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Plasmarift

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The game is both unique and very difficult at times, especially if you are trying to get all the stars (level 28 took me the longest time to get all the stars). The only thing I would suggest is for the free shooter levels (where you have to launch yourself to the basket) to make the period that the ball is in play longer (I consider the ball out of play when it gets that annoyed look on its face). It seems like this happens way too early, especially when there is still a chance for the ball to go in and when I still have an hour glass launch token thingy. Other than that, great job!

suntemple responds:

Thanks for the feedback! I might add a manual restart button to the shootouts and extend the waiting time.

I wish I could give this a better score, but the biggest problem that I find with it is that the environment is way too dark; I can barely see the floors and walls in the game, if I'm able to see them at all (I've literally had to feel around, running into walls and jumping to find the right path). I'm sad to say this because I see the bright colors and backgrounds you used and I really like them, but not being able to see where I'm going is a big problem.
Other things that might need fixed/improved:
- the life bar, ammo, and whatever it is that is beneath it (it is never explained in game) should probably have a more decorated appearance, as they look like something you'd find in game based on keyboard letters and symbols (I've seen games that only use keyboard letters and symbols that were good, but it just doesn't fit in with the art style of the game)
- It makes it even tougher to navigate when the two characters behave strangely whenever they come into contact (if you run into clone 2, clone 2 will slide away as if he is on ice). It also doesn't help that there hit boxes are so big that one clone can be standing on top of the other without actually being in contact with them.
- I really think you should have put in an option to just play with one character as there is no challenge or benefit to having the second; it just comes off as annoying, having to traverse the same obstacles twice.
- This is just an idea, but you mention in the story that the police force is now disposable since they are all clones. Why not have it when one dies, the number for the clone goes from 201811420 to 201811421 to indicate that a new clone has taken his place.

The other comments seem to have covered similar points and I really hope to see the changes you mentioned in the other comments. I wish you good luck in your game developing.

AlexVsCoding responds:

This is a really really awesome piece of feedback and I appreciate your time taken to write this up. Literally as I write this the build is getting an update including:

- B to Toggle Brightness (Lightens the background slightly, enough to differentiate, let me know if it doesn't).
- Pause menu now has full list of controls available
- Players no longer collide with one another - This might cause some unforseen issues in the design of the game, but dealing with the sliding is priority (I can always pick up on smaller issues later on). Enemies will still be able to push you, but it'll take a good number of them to really have as much impact as the players did.

As for your other suggestions:
- Regarding single player option, unfortunately in this game the presence of 2 players is critical to the plot (Give the press kit a read for more details)
- Regarding the numbers as well, they need to remain those numbers specifically as they have subtle significance in the plot.

I'd strongly suggest you grab someone to give this game a go with - It's how the game was meant to be played! Thanks again for your comments!

I'm sorry to tell you, but I think there's something wrong with your game. Now before you start thinking its my fault, read what I have to say:
- I've acquired many different tools and key items. Twice I've found a spot where the game gives me a hint to use one, saying "you could dig here", I tried to use the shovel and the game wouldn't let me use it. Another similar problem is with the bandage. The game tells me that I'm bleeding or need one, yet when I try to equip one, it doesn't let me.
- There's also an area in a house where you can jump down through a hole, which will give you access to the sewer. The problem is that, even though there is a ladder on the other end of the sewer, the game won't allow me to use it, nor am I able to do anything else since I can't get back up to the ground floor.
- Near the beach, where you can access another sewer tunnel, you can get a gun, but it doesn't appear in your inventory. Should this happen? Also, whenever I am injured, it says I should use a bandage, yet when I do so, it doesn't let me, giving me the sound effect that means no.
- I also found out that leaving an area and coming back allows you to get as much food as you want? Was this intentional?
- The sanity idea is okay, but after reading or seeing something once, sanity should not take another hit from reading or seeing an object again. Another thing that bothers me about the sanity idea is that it's pretty much trial and error because you don't know what some objects will contain until you examine them, meaning you could potential harm yourself in doing so. I don't feel like a game based on survival should be set up like this. Something else I feel should have been added is reading positive things increases your sanity.
- I am basically stuck. I have four different tools: shovel, tools, pickaxe, and rope (multiple of them). I also have a solid stick which I don't know what to do with. Please tell me if I'm missing something because I know that I can't go west without getting shot and there's no passage way on the beach other than the one I mentioned. I'd really like to play this further, but I'm not seeing any way to advance.

The game is interesting, though it's lacking in some areas:
- I'd really appreciate an arrow keys and/or asdw control option in addition to the mouse/touch screen control option. For me, it's really hard to control the character with having to point somewhere for him to go to it.
- Once you get into the secret area, there's really no incentive to collect the gold coins since you don't need to to finish the level and doing so doesn't do anything for you. Now, if you could upgrade your character with the gold coins, buy cool costumes, unlock new levels, or even if the level just gave you a "secret found" achievement for finding the secret, this would give the player incentive to do this, especially if you were to enable newgrounds medals to be earned.
- It seems like you're really pushing for the secret areas, yet you don't specifically state to the player which one is better to try and get: the bag of gold or the secret.
- some better suited text for the timer and coin counter might help, although I couldn't tell you what would be a better fit; I just know that plain text usually doesn't look good on a game. It almost makes it look like a powerpoint.
- I'd really like there to be more interaction with the environment. you have fences, skeletons, houses, and a lot of stuff, yet they only serve as obstacles. Maybe give the player hiding spots where they can go to to hide from enemies, give the option to find a gun to shot enemies (for tablets and touch screens, just tell them to tap with two fingers to shoot or something).

As for the good qualities, I like the graphics and the idea behind it. I also like the fact that you made the character pretty slow, which makes you have to plan your next move ahead of time because you can't easily outrun the enemies, especially the buffalo (making the player trap the enemy behind places is also good). The music is also good. (I've actually never heard of the program Phaser so I may have to look into it)

I look forward to your next creation. Good luck!

Full2D responds:

Wow - thanks - it is helpfull for sure.
I made this game to lern Phaser,
and also it took only 1 month - so Im not expecting it to be a huge hit.
Also wanted to keep it simple, so few things are simlified, and some not developed enough.
But some of Your points I will keep in mind during next game development - and Im developeing now :-D
Next one will be platformer - there will be arrows stering and virtual joystick for mobiles - so expect better product overall.
;]

I thought the game was pretty cool, unique, and almost psychedelic, but I can't seem to find more than three objects to get endings with and I can see money out of reach. I experimented with the game for nearly an hour or more. Is there more than three objects? What's with the cat?

I thought the game was very nice. Paige was very cute looking in design and in the look you gave her, the music was very sweet, and most of the puzzles were good.
*Spoilers*
My only complaint would be the last puzzle with the nutcracker, as it was so dark that I didn't see the mouse hole. Other than that, a very nice game. (though I'm curious, who was the C + M carved into the fence for? :)

The game is okay, but I find a major problem with the fact that the game wants you to go fast, but you don't give the player enough time to react to what's going on. It would've been better if you shrunk and extended the screen so that the player could see far enough ahead to react to everything (or maybe scrolled through the entire level to show the player). If you don't do this, then it just comes down to memorization, which is annoying, and even then, the speed of the character changes too quickly to get through the levels flawlessly. Even after getting an extremely good score on the first level, it wasn't even half of what I needed to unlock the last level. The game could be really fun, but the difficulty of the levels rises too fast (it would've been cool if the first level was just filled with pins and speed strips).

Still, I like the novelty of it and definitely think you can make a really good game with enough time. I wish you luck on your next gaming endeavor.

It is fun to try and get ahead of everything (like stock piling hard drives or whatever), but the game made me mad when a haul breach happened in the room I was in (just as I was about to change the hard drives out) and I wasn't able to leave to get the hazmat suit so I died. It seemed pretty unfair to me.

In my opinion, there is nothing wrong with the actually puzzles, but there are a number of things wrong with the game
- It appears in a very small window of the gaming screen. If it is actually this size, you can fix the presentation on Newgrounds to conform to this, as people who have made games as small as this have done it as well.
- After the first level in World 3, the game goes to the loading screen and nothing comes up after it (I was waiting for at least two minutes for it and it just stays there. This has happened twice).
- Sometimes in one square high corridors, it refuses to let me go through or fall. I have to back up and then go through them in order to get through. This wouldn't be a big problem except for the cases where you are falling. If this glitch happens to just one of the characters (which has happened to me), then you have to restart since both of the guys cannot go outside the game window.
- Also, the first level of world three is interesting in that there are multiple paths you can take, but I needed to find a specific one because of the glitch I mentioned before due to falling.

Other than this, I thought the game mechanics were pretty good, as it forced you to find ways to regroup with your friend. Hope that you fix the problems I mentioned and I hope to see more from you. Good luck.

ImmaDrawOnYourFace responds:

Wow, thanks for the feedback. Im happy some people actually played through all of it. The level you got to was the last level. There was supposed to be a message saying how that's a look into how the sequel will have more advanced level design. Im not sure if Ill fix the bugs on this one, because it's my first game and atleast functions how it should, but I'll work on fixing the display size. Thanks again for testing the whole thing.

I came across several problems with your game:
- I tried playing the game is Safari and Google Chrome, but whenever I do this, my character won't move; the game will load, but the awds keys and space bar do not move the character. Luckily, I had Firefox, which it did work on.
- The screen seems to be partially cut off at the top and bottom. At the top, I can only see 3/4 of the score so it's enough for me to tell what it is.
- Some of the prices for the items to buy before playing the game don't appear under them. I think this occurs on the second attempt, as I don't recall seeing this problem when I first tried to play the game.
- Your description doesn't seem to describe enough of the in-game mechanics to its fullest. What I mean by this is that there are some unanswered questions that are hard to tell due to the graphics of the game that should probably be addressed. How long do in-game power-ups last? Are the upgrades you buy outside the game permanent? How do you get a multiplier in-game (I know you describe it in Help, but I tried waiting until the last second to shoot them, only to end up being damaged and not gaining a multiplier. Maybe show an example in the tutorial).
- the Flappy version is an interesting take, but there is something seriously wrong with it. It worked fine for the first few times, but after a while, it seemed like an invisible wall was keeping me from moving through the openings. I would jump, let go of the jump button and hold the right directional keys and it wouldn't let me through. Plus, you literally plunge the player right into it without any warning or notification; there should probably be a count down or an instant reset instead of a hold down reset. Lastly, the control setup is weird since you not only need to use the mouse to kill enemies, but need to keep a finger over the spacebar, right, and left directional keys to be ready to move. This is a really awkward setup (especially when you could have made it be the w-key as the jump to make it simpler). And keep in mind, this is coming from someone who has an american keyboard, people in other countries that have the keys in different places are going to find it next to impossible to play your game because the aswd keys are probably not grouped together (or at least, that's how I've come to see it) so you may want to think of adding the arrow keys as an alternate control setup or put in a option to let the player change the controls.

Still, I like the graphics or the game and could definitely see this going in many different directions, depending on your preference (It actually reminds me of the effects in KOLM). As it stands, it is good for a first game, though it needs a lot more work. I wish you good luck in your future of game creating.

bl4st responds:

Thanks, im fixing it asap.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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