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Plasmarift

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I think everyone is being too hard on this game. The music sounds fine to me and fitting to the game, although a mute button is always appreciated. The physics, although not the best I've experienced in a game, are okay and work just like in many other types of games like this. The game is pretty easy. The only real trouble I had came from the last level, where I failed many times to get over a specific gap. The terrain could have been made better and the background could have been switched out in different levels (every level looks the same). The controls are also not explained to people who have never played this type of game. All in all, it is an okay game, but the artwork and over-all challenge of the level needs work.

As it is, the game is only decent. The game could've been a really good Christmas type "The Classroom" game, but it was very limited and frustrating for a few reason.
- The run function is almost useless except for avoiding lights on the carpet.
- Sometimes once your meter rises due to mistakes on the platers part, there is no way to complete the level. A restart button would be nice.
- The "quit" button does not work. It only opens up a webpage to armorgames
- You never know how close to the lights you can get without increasing your detection bar
- It was very easy to get stuck around corners.
- More extensive areas would also have been better to add more variety.
- Security cameras would have been cool as well as guard dogs for Santa to dodge.
- Music would've helped enhance the gaming experience more.

The whole experience just ends up being frustrating to me, but I love the concept (as do many others) and I hope you come back to this in the future.

I can definitely see why it gets difficult with each level. You should probably put in there in the opening that you can click on the red bar instead of the person (I was about to complain about the fact that when there are a lot of people, you can't always click on them until I read the description). I like the "prize" at the end (I manage to reach the end through a trick). Still, I like the concept and even though it was simple and kind of a joke, it is better than anything I could make. Good work.

I'd have to disagree with the previous two comments on the checkpoint system. It was put in place to help players get through the level. If you really want all the coins, you'll have to beat the level without dying (you can always restart as well). The creator shouldn't make the game too easy, especially when medals are being offered. Very good game as well.

Man, I wasn't expecting this! Still cool though. Thanks for the medals and may the duck be with you.

DeSaGames responds:

The duck is always with everyone buddy, don't you ever forget that.

It took me a little while to figure out how to play the game. Although you provided instructions, the yellow/orange bar was not explained. It would be extremely helpful to see an example of a level being completed so the player know what the bar is used for.

Still, a very interesting concept. It feels like it is missing something that would have really increased the difficulty, but nothing comes to mind. Good job though. I look forward to your next project.

SatelitePlay responds:

Thanks. I agree that I should have tried to explain better how the game is played. If I do a post-compo version I'll take that in account.

If I am not mistaken, you already released a game with a similar set up to this, though you have made many changes and many improvements. Still, there are problems with it as others have pointed out.
- The medals are not working. I beat the game and I saw the doctor that "Heals your wounds with her skill and your soul with her lips" and I didn't get any medals.
- I had trouble finding enough water to get by at times. Why does water only become more available while traveling and not as much while searching for food (there's no "find water" option). At one point, I was unable to find enough water. I had 200 food, yet no water. However, this situation didn't last long because of a number of random events that occurred. Still, it may have been luck so you either need to make water more abundant, or instruct players what to do to find water because I've wasted a lot of time searching for food in the hopes of finding water (though I suppose it wasn't a complete waste of time).
- There is also a glitch in the crying woman event during traveling. Whenever I select "See if she is alright", the screen flashes and leaves me on the same page.
- Although others are complaining about it, I understand that the weapons and armor are very hard to find because they would give the player a higher advantage in the game if they found weapons and armor a lot.
- Medkits were pretty easy to find (and with enough of them, you wouldn't have to worry about resting without food or water) and I only encountered one random zombie fight during my entire playthrough.

You should really have some beta testers play these types of games first before releasing it. (I'd volunteer)
(By the way, I like the reference you put in there to your other zombie game).

Hyptosis responds:

Many of those bugs have been fixed, refresh the game. Thanks for the detailed feedback! You rock!

I can understand that some people are complaining about the game because of its difficulty, but since when should a game be voted down just because you can't beat it or because it was hard to beat? I wouldn't listen to people like dreamsfan because I'm pretty sure he didn't finish the game or playthrough all of the disabilities (because then he'd know nearly blind, spastic, and illiterate are the same length). The game shows that you can accomplish a difficult task, despite a disability, but it also shows the unfair limitations, shown at the end of the game. Gracik from the comments below was right when he said spastic feels like the game is going against you, impeding your progress (I played through it and it sure felt that way). Perhaps that's how people with spastic feel.

This game voices what many have thought in passing, but never dared voice. I've thought the same way as the antagonists of this game sometimes and I'm not proud. Those who have no disability don't feel the need to take care of those who have disabilities, because they believe they have the luxury to not help when they could very easily end up in the same situation tomorrow. It is so easy to take life for granted when nothing is wrong, but it does nothing to complain about your situation, despite how unfair it seems.

Very good game. I'd suggest adding some type of save feature where once you move onto a screen, you will reappear on that screen until you move to the next level, no matter where you die (this is mostly for the spastic disability because when I went backwards, I would fall into lava, and be forced to redo a screen). By the way, I have a feeling that I would have never beaten nearly blind had I not played spastic first.

Kcori responds:

Thanks for the thoughtful review.

i do intend to make it so you reappear on the side of the screen you died on. Always appearing on the left is something annoying completely unrelated to your character's disability and has no reason to exist in the game.

The game was definitely hard with the small amount of health boxes dropped. There seems to be a problem with the super knight medal though. I've beaten the game, and gotten all the upgrades to my knowledge, but the the medal hasn't unlocked.

Shimiegames responds:

Thanks for your feedback.
I've updated the game and fixed the medal issue.

I like the variety of gameplay offered in your game, but there are a problems.
- the loading process takes a long time.
- the medals do not work and are worth zero points.
- If you die on the spikes and quickly run into another set of spikes during the platform stages, the level will not reset.
- On the last screen of the entire game, I did not see the platform in-between the gap do to the shaking. I finally saw it after nearly 20 attempts.

Still, do not let this take away from the good. I love the variety you put into this, despite the limited graphics and art. I hope to see more from you in the future. This is definitely a great start.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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