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Plasmarift

438 Game Reviews

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A very beautiful game. The sound effects (except for the jump sound) were great and the game felt very relaxing because of them. The power ups worked well together and the environment was beautiful, yet old and desolate. Although the puzzles weren't really tough, the maneuvering required to scale cliff was difficult yet fun once you got used to it (you should have seen me flying up those cliffs).

There really wasn't much of a story though and the name itself isn't really explain (if the game was meant to take place in a valley, then the environment did not convey this. It looked like a temple). Though I can't take off too many points for this because games don't need stories to be good and this could be seen as an art game, where the conclusions as to the story are left up to the player. Also, does the girl have red ears or is that a bow in her hair?

Very good job. my only regret is that it was so short. I encourage you to make a sequel to this and I'd be glad to help in any way if you need it (writing, beta testing, voice acting, level design). I may contact you in the future for questions on Stencyl since you seem to have a firm grasp on using it (especially on the small shrubs and grass). Good luck in the contest and good luck on your future projects.

Raiyumi responds:

Thanks!

Yeah, the name is a bit weird for what it is. We had a lot more planned for the overworld and lore, but we had to cut it short, unfortunately. :(

It's definitely a tough game. You can get through it without losing any places, but it is tough (I almost did), but I just think it is ridiculous that if one of them is overlapping a person that I can't get them without hitting a citizen. Sometimes, there are just too many people on screen to get in a clean shoot. Still, I like the game and the idea. By the way, if none of the places are lost by the end, is there a different ending?

koe415 responds:

Yeah, there's three endings based on how many locations are lost when you reach day 30. Thanks for playing!

I wish I could give a better review because the setup, art, and gameplay (especially the art) of the game are awesome, but in this lies the problems. The controls did not always work for me, especially the magic moves for l and i (there were times I lost a battle because they didn't work). Even the regular attack keys seemed to not respond all the time, which made for frustrating battle. The hit boxes were also not extremely accurate. I found attacks and explosions that should and shouldn't have hit yet, but they happened anyway. Also, as others have pointed out, the setup for the controls is a little strange, but I managed with them. What really bother me at times was the standing up and fall damage. I can understand still taking damage while laying on the ground, but the fact that just about every attack in the game could knock you down was annoying and that even attacks that weren't even touching you could damage you (like the brain's electric shock). Then you have the double injury; where an explosion hits you, you take damage, fly through the air and take damage on from the fall and what's worse, when you are thrown in one direction by an explosion only for that direction to be where another explosion is and take even more damage.

However, the boss battles were all unique and tough in their own respects and even with these drawbacks, the game was fun, but the frustration of these problems didn't add to the fun. Still, good job.

I am actually impressed with this game despite what it is lacking (usually, as sad as it is, I do tend to judge games based on the their score coming out of the Under Judgment category). It reminds me of the Good Morning, Captain or something like that. The exploration, as limited as it is, is fun and jumping from astroid to astroid is cool and takes a little maneuvering. I don't know if there is anything to gain by collecting cargo, but the idea for this game, along with the graphics, are awesome. If you could add different level (different solar systems or different backgrounds), and maybe even add some obstacle like aliens or flying small comets that can hurt you, this game would appeal to a larger audience, but I understand it was for a NASA space app contest though I could definitely picture this as being in a space museum as a simulation for kids (even if it isn't realistic). Great job.

I can see your art improving with every game (you really like food, don't you?) The game was very well put together and challenging in some parts as well. There are a few bugs, where on the moving platforms, there are times you are unable to jump unless you are moving on it (you can't jump on it when you are standing still). The game was awesome and love the jokes and things you put into this. Keep up the great work!

Munguia responds:

Thanks Plasmarift, yes i like food, who doesnt? i will try to fix the move platform stuff, :)

To those confused, the clouds can help you in the game though I won't say how. Experiment. (Also, there is a little surprise with the text if you can make it to the door consecutively without dying).

And to the author, I see what you were going for, I think. A leap of faith indicates that a person is taking a risk and going blindly into a situation. However, if you play the game right, there is no or little to no risk so the message I found could very well be true if life were like this (perhaps it is).

I liked the concept. Although the controls feel a little slippy or too fast, I guess it is necessary to those who know how to win. Great game.

Thank you very much good sir. Through your game Completion and exercise, you've given me an idea for what could be the greatest art game ever made.

And as for the game itself, even though there is no reward at the end, it was challenging, fun, and a little frustrating. (Also, the game is called Exercise, but exercise for who: the character in the game or for you :)

I liked the game. It was a fun little challenging game at times though there are some problems. Sometimes, the rotating saws will stop mid-air when you are not directly near them and the only bug I came across was once glitching through a grass wall, but I was able to come back out without a problem. Also, having to restart the level from the beginning after getting a star becomes annoying when it would've taken less time to get the second star in some levels without restarting.

By the way, I found six of the runes, one in every level with stars to get in them, but you say there are seven and the only level left is the final level where the stars get displayed and I've looked everywhere in that level. Is there more than one rune in a level that I missed?

SirNightOwl responds:

Hey thanks for the review! Yeah the saws do stop in your just under a screen width as to do it so they are constantly rotating can cause lag :(

You were correct about the runes! My mistake, updated the file and the 7th rune is in front of the spawn on the final level, glad you liked the game enough to gather them all, hopefully it was a bit of a challenge :)

I have a few things I want to say about the game. I like the concept and I really like the cute sprite you made for it and the close ups for when she is talking. I like the little scene that appears when you lose and the set up of the game is pretty good. It is challenging because of the challenges you set for the player, but it is also difficult due to problems other players have brought up: the very edge of each platform cannot be stood on and it it often easy to miss the bouncing platform at times (sometimes I would just stop bouncing on it even though I was over it). Also, the medal "Good Explorer" will not unlock, as shown by the fact that people have unlocked the "Perfect Explorer" medal and no has unlocked Good Explorer. Also, there is a collectable banana in the game that is never explain as to what its use is. Also, on level 19 on hard mode, I find it impossible to jump over the bee guarding the upper platform after the rope platform has been brought down (I've tried over 20 times). My last complaint are the graphic; I like the art (although a little more variety could help), but as I am moving, it all seems to blur.

I myself found the game challenging not because of what many of the players complained of, but for what was intended. Still, not all players are the same and a game I could claim to be super difficult because of platform difficulties for example may be easier to another player.

I look forward to the sequel and I hope you'll add more variety and levels into it. Great job.

kid-blue responds:

thank you for appreciating the puzzles, yeah, I admit the game is full of bugs, I am not really a coder, I learn a lot while making this game, and I'll use this new knowledge to create a better game,
for the sequel, I was planning to create a game with much simpler control, player will play as the pet (in this game it still an egg).
FYI, Konchi the bounty hunter(appear as unlockable character) has its own game, you can check it here http://www.newgrounds.com/portal/view/616180

I like it. A small, fun addicting game. I have two complaints though.
- There's no indication as to when the speed upgrade wears off. I was mid jump over a pit when it wore off and I ended up losing because of it.
- I wish the "submit your score" option didn't pop up after every time I lose. Perhaps you could make so it pops up automatically if the person beats their high score and the others times they have to do it manually or just always make it manually.
Still, great job.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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