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445 Game Reviews

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I thought the game was pretty cool, unique, and almost psychedelic, but I can't seem to find more than three objects to get endings with and I can see money out of reach. I experimented with the game for nearly an hour or more. Is there more than three objects? What's with the cat?

I thought the game was very nice. Paige was very cute looking in design and in the look you gave her, the music was very sweet, and most of the puzzles were good.
*Spoilers*
My only complaint would be the last puzzle with the nutcracker, as it was so dark that I didn't see the mouse hole. Other than that, a very nice game. (though I'm curious, who was the C + M carved into the fence for? :)

The game is okay, but I find a major problem with the fact that the game wants you to go fast, but you don't give the player enough time to react to what's going on. It would've been better if you shrunk and extended the screen so that the player could see far enough ahead to react to everything (or maybe scrolled through the entire level to show the player). If you don't do this, then it just comes down to memorization, which is annoying, and even then, the speed of the character changes too quickly to get through the levels flawlessly. Even after getting an extremely good score on the first level, it wasn't even half of what I needed to unlock the last level. The game could be really fun, but the difficulty of the levels rises too fast (it would've been cool if the first level was just filled with pins and speed strips).

Still, I like the novelty of it and definitely think you can make a really good game with enough time. I wish you luck on your next gaming endeavor.

It is fun to try and get ahead of everything (like stock piling hard drives or whatever), but the game made me mad when a haul breach happened in the room I was in (just as I was about to change the hard drives out) and I wasn't able to leave to get the hazmat suit so I died. It seemed pretty unfair to me.

In my opinion, there is nothing wrong with the actually puzzles, but there are a number of things wrong with the game
- It appears in a very small window of the gaming screen. If it is actually this size, you can fix the presentation on Newgrounds to conform to this, as people who have made games as small as this have done it as well.
- After the first level in World 3, the game goes to the loading screen and nothing comes up after it (I was waiting for at least two minutes for it and it just stays there. This has happened twice).
- Sometimes in one square high corridors, it refuses to let me go through or fall. I have to back up and then go through them in order to get through. This wouldn't be a big problem except for the cases where you are falling. If this glitch happens to just one of the characters (which has happened to me), then you have to restart since both of the guys cannot go outside the game window.
- Also, the first level of world three is interesting in that there are multiple paths you can take, but I needed to find a specific one because of the glitch I mentioned before due to falling.

Other than this, I thought the game mechanics were pretty good, as it forced you to find ways to regroup with your friend. Hope that you fix the problems I mentioned and I hope to see more from you. Good luck.

ImmaDrawOnYourFace responds:

Wow, thanks for the feedback. Im happy some people actually played through all of it. The level you got to was the last level. There was supposed to be a message saying how that's a look into how the sequel will have more advanced level design. Im not sure if Ill fix the bugs on this one, because it's my first game and atleast functions how it should, but I'll work on fixing the display size. Thanks again for testing the whole thing.

You may have some problems with this game. I tried three different browsers to try and make it work and the only one it seems to work satisfactory on is Safari: on Google Chrome, it never loads and on Firefox, for some reason, it wouldn't let me select any of my inventory items that were in the center (the center of the popup box that contained them, I mean). Even on Safari, the game lagged, sometimes freezing for over thirty seconds, which allowed a bird that entered the area to escape before I could capture it.

Another problem I had was with trying to make the fishing rod; I had enough materials to make one, but whenever I went to build it, it said I lacked materials. The game forced me to get twice as many materials as I needed to make just one (even though it only used the actual correct amount of materials), which may have contributed to my loss in the game.

On a note related to gameplay, I do really like it, especially the comedy behind the fact that you can eat and throw everything you own. However, it does suffer from problems:
- the game doesn't explain enough about the items to know what is better, like the many oars you could create; do any of them assist more in rowing? Also, the text descriptions often go off screen or can't be seen because they go behind something else. The amount of things you can create is pretty limited and what you can do with the things you have is pretty limited as well, as the only two options are to eat and throw.
- You need to invest a lot of time into it in order to win, yet the game is based on luck; luck if a bird appears overhead, luck if you actually catch a fish, luck if it is raining to get more water, luck if you get useful items from birds and fish, luck if you were pushed closer to your destination. It only takes a few bad luck cases in a row to end your game, which can be very frustrating for a game where you made all the right choices, but the game dictated your fate. I don't really know what to suggest to fix this except making the game's length shorter or somehow give the player more control over the situation, like a mini-game, varying in toughness from time to time that will determine if the player catches a fish. Maybe set a specific number of feathers and bones you get from birds (varying by a +1 or -1 feather from time to time. Maybe add some more items to increase player strategy, like a bone bird call device that can call birds to your location (with maybe an 80% chance of success). Stuff like that.

I wish you luck in your future gaming endeavors.

I like the game, but it has some problems and glitches:
- in the first area at the bottom of the screen on the wall left of the gate, you can bypass the gate completely (as if there is a hallway at the bottom). Is this intentional?
- In the area after the nightmare prison, I found that by pressing x that you can open doors that you shouldn't be able to open (they stay open for about a second. Long enough for the player or enemies to get through). Also, the doors in the boss stage can also be opened without beating the boss.
- In the area with the rats, one of the rats in the top left corner got stuck in the wall on many of my playthroughs.
- Some of the text is incorrect.

As for gameplay problems:
- the nightmares in the prison have the ability to sometimes attack me, even when there is a wall corner between me and it, but I can't attack it in the same manner; this is very strange and unfair in many ways, especially since the area is already so condensed.
- speaking of the prison, having little objects on the ground to restrict the player's movement is annoying, not only from the restricted movement, but because it is difficult to see what is blocking the player. There's also the problem with the view being a little too much pointed down that the walls block the view of doorways.
- Why is it that I can turn on and off some the torches in the first level, but not in other places in the game?
- I like the delay in the weapon in that it forces you to time your attacks well, but the range of the weapon (the fact that I can only hit things in the second dimension when the game takes place in the third dimension) is not very good.
- there were a lot of missed opportunities for secrets with the torches. You could make a sequel of this with it taking place in a labyrinth of darkened corridors with lighting torches in certain ways (like a combination) opening hundreds of hidden passage ways.

I enjoyed the ambience, music, sounds, and the story concept. My suggestion would be adding more enemies (maybe creepy representations of people, and other stuff), more choices (to reflect the many different paths, both super dark and super light and in-between) that a person can take, and maybe some more puzzles and riddles. Good job on the game and I look forward to your next creation.

Xwolfang responds:

Lost of thanks for your great review, you realy helped me solve those bugs, i feel embarrassed they slipped by.

About the the torches, there are some you can turn at the beginning for the player to get use to interacting with things, but latter afterward i use torches that light up automatically to act as guide to the player and discover things hidden in the darkness.

I plan to make a sequel when i have more experience under my belt, it will be a rouge like inside a labyrinth of dark corridors, were things change when light don't touch them, and choices of ideologies change the way you play.

I realy thanks you for taking the time to review my game, and don't worry, i will make sure the next one is much better.

Like the others have said, the game is pretty cool. I did find a somewhat annoying feature of it though; the camera does not scroll with you very well. I'll sometimes find myself up above the screen with no idea what's going on with my character (I know that I could pace myself, but sometimes this is near unavoidable (like when you put a bunch of falling platforms in a climbing manner with spikes on each wall). The main goal is to escape the lava so shouldn't the player be encouraged to get as far away from it as possible? (I know that by making the camera shift, it takes the player's eyes off the lava, which means that won't know how close it is, but maybe you could add a function here or in future games, where the camera can be augmented to go from focusing on character to the rising lava). It's just an idea.

On a more positive note, I like the secrets you put into the game though they are a pain in the butt to find since you can't spend a lot of time experimenting with the area before the lava gets you.

A very cool experience still. I look forward to your next creation and good job!

Gypopothomas responds:

Thanks much. I look forward to you PLAYING my next creation!

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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