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I like it. A small, fun addicting game. I have two complaints though.
- There's no indication as to when the speed upgrade wears off. I was mid jump over a pit when it wore off and I ended up losing because of it.
- I wish the "submit your score" option didn't pop up after every time I lose. Perhaps you could make so it pops up automatically if the person beats their high score and the others times they have to do it manually or just always make it manually.
Still, great job.

Brilliant. You are great at coming up with level designs, especially with a game like this where the difficulty of each level is the object you place before the player. I probably wouldn't have thought of many of these or I may have dismissed them thinking them to be too tough. I haven't come across any glitches and the game is both fun and challenging. Though I must ask, why do you have a Game Grumps reference on level 26? (a pretty tough level)

pixelpandamonium responds:

Thank you very much for the amazing comment! The level designs are something i really am proud of in this game, and im so glad others notice that!
Also I love that you got the GG reference! there are quite a few references, probably none that anyone would get besides that one and another. The reason i had that there was because i couldnt think up a good pun for the level, and the previous level title was "Help me erin!!!" which is a reference absolutely no one would get. since both really didnt make much sense pertaining to the level, i stuck with the GG one :D

I think the game is good, but it isn't finished and has problems as you are aware of. There are some good things though.

Problems
- very little explanation or storyline (and on other subjects, such as what impacts moral?)
- I've gotten pretty far, but twice I've heard a static sound and just randomly lost and I don't know why. It has so far always occurred on the second day.
- No pause button
- one time while holding the gun, it was slowly spinning in my hand. Another time when I tried to put it down near a bush, it flew away from me.
- After eating the large turkey the mailbox gave me, I could continue to hit x and replenish my health. Is this intentional?
- When I go to get the orb floating just outside the reach of the ledge, below where the bear with a gun is, the bear up top starts shooting and coming after me.
- There's no death animation
- When I received a battery from the mailbox and used it, an entire bar was added on instead of the already maxed bar doing nothing.
- Some parts of the game, it is impossible to get by without getting hit. The bear character is too slow to dodge the lasers in the lab and the mud pit that lowers your moral is impossible to avoid (I could still get the orb, but I lost a lot of moral. Also, it is easy getting to the orb, getting back takes a lot of moral.
- getting back to higher places is pretty slow since the ladder is the only way to get back to those places.
- Just by touching me, the one enemy does damage. That doesn't seem right to me. The weird purple things I can understand them hurting by touching me though.
- The text that appears after collecting an orb seems a little out of place. Maybe a fade in, fade out in one of the corners would be better.

Good
- the controls seem fine to me
- The feeling of isolation is great and the background is too, but the foreground may need a little more work.
- I could definitely see this being a tough and fun game once it is completed.
- This game kind of has elements of other games that I like, like Leave Me Alone and another game that I can't recall though the premise was similar, but not the same as this.\

If you get the beta working before the end of March, you should enter it into the Stencyl Jam. Also, if you need a beta tester, I can help you out. I like this game and I hope you will expand on and improve it.

Also, I hope you wouldn't mind if I contacted you in the future about some questions concerning Stencyl. I hope to become proficient with the program and I have a feeling things that may seem obvious to others to figure out with the mechanic may slip passed me. (By the way, what art program did you use to make the background and sprites?)

InnerCircleGames responds:

Yeah, thank's for your input, multiple responses like this really help me improve the game. And I'd be happy to help you out with whatever questions you have reguarding stencyl. And yeah, I might be in need of a Beta tester, so I'll leet you know!

I can't say I like it a lot. There really is no strategy after the first three fights. Maybe there is strategy in choosing the correct fist down the road, but when you reach the bulldozer, it just seems completely unfair that his stats are extremely high). I think I may have fought the fifth robot 15 times before I won and I'm not about to spend 50 tries trying to beat Bulldozer. It is also extremely annoying to have to choose the 10 options when a random button would be better and quicker. The choice option also doesn't hold much value when three hits from nearly any of your opponents attacks can kill you. Still, the art and gameplay are solid and I haven't found any bugs.

DarkTimmy responds:

Yeah, I'm actually thinking of an update to address that. I'm looking at some options to enhance the basic play - a random button is interesting. It's weird, the game balance seemed OK while testing but you know how things can go from test to ship and suddenly the thing you thought was no big deal is utter crap! HAHAHAH! DANG IT! Thank you for checking it out. Glad you took a moment to play it! Best, -Tim

Honestly, the game gets kind of boring after a while since all the enemies do the same thing (walk toward you), there isn't any challenge or change as you reach the higher floors, there's no end (although you pointed this out in the description, some boss battle and an end still would have been nice). Also, there's no need to walk passed the first door since you can just walk, walk back out, and walk back in and the room will have changed with more zombies and different items (literally randomly generated).Although the rooms are randomly generated, they are randomly generated into the same set of rooms time after time. Also, the enter door button is in an awkward place for me (if it was the l key or something instead of shift, it would be fine, but this isn't too big of a deal).

I do like the concept of the game and had there been more stuff, I think it would've been pretty cool. You could have had victims that needed to be saved before the zombies got them (you could also give the player the option to kill them, which may slowly turn the character into a monster as well). You could also add vampires or ghosts and maybe make some of the floors have unique wallpaper and decorations.

Still, it is a decent game and I look forward to your next one. I did come across two bugs though.

Bugs:

- When you shoot the TV, it bleeds and it blocks the bullets and stops them from hitting the zombies (was this intentional?)
- Someone mentioned that there was a music track in the game, but I don't hear anything.

larrynachos responds:

The two "bugs" you mentioned aren't in the game. They have to do with your browser interpreting extensions or whatever. Also, I was going to add a 2nd part where there would be suites and stuff, and then there would be a rooftop boss. Survivors would have been a great idea, though. Where was your brain when I was working on this?

The reason this game sucks so much is because I want to push out all of my shitty old projects before getting to work on my major games. This was also a test for the clay.io API and I also tested facebook's developer interface. I'll probably make a sequel or a "v2" of this game, and when I do, I'll make sure to try and implement some of those ideas! Thanks for the review, dude.

Either you were holding back on me before, or you added a lot in a short time! Like I told you before, I thought the game was fun and the concept was cool though I wish it was longer (although getting passed the levels isn't too tough, getting a good score is. Maybe you should add a medal for getting a perfect score on every level.) The music is also a nice touch compared to what you chose before. Great job dude and thanks for letting me help out.

DIWAKAR responds:

No actually I just had to make levels that was easy

I'd say the game is okay. There's not a whole lot of challenge to it when you consider that there is no time limit so you can take as much time as you want to shoot (I find it very easy to hit the birds as soon as they appear since they always go straight up before moving around randomly). However, once the birds get passed the first few second, their sporadic makes it tough to hit them. I have never played a full official game of Duck Hunter so I don't know how it worked originally, but only letting two birds out at a time gets boring. Also, a small set of instructions would be nice (explaining things like how many birds you have to hit to make it to the next round).

Still, no bugs and (although I haven't played "Flappy Bird" and have no reason to hate it other than the fact it is an extremely simple game that just happened to become more popular than the thousands of games that were made just like it years ago) I'd say your game is good at representing people's distain for the game. Good job and I hope to see more from you.

Cygnus responds:

There is a time limit though? Also, I thought about adding instructions on how many birds you have to hit per round, but I decided against it.

The rounds go like this for anyone curious:
round 1 = at least 6 birds
round 2 = at least 7 birds
round 3 = at least 8 birds
round 4 = at least 9 birds
round 5 and on = all 10 birds

As for the game Flappy Bird, I do not think there is anything wrong with a game being extremely simple. Sometimes simple works and with Flappy Bird it did. I think it is an enjoyable game, of course not the best game but it does its job.

I would really like to see you reimagine or remake this at some point. I basically agree with the problems brought up by teacherpeter like the random spawning and limited gameplay (in my opinion, the music fit the theme and sounds good). However, the movement and concept feel good so I could definitely picture this being something greater like a platformer or side-scroller. You make the jump button give the character more of a boost and the character could make his way to a castle to vanquish the zombie source. You give the player a chance to stop zombies from killing other people. It's just an idea, but it sounds cool and maybe you'd think so too?

The game is okay. It is very punishing, but I'm not going to punish the game on that in particular. The music was good (did you make it?). As for the gameplay, it feels like you made the character move too fast. If I wanted to inch my way to the side of the ledge, I can easily fall for how fast the character moves. The platforms are spaced unevenly, which may throw off players as well. What is the point of having the character continually jump if the jump button is held down? (there were times where I'd jump off the next platform too early because I couldn't get my finger off the button fast enough. Also, you say that you have to give 20 roses or more to the girl. It takes around three seconds to make a trip to and back to the basket so we would to beat the game perfectly without dying.

And lastly, I'd really appreciate a complete reset button. There no point in continuing after you die if you want a high score.

Luminem responds:

No, I didn't make the music, it was composed by Ashley Alyse.
Yes, maybe there are some things I should to change... and yes, there's a reset button, to reset the game you have to press "R" :)

Compared to the large amount of Stencyl games I've played that were submitted by new creators, this one is more thought out, uses different sprites that don't come with the program, and has no glitches. Beating the game isn't extremely difficult, but I dare people to try and get through it getting a perfect score.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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