As the other commenters have said, it is a well made game. I feel a lot of things in it were given a lot of thought (like the fact that you can hold down the mouse button to rapid fire healing orbs). I would like to give some suggestions for improvements:
- I'd recommend making the screen bigger; the characters are already small as it is.
- For the abilities' cool downs, I'd suggest having an aura appear around them or something to indicate once they are completely done charging because many times when it looked like they were done charging, I got the "no" sound effect when trying to use them.
- I'd also recommend changing up the color palette or adding more color to it; it's extremely blue (the ground, walls, the healing blues you shoot out, and the aura around you and your team).
- This one goes with color palette suggestion. Can you make the party characters a little more noticeable? It's little tough to see where they all are at a quick glance (though I learned quickly that if I don't see them, they are probably hiding in that crowd of monsters that are killing them). Maybe a change of color palette can fix this.
- Perhaps add a mute and pause button feature.
- Is it possible that you can add the arrow keys or ASDW keys for movement? If not, that's fine.
I honestly wasn't sure if I was going to be able to beat the game. It took me a few tries and I had to utilize every ability that you put into the game to win; that's why I think it was so well thought out. I hope the game does well/did well in the contest. Good luck with your future projects!