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Plasmarift

449 Game Reviews

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Your games are as good as usual. I do have some things I'd like to point out.
- the picture that appears for the ladybug cook is the frog king
- When replaying, the music does not reset so it is silent except for the sound effects.
- You do know that "nerps" (the currency for this game) is a term used for female nipples, right? (I didn't know it myself until I googled it though I'm not really up on today's word terms).

The only suggestion I'd have to make is to have the npc say more things, especially when circumstances change, though I believe this is one of the first games you've made where you can reclick on npc and this game has more than any of your other games so I don't want to ask for much when you're already giving more.

Keep up the good work.

selfdefiant responds:

Thanks! I had no idea about the nerps!

The puzzle you included in this was by far the most difficult of the many puzzles you've put in your games in long time, not mainly in finding out what to do, but in figuring out what goes where. Next time you make one like this though, can you include a reset button or a cancel button so that I can block out ones I haven't gotten to yet (I started out messing around until I figured out what to do, which became confusing when trying to compare one row to another to solve it, trying to remember which one did I complete and which one I hadn't yet).

I'd say this was a pretty good game.

Guys, enough calling the commenters morons. The attack feature does not seem to work for some people, including myself. The mouse does nothing except aim the weapon (it may be due some players using a macbook, as someone previously mentioned that or perhaps it's a browser issue. Either way, something is seriously wrong).

As for the game, I can't say much since you can't advance far without killing enemies. It seems decent and definitely interesting enough play and explore. I hope that perhaps this problem will be resolved in the future.

I know I don't comment much on your games, but I do enjoy playing them. They're not super high quality, but I still enjoy them. People don't make good escape games anymore, especially ones that aren't completely stupid and without game breaking bugs (there are those games that come out like every other month by really big game creators which I do like, but that's way too long for me to wait). So thanks for making these and I hope you're making at least some money off them.

selfdefiant responds:

Thanks, I like making huge games that are better quality but these actually seem to do better for me compared to the long ones. :)

Yes, definitely make the rest! I had a strange sensation of grittiness while playing this (that doesn't happen too often anymore).

As others have said, there is a serious problem with the camera. Just going up a few steps can offset it enough that it flips the entire level over or worse, flip the cube onto its side to where the up arrow key will make it jump. It is possible to flip back to normal through messing with. I'd suggest putting a lock on the z-axis of the camera. The only time the camera really needs to move on that particular axis is when you fall down a pit (though I do like the fact that it looked like it switched to a first person view when I was falling). Although you included a feature to fix the problem in the game, the fact that the player must actively fix it makes it hard for the player to get engrossed in the game and just makes they ams look unprofessional.

You should also have some kind of indication that the enemy has seen you or is about to see you because I can still get partially touched by their lights without restarting (you can have the light begin to turn level when it's getting to the point that you will get caught).

Still, I look forward to see what you have to offer in this in the future.

HostileTree responds:

Thanks! I appreciate your review and I'll definitely take it into mind as I further develop the game

It's good, but it's unfinished. There's only two levels available and I've beaten them both. I can definitely see this as a Megaman game, especially with the first boss fight. The number of different enemies you included is great (a lot of game makers just include one or two sometimes so it gets old quick). I guess my complaints lie with the battle system in that you have almost no time to react to enemy attacks and enemies literally come out of no where. There would be nothing wrong with this if falling off the edge didn't mean immediate death (they knock you around like a pinball). There should probably be a longer recovery period after being damaged.

Still, I like the dark storyline and how you approached it (especially with the thought bubbles from the enemies, which made me question if the enemies were thinking these or if they were the character's thoughts or the person you were trying to save. Were these creatures fragments of him?)

I look forward to your next game. Good luck!

DontComplain responds:

Eh!?! I must have not unlocked it (while I had finished debugging) cause it was suppose to have all 5 levels. I'll definitely upload an unlocked version tonight.

The boss fights has always been a non-stop tweaking projecting for me. As some will say it is too easy to kill and others will say it is too hard. I'll play around with it some more. (This often occurs with the first boss cause I wanted him to teleport around. So I'll modify his teleporting ability).

This is more of a story-line driven plot but I do intend to add more puzzles to this and more unique attributes to the existing enemies. I just didn't want to get stuck on this (5 month) project and only get a 2 star rating for all the effort.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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