What the game lacks in graphics and art, it attempts to make up for in challenging puzzles. The game certainly offers some interesting and difficult puzzles. However, I feel it is lacking some features (I also have a few things I want to say on it):
- When activated, there's no way to turn off the mouse guide without exiting the level.
- Dialogue plays every time you enter a level and there's no button to press to immediately skip it or shut it off (this gets especially annoying when you need to exit and re-enter to get rid of the mouse guide).
- There's no way to quick reset the level without exiting and re-entering.
- The whole setup with having to undo and redo to get rid of things that you place is tedious and annoying. For example, if you first thing you place turns out to be a bad move, you have to undo everything else just to get rid of it; why not just have it so you can pick up and move things that you place?
- Having something coming off of the mice to see their line of sight might be nice. Without it, the mouse guide seems incomplete (I'm not sure how this would look or if it would even workout, but it's a thought).
- I think some of the difficulty of the game comes from the fact that there is no pause or stop button on it. In Unstable Engineer, you could literally pause the game, allowing the player to evaluate the situation (not just undo the last move). In this case, placing something in the view of a mouse causes it to react immediately. It'd be cool to be able to place the item down and then look at things. Not allowing this seems to create an increase in difficulty that really isn't necessary. It's like not allowing a person to try putting two puzzle pieces together just to see if they fit.
- Some of the later levels and the achievements in them seem a tad extreme or impossible (I don't normally like using this term; I play a lot fo puzzle games so please allow me to explain). On the level "Give me strength" in the bedroom, there is a letter against a corner, two mice (a red fighter and red normal one), and 3 red cheeses and 3 lions. In order for a mouse to get out of a corner, it needs something to attract it out. However, all three cheeses are necessary to lead the normal mouse to its hole (it's in a narrow stretch with a lion at one end and the hole at the other). Unless there is a mechanic that I'm missing, it's impossible.
- Another example "Roll call", it takes place on an 8x8 grid; subtracting the mice, regular cheese, and pellet, that comes out to 57 blank spaces to place the provided cats and cheese. Beating this level is fairly easy, but getting the pellet is another story entirely. With four assets for four mice and a pellet, it requires the player to use some of the assets on multiple mice at once, but there is so much space and combinations to account for. Taking into account the order that the objects can be placed and the fact that most of them will need to be placed in view of the mice (each mouse can see 15 tiles) that comes out to at least 786,240 possible combinations (this is assuming that one mouse is sent into a hole with each asset placement). Keep in mind, this is showing all the possible placement combinations and does not reflect the number of ways the puzzle can be solved (many of the levels seem to have only one way) or the assets to each type of mouse, since some of the objects don't affect certain mice.
You've basically set up the game to make the application of trial and error tedious, as well as making some levels with so many obstacles, possible positions for assets, and a multitude of steps to make visualization aggravatingly difficult to say the least. This critique is only my opinion (I've completed 73 levels); it seems others enjoyed your game, but I find it lacking. I did want to compliment you on a few things, like having a mute option, the tie in with your previous game, and the medal system you implemented, where if the game didn't award you a medal you earned, you can refresh the page and it will award it to you. I look forward to your next creation!
If anyone needs help or wants to discuss solutions for levels in the game, visit this form: https://www.newgrounds.com/bbs/topic/1487916#bbspost27113294_post_text