I'm getting a little tired of seeing "this game is a rip off" in the comments. People don't post this on platform games and tower defense games that have near the same premise and such as many others of their type, but when someone wants to make an extension to a unique game already in existence, people start screaming ripoff. I'd like to see more of these types of games so don't discourage it. Although I will say that saying that it is "inspired" by handless millionaire is a large understatement. You owe a lot more to the original author than that.
I like the idea and story behind the game and unlike handless millionaire, which I've played, the pattern sequence of the things guarding the money seems a lot more fair. Also, this seems more interesting to me. It is fun, but I have a few problems with it.
- If your mouse leaves the screen, which is very easy to do by accident since you place the money bag near the side of the screen, then it gets yanked across the screen to the left, where you will probably get your arm destroyed before you even know what happens. That's definitely not fair. Why not have it that the hand stays where it is when it leaves the screen?
- The lasers that come down from the ceiling during the game need an explanation. Is there any way to dodge them? I'm guessing that they are on a timer, indicating that you are taking too long to finish the level. In that case, why not just put a timer up on screen and when it runs out, the lasers come down.
- Why do you only let the players go to the upgrade screen once. I'd say you should set up two modes: an easy mode, where the player can go back to the store after each defeat and as long as they have enough money to buy another hand, they can continue, and a hard mode, where the player can only fail a certain number of times, maybe three times. By having this set up, you allow players to see more of your game, instead of just the first two or three levels.
Anyways, good luck with your next game.