The game was short yet I enjoyed the first person action. However, I feel like there are a few problems and missed opportunities:
- On the last and second to last (mostly the last) level, sometimes enemies that come out of the doors start spinning in circles and basically don't really attack.
- The idea of running around and scarfing down hotdogs while fighting off enemies is appealing. However, it doesn't really work out that way because in order to pick up a hotdog, you need to drop one of your weapons (if you're holding two) and, when you're in a rush, you can end up picking back up the weapon you dropped or an enemy could end up picking up your weapon in the mean time. It probably would have been better if you couldn't store them and could simply pick up a hotdog and eat it while still holding your weapon (with a few seconds of vulnerability between eating it and getting the effect to build tension). That way, when the effect runs out or your health is low, you could swing by the hotdog stand for another.
- Trying to pick up weapons in this game is a pain for a multitude of reasons. You need to be looking at it in order to pick it up, which means you're looking away from the action. Plus, you could end up picking up a gun you already used up (maybe it'd been better if those guns just disappeared after throwing them). Also, when the enemies are piled up, their weapons are as well, making it even more difficult to pick up a specific weapon during a fight.
- I'd have liked it if I could throw the weapon immediately after it runs out of ammo instead of waiting a moment for the character to realize that the gun is out of ammo. It would lend itself to much more fast paced action (it'd also seem fair considering the enemy never runs out of ammo and would keep shooting you while you realize you're out).
- The dive mechanic, while interesting, doesn't really help much. Since it launches you forward haphazardly, you could end up launching yourself passed enemies, putting your back to them and leaving you vulnerable. As a platforming ability, I could only think of one segment of the game where it was useful to jump across a gap, but there was no point to it (except maybe to sneak up on the first enemies of the level perhaps). Plus, it feels clunky to pull off in general, which makes it even more awkward to pull off in combat. While you are invulnerable while using it, it also uses up tac and you can't effectively attack someone while using it due to how fast you'll be moving. It'd been cool if you could dive into enemies to knock them down.
- Speaking of the diving mechanic, as well as the vents, it'd been interesting to see them more integrated into the gameplay, like maybe a level where you sneak up behind people using a vent to kill them (there was one level where you could use a vent, but it just dropped you in front of the enemies I think) or using the dive to jump across a gap to sneak up on enemies (though I think with the level I mentioned before, that was the intent, correct?).
- The aim in the game seems off for some reason though I don't know why. I could have my gun pointed straight at a stationary enemy and somehow miss while other times, it seems to work great. Sometimes, I found using the gun sight didn't actually help much.
- It's pretty easy for enemies to sneak up on you with the player only realizing this once their attacked or dead (I know it's the nature of 3D games and the game being 3D also contributes to a few of the problems I already mentioned). Part of this is due to the fact that enemies make no noise when moving. The only indication that more enemies are coming is the opening and closing doors, which is greatly appreciated. It'd be cool if there was a peripheral vision feature where if an enemy is on your right or left, there's a red glow on the right or left (the closer they are, the brighter it gets).
- I kind of wish there was a way to restart the entire game from the menu instead of refreshing the page, but this is just a small detail.
Overall, it was an interesting play. Often times I've played 2D games and wondered "how would this handle as a fps?" It's cool to see what it would look like and you did it. I wish you luck on your future projects.