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Plasmarift

439 Game Reviews

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That was a pretty cool game. I needed the walkthrough on a few though if I had taken a little more time, I might not have needed it. This puzzle game, which could be classified as an escape game, actually had practical logic entwined with it, which is sometimes hard to to find in these types of games. Usually, there would be some puzzles that would take a philosopher or an extremely abstract thinker to solve. Very good on the game and looking forward to your future work!

Of all the types of games that I have seen with this type of style and concept, it is by far one of the best. If you are using sprites for the characters then you integrated them well into the game. I do have two complaints however.
- It is very easy to lose control of mario while playing if you are flying to close to the screen. The ad in the bottom left corner does not make life any easier since if the mouse goes over it, you lose control.
- I believe the difficulty of this game is a little too high though I will say it has very good gameplay value besides the mouse difficulties. I played on the baby setting and barely made it to the Bowser stage before dying (although it was my first time making it to that stage so I wasn't familiar with his attacks).

Still, a good game.

I think I understand what you're trying to get across to the player: just because the people in the cave look like monsters, doesn't mean they are and just because Happy looks friendly, doesn't mean he is. It is an interesting concept and I like games that focus on subjects such as this. Still, I wish the death of the character was explained a little when you decide to follow happy. The drawings are great, but the game was a little too short. You could have had the drawing of the monsters in the cave change a little when the main character returned to signify how he now saw them through his own eyes or something like that. Still, a decent game and looking forward to your next game.

It was alright. When you make the next one, please make it so when you click the arrows you go directly to the next scene. Having to watch the elephant walk from screen to screen gets annoying. Also, the small stone that you could pick up was too exact on the clicking. Had I not search thoroughly, I would have never guessed that it could have been picked up. Still, good game with an interesting story.

wloczykij responds:

Your suggestions are right. I already updated the game and now after double click you go directly to the next scene. Also, the small stone is easier to collect. Thanks for the Feedback

I believe this game deserves an award. IT is very good and definitely unique compared to the many games I have played. I will agree with the others when I say that the camera angles make gameplay harder and more frustrating, but I believe that this was intended for gameplay, which I enjoyed. However, some of the angles made me believe I was closer to the edge than I was on small platforms, especially on the level with a spike being shot out of a hole in the wall and it leaving through a hole in the wall. It made getting the orb very difficult. Also, if you make another game like this, please make the other moving objects have shadows like the woman did. It might make gameplay easier. Still, a very good game.

I'm glad I finished the game before I wrote this or I would had a more negative post. The first 10 levels were pretty easy so I'm was wondering why you called this difficult. That is, until I played the last five. It is a good game, but what's with the naked Luigi at the end?

DevThomas responds:

Naked Luigi is just to throw everything off. I thought it would add some humor to the game and I thought people would want to see some kinda of "reward" :P. So there's a naked Luigi!

I like the game. It's odd, weird, and sometimes creepy so it is perfect for someone like me.

Still, I was a little upset. I finished the game with 41 lives and under 10 minutes and I only got one of the medals :(
Could you fix this for future players?

This game was amazing, but I wouldn't have gotten the answer "arrow" for a puzzle if I didn't read the comments. For some of the other puzzles.

Clock puzzle - what shapes are the hands of the clock making? What puzzle in the room has shapes in them?

Wall puzzle next to the door - Look through the possible colors. What other things in the room have the same colors?

Good luck!

I suppose it was okay. There wasn't much explanation for the bars and whether or not you had enough to beat the enemy, but I eventually figured it out. I don't really understand the ending though. Did the knight turn into a woman? And what was that enemy at the end? It didn't look like he was riding a bike. Was it a robot?

WingDemon responds:

The bars were explained in the Help page, alot of people have been skipping it however.

Well the ending is a reference to the original Metroid ending where Samus is revealed to be a girl. Yes our main character was a lesbian under the armor and her and the princess rode out into the sunset together.

The last opponent was Bones, he was essentially a skeleton hiding inside a large set of magical armor that for all intents and purposes was attached to the bike (which is why only his skeleton flew away after you beat him)

Thanks for playing and congratulations on beating it!

-Wingy

Guys, read the comments. They'll tell you exactly what to do (although, I agree that the game should come with instructions). You have to gather three bullets, stop, and rapidly hit the z button to load the gun and fire. It's not impossible, but it is hard. Here are some tips.
- if the guy is about to shot from the upper part of the table, move down. His shots go straight forward.
- wait until you are ahead of him by a lot and he starts shooting or talking before you load your gun (if I had taken another third of a second longer, I wouldn't have won it may take a few tries).

Now for my review. I think this game needs a back story and the movement of the enemy needs a better transition between steps, but overall, it was a good game.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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