The game is okay, but there are some major flaws. *Spoilers* for anyone who hasn't beaten it.
- When I beat the game, the "victory" text was overlapped by the "Metal Mission play"
- when I got to the pick/purplish boss, I didn't have to beat him/her to get the key. If you just walk over the boss, you get the key.
- Why is there a guy hiding in the library out of sight? I was unable to hit him.
- Was I suppose to kill those two guys in the north part of the game to get the tank to come out so I could ride it later? Because I killed those guys with the tank.
- Why was the tank moving forward constantly? Couldn't I just move it forward myself. The constantly moving forward just led to me dying a lot and it took me a while to figure out why. (I was also under the impression that if I'm in a tank then doors should be a problem since I can just run them over. Not the case here.
- I didn't consider trying to follow the road back to exit the base, but I thought "there's no way the tank could fit in that narrow corridor near the library". I thought I'd just die and end up back to where I started the tank from.
- Why does the game allow me to save it sometimes and other times it doesn't?
- Also, why could a tank jump across that gap in the bridge?
- There is no guidance as to what to do. Why couldn't I just return to the point where they dropped me off after I got the prisoner to beat the game?
- This one is more about curiosity, but was it possible to go through the door south of the prison cells?
Before you think I hate the game, I wanted to say I did like it. For me, sneaking didn't do well since shooting seemed more effective. I liked the challenge it presented and the sound effects from mgs were pretty fitting (just make sure you give credit where you got them from). My suggestions would be if you do another game like this is to:
- fix a lot of the things I mentioned at the top.
- make the game longer
- add some music
- maybe add some more weapons next time, like a guided missile launcher.
- Also, if you want to make sneaking a big part of the game, you need to make the consequences of getting caught more sever, like instead of all the enemies on screen being alerted to your presence, why not have four or five more guys come onto the screen.
- I'd also suggest letting the player choose between the ASWD and the arrow keys for controls.
I look forward to your next release and good luck!