I can understand that some people are complaining about the game because of its difficulty, but since when should a game be voted down just because you can't beat it or because it was hard to beat? I wouldn't listen to people like dreamsfan because I'm pretty sure he didn't finish the game or playthrough all of the disabilities (because then he'd know nearly blind, spastic, and illiterate are the same length). The game shows that you can accomplish a difficult task, despite a disability, but it also shows the unfair limitations, shown at the end of the game. Gracik from the comments below was right when he said spastic feels like the game is going against you, impeding your progress (I played through it and it sure felt that way). Perhaps that's how people with spastic feel.
This game voices what many have thought in passing, but never dared voice. I've thought the same way as the antagonists of this game sometimes and I'm not proud. Those who have no disability don't feel the need to take care of those who have disabilities, because they believe they have the luxury to not help when they could very easily end up in the same situation tomorrow. It is so easy to take life for granted when nothing is wrong, but it does nothing to complain about your situation, despite how unfair it seems.
Very good game. I'd suggest adding some type of save feature where once you move onto a screen, you will reappear on that screen until you move to the next level, no matter where you die (this is mostly for the spastic disability because when I went backwards, I would fall into lava, and be forced to redo a screen). By the way, I have a feeling that I would have never beaten nearly blind had I not played spastic first.