathering or making songs. Very good idea to get a sound track for your game.
- I really don't know for certain if it was the best idea, but thank you for letting the players keep the materials they gathered during the adventure even after dying. This at least allows the players to make the specific weapon they may want and need.
- As small as this may sound, thank you for putting in control instructions, a "try again" function, and for putting in a story, as short as it may be. I've played a lot of game recently that lack these traits.

I hope to see more games from you. This is definitely a step in the right direction, but it feels so limiting and cramped in the game when I feel like I should have more freedom and more ways to kill the enemies, but it was still an okay game despite its flaws (by the way, thank you for coming back and fixing the problems other players complained about). I hoped you'll keep making games. Good luck with your future projects.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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