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Plasmarift

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This game is definitely pretty challenging and seems to control well. I did find some problems/things missing from the game.
- if you press space a bunch of times to restart after you have died, a white screen with text will pop up with like an error message (something about Hero). you can x out of it, but things in the level will be messed up (saws will have multiplied on the specific path they take, the time lags, etc.)
- a quick restart feature would be nice.
- The fact it takes a good 3 to 5 seconds for it to go to the game over screen is annoying
- Having the character just disappears after dying is kind of cheap in a way. It takes away from the realness of the game (probably not the best way to phrase it, but it just doesn't look good in my opinion.

curtisscifres responds:

We will look into these things. We expect to update the game in a day or two to fix anything. Thanks.

A great game indeed. Many interactive stories only have set paths where if you happened to take a "wrong turn" and get back on a path, it wouldn't change anything, but all the choices brought together created a different experience, a different story even though the setting and beginning didn't change. It also demonstrates a big difficulty that comes along with liking someone of the same gender. For some reason, I thought a lot of people had moved passed that kind of negativity against same sex relations (apparently, I was wrong).

As for comments on the gameplay aspects, I love the color choices, especially the grey, as it helped paint the mood of the situation that was to come and added an eerie feeling as things started to become more tense (if the player chose that route). The only things I didn't like was the option that were just "what, whaaaaaaat, whaaaaaaaaaaaaaaaat". It seems like any other varied options, even if they were more intense words, would have been better and also, the text popping up speed was great for nearly all of the game, but if I ever replayed it, I wouldn't want the speed of the text slowing me down when I know what it says already.

Great game. Perhaps I'll find it hanging up in a museum one day. (By the way, you were right about the procrastinating part. How did you know?!)

I've played this game multiple times and I'm almost certain that there is no way to get over the flaming tree without getting caught/slowed down just a little (I've read your reply to someone that it is possible, but the jumping angles that get me over it now doesn't even make sense compared to the ones that should get me over just fine). Jumping at the right time to get slowed down the least when passing over it isn't very initiative as to when I should jump (it's an unfair obstacle in the sense that the frog can clear it just fine from a sprite point of view, but when it comes to hit boxes, it is just weird and unfair). I even used the previous trees to push the frog sprite forward on the screen and the burning trees still get me (when you have three in a row, all of that forward progress gets erased pretty quickly). You're basically taking a gamble every time you try and jump them. It'd be a more fair challenge to just have the normal trees closer together.

The game is great, but unless I am missing something, the game becomes impossible to beat around level 60, as enemies are present on nearly every stage and since most of them are mages, you are either forced to dodge them or kill them (which you provided so limited space that dodging attacks, especially when there are 50 magic balls coming at you, is impossible.) I'd appreciate another stat item like defense or have the character regenerate hearts over time. I have no idea how at least 7 people beat this, but it must have been luck on the level generating side. (Also, the crumbling tiles are a nice touch, but not when they cut off access to the teleporter, especially when all it takes is for the player to bump the corner of one for it to disappear with even crossing it).

As for the good, the concept, controls, art are all great and it is very addicting. I also like the small touch you added with the tiles in each level. If I may make a suggestion, I often find myself with time left over after the portal has been activated. Why not have an option where you can speed up the clock (when the player does this, they'd receive extra points). I look forward to your next game! Good job!

I have to tell you, I LOVE the look of this game. It's cartoony, yet bloody and serious and cute at some points (I like the fact that the smiling girl zombies look like they're tickling you when they're attacking). As for the actual gameplay, it's pretty good though I've seen other games like this. I appreciate the fact that the object you hit light up to indicate you hit them (which is good when a box is in-between explosives). The level upgrades are all good things, no stupid filler upgrades. So far, the weapons seem pretty good (except for the wrench. Why would I buy something that has the same stats as my current weapon?). The limited ammo does get annoying as it is fun to shoot things in the game, but not much fun to smack enemies with a crowbar.

I do feel that this game needs a different mode, like a survival mode to see how far you can get (and maybe another mode where all your weapons have unlimited ammo and like a hundred zombies just start coming art you and you can just go on a zombie killing spree).

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

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Joined on 12/30/12

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