While I liked the adventure and the retro-ness of it, the game has many problems:
- The English in the game, medals, and description is bad and it really takes you out of the story of the game (I can usually understand what the characters are trying to say, but it comes across as if either a little kid or a person where English isn't their primary language wrote it ). You can always ask someone to help with the writing. There are plenty of people on Newgrounds who would be glad to help, including me.
- The stealth parts of the game are cool, but there's a problem. There are at least two occasions where you want the player to jump over a patrolling cultist and on one of these occasions, you can't wait and see where the cultist turns around, putting the player in a situation where they are forced to guess when the cultist will turn around. It's too easy to get caught in these situations.
- Although you have a tutorial, you never explained in it that you can save your game by going to the pause menu (I thought the game autosaved and erased this data upon completing the game. I had thought the "Continue" feature in the menu was for players who closed the game before finishing and could pick back up where they left off). I did appreciate the save feature.
- You also didn't inform the player in any way that going into water with the cultist robes would make them disappear.
- No mute button.
- You make the player wait through cutscenes before they can pause and load a save (which gets annoying in parts where it is easy to mess up).
- In one part of the game, when it asks you whether to go left or right, you have it from the perspective of the character instead of the player (You have the "right" option to the left and the "left" option to the right). I thought it was a trick and picked the one from my perspective and ended up dying.
- In the scene that follows this, where Alex, Kevin, and Michael are escaping, it says "you are controlling Kevin" when you aren't (or at least not completely). I've played through that scene twice and in each instance, both Michael and Kevin fall into the water and don't leave yet the game's dialogue shows that Kevin got away while Michael didn't. I learned from the Choices Map that you would need the bow and arrow to help Michael escape and it really didn't appear that way in the scene.
- I was hoping that the Choices Map would let you jump to any scene in the game so I was a bit disappointed when it only showed you a layout of all the choices. The game has a lot of portions that become very annoying when you have to repeat them (like waiting for the water to rise completely so Alex can escape or pushing crates to switches so you can get a bow and arrow). Still, I was impressed with how many paths there actually were (I hadn't expected this and hadn't come across a lot of these other paths).
- The ending and cutscenes are unskipable, which becomes annoying in a game with multiple paths and only one save slot.
As much as I'd like to play through the game more to get the medals, it's just too tedious to do so multiple times. I still enjoyed the premise of the game (it's a pixel version of telltales and such games like that, which you don't see pixelated). I wish you luck in your next project!