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Plasmarift

445 Game Reviews

219 w/ Responses

6 reviews are hidden due to your filters.

I like it. It kind of reminds me of an art game that tries to make a point about the repetitiveness of this kind of labor and the small pay that comes with it, but there's also humor in it along with some good music. However, I do have a few things I liked to say:
- I've reached day 16 and am up to $1172. The speed eventually seems to level out and doesn't increase after a time so there's no more challenge in continuing the game (unless there's some kind of ending like you get enough extra money to take a vacation).
- If you play it for too long on the faster levels, your vision begins to "sway", as in I can look away at a stationery object and it will look like it is moving. This not only leads to disorientation, but makes it hard to play the game.

Still, this is only a small free game so I shouldn't expect absolute perfection or hours upon hours of gameplay. It was enjoyable and I look forward to your next game release. Good job!

I have to agree with newname1. the mechanics are cool (though I hope you will fix that bug he mentioned. It does get annoying). I had fun just going up to 140 mph and going off a ramp. You could make a racing game, make a game of car tag; you ram into a car and that car is it and must tag another car. Or you could make something like the Extreme Driving Test, which has outrageous things you have to do to pass a test like parking a car onto of an unfinished building, driving on a highway during an alien attack. Or you could create a world of ramps and high places to jump off from. So many options. I look forward to your next release.

derikvlog responds:

Hello, how good it tastes. This is just a beta. I hope to post something better.

Seems interesting though I came across a glitch on the level that wants you to move fast; you can keep moving right off the platform until you begin falling and eventually, the character falls out of range of the screen, leaving only a blank tannish screen.

It's very linear in that you can't even die or mess up (the path is completely set) so takes away from the game aspect and does make it feel more like an interactive movie, however, the message of the game is what really makes it stand out as I've yet to come across a game or movie for that matter that address this concept of praise. I applaud you and wish to encourage you to keep making games. (though I do have some suggestions)
- Try experimenting, especially with player interaction in the game. I could imagine this game being taken in a direction where there are different things a player can do in each level, but it always brings them to the same place (just like an addition).
- the eeriness of the game, especially in the strange things you included like the things that follow the character around, would be a good in creating a unique horror game. If you haven't played Gyossait or Vox Populi Vox Dei, check them out; you may like the interesting elements that are included in them.

heliopod responds:

Thanks for the suggestions Plasmarift. I think you are exactly right, it could use more non-linear and branching interactive directions. You might like some of my less linear work... digitalcreatures.net
Do spread to anyone and everyone. How do works make it to the front page by the way?

The game seems like an interesting survival game, but there seems to be a major problem: since damage is taken away when attacking an enemy, you are reliant on health potions and enemies produce very few (I receive a lot of food, but I've gone through several games without getting any health potions) so there's an imbalance. It also doesn't feel good that this game is based on luck; hoping you'll get an item you'll need. There's definitely decision making to be made, such as avoiding more powerful enemies until you are stronger, but the primary mechanic of receiving items is still random and makes the game a game of chance. Without receiving any health potions, you won't go far in the game.

zzulian responds:

I agree, thank you for this constructive review.

Your games are as good as usual. I do have some things I'd like to point out.
- the picture that appears for the ladybug cook is the frog king
- When replaying, the music does not reset so it is silent except for the sound effects.
- You do know that "nerps" (the currency for this game) is a term used for female nipples, right? (I didn't know it myself until I googled it though I'm not really up on today's word terms).

The only suggestion I'd have to make is to have the npc say more things, especially when circumstances change, though I believe this is one of the first games you've made where you can reclick on npc and this game has more than any of your other games so I don't want to ask for much when you're already giving more.

Keep up the good work.

selfdefiant responds:

Thanks! I had no idea about the nerps!

The puzzle you included in this was by far the most difficult of the many puzzles you've put in your games in long time, not mainly in finding out what to do, but in figuring out what goes where. Next time you make one like this though, can you include a reset button or a cancel button so that I can block out ones I haven't gotten to yet (I started out messing around until I figured out what to do, which became confusing when trying to compare one row to another to solve it, trying to remember which one did I complete and which one I hadn't yet).

I'd say this was a pretty good game.

Guys, enough calling the commenters morons. The attack feature does not seem to work for some people, including myself. The mouse does nothing except aim the weapon (it may be due some players using a macbook, as someone previously mentioned that or perhaps it's a browser issue. Either way, something is seriously wrong).

As for the game, I can't say much since you can't advance far without killing enemies. It seems decent and definitely interesting enough play and explore. I hope that perhaps this problem will be resolved in the future.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 25, Male

writer

Joined on 12/30/12

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