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Plasmarift

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I was tempted just to give you a great score before the game even started. Good job on the game. My only complaints are the lack of usable objects this time and some of the medals won't unlock for me even though I met the requirement and the game said I unlocked them.

The level design is good, but the difficulty of the game does not result from the level designs being hard to navigate: it is because the left and right movement controls are very stiff and the character does not interact with the environment like he should. What I mean by the last point can be shown in level 9. When I try to jump and go through the small hole, the character refuses to do so unless his falling and upward velocity are almost at 0 when you are lined up with the hole, which is very difficult. Even when I made it through on one occasion, I couldn't get pass the spikes because you can't control the height of your double jump (looking back, you need expert timing to get pas the spikes at the ending). The fact that I can touch sideway spikes on their sides and still die is also annoying when they could have been used as platforms.

A difficult game is not just when it is hard to beat: it has to be when the failure of a player to beat it is due to a lack of their skill, not in the limited coding of a game making program like Stencyl. Still, I don't think you have to worry about this game passing judgment. I've scene a lot of bad stuff get passed into the game portal that this should be there in no time at all! Good luck on your future projects.

snakep responds:

Hi,

maybe you are just annoyed because you didnt make it too far. Dont blame me because of it ;)

cheers
J

It was a fun little game with metals! If possible, could you make it so after you have finished the game, it takes you directly back to the main menu?

Cool little short game, but the guy below me is right he or she said you need to add "more variation and more creativity". I understand that you need more time to make better stuff, but in order to get money from people on here, you're going to have to find more time to put into this.

By the way, I came across a cheat. If I stay on the right side and move my cursor off to the screen, the blue square will automatically move over to the upper left corner, earning a point. Then you can slide the cursor over the right side of the screen and get a point and continue doing this. It doesn't always work out since I somehow managed to keep getting killed for unknown reasons when I wasn't touching a red square. I thought I'd bring that up in case you wanted to fix that.

The game could have been decently fun, but it is far too easy to flip over. Also, some of the ceilings are too low, causing Tankman to hit them and lose health. Trying to go up hills and jumping over things at the same time (especially the first hill on level 3) is very frustrating and difficult to do without flipping over. You could have had a button to make Tankman face the opposite direction (since some of the puzzles require you to go backwards) and have him fire his cannon to destroy the giant balls and breakable walls.

I've reached level 7 and from all the frustration level 8 has brought up try to get up the long bridge on the second floor, I don't really feel like finishing it.

Anyways, glad to see you're still making games. By the way, why did you cancel Stickman Sam 5? I was looking forward to that one.

First off, do not ask people not to blam your submission. It doesn't matter how hard you worked to make it. If it isn't good enough, it shouldn't make it onto Newgrounds. Alright?

As for the game itself, you offer no instructions other than "Get to the bottom by jumping on platforms". You failed to tell players the controls, that the character could double jump, wall slide, and wall jump. There was also no backstory (though for a game like this, I can't imagine a back story running too deep so I'll let you slide).

The main character was a very good stickman drawing. His movements and jumping were very precise and his animated steps were good, but the enemy characters (if I should even consider them that) were not good. They also had a long line sticking out of their heads for no reason that couldn't be jumped on or interacted with and looked like baby fetuses. They couldn't hurt you and gave no apparent purpose to the game other than being stepping stools for the character to jump on. I also did as your one instruction commanded and jumped to the bottom platforms only to find no exit. The bottom is just a bottomless pit that restarts you if you fall into it. If I am missing something, please tell me. I'd also suggest adding music to your game or sound effects at least. You can find music to use in the Audio Portal and Stencyl probably has sound effects available for use (if not, you can probably look online for sound effects)

Right now, I don't think this game deserves to pass judgment, especially since I have come across no end to the game (although it just might for what has been passing these days). You said in the comment that you will "make better games" if we rate highly. I shouldn't have to bride you with ratings you don't deserve to get you to make better games. If you can make better games now, then do so if you wish. Earn good ratings and your own fan base if you want.

I hope you don't give up on making games though because I'd like to see what your "better games" will look like. Good luck with your future.

sebastian4ester responds:

This was my first real game and I'm only 10 yrs old and I see that I've made some mistakes. The bad guys are skeletons and they are supposed to have "health bars" above their heads. The bottom platform is supposed to be the end but I haven't figured out how to make the "WIN" ending on Stencyl yet. I'm sorry I didn't put the controls in the description and I'll fix that. I know I have made a lot of mistakes but I'm kind of learning on my own. Also, I'm hoping I don't get "Blam"med because I worked hard on this game. Thank you for your criticisms (my parents told me that you were being honest and fair).

This is a pretty cool game. At first, it seemed like the arrow was going straight through the target, but I eventually got the rhythm down and could get a bunch in a row.

I can't seem to get the Glitch medal though. I think it had something to do with shooting the guy in charge of the game then walking out the door and around while he's shaking, but after I shoot the guy for the second time, I can shoot him all I want now without him getting mad.

I wish I could give you a better score, but there were things wrong with the game other than it being extremely short without much difficulty. The story didn't really make sense. You put in a restart button to compensate for the fact that when the character fell off the screen, the game didn't always restart by itself. The character could easily flip on its side and continue moving as if it was standing up. The music that played during the game was very good, but any suspense that was built up during the game was broken by the silly song at the end (the ending song was good though. Did you make it?)

Still, I believe this game was better than -Unknown Origin- so good job on the improvement!

The game is very good. I can't say I agree with everything you are saying (and I believe there is a God). I don't know if it is a sin to question our origin, but we all have the right to do so. If God is the absolute truth then I'm sure He won't mind if I look into the situation myself and take my time.

As for the gameplay, I was confused at first since I wasn't told anything except for what buttons to press, but eventually, I got the hang of what I was suppose to do. I think you should allow more time because it is very easy to miss a star (especially when you are going fast or nearly pulled down by gravity), which can easily lead to your downfall, causing you to not have enough time to finish. I loved the fact that when you enter a text bubble that you slow down, allowing you to read it and advance. However, a few times I was moving too fast through the bubble that I couldn't afford to distract myself by read it. The aging sun timer was also a nice touch.

Overall, very nice game. You might want to follow up on this with a short post to explain why you made this and your reasoning because I expect very mean comments in your future. With any justice, this should make it into the game portal. I look forward to your future work!

Kolba responds:

Thank you. I think, at least for the time being, I'll let the game speak for itself, and allow players to interpret it as they wish. Though certainly I made the game to express certain issues close to heart.

It's been awhile since I played this, but since I came across it again thanks you your new submission, I thought I'd write a review. The presentation of the story was the most stunning part of this game (I disagree when other commenters say this isn't a game. It's interactive and it can be won or lost so it is a game). Even the gameplay was interesting in that you needed to get the comic strips to interact with one another in order to win (although trying to activate the switch in the dark was a little annoying). I too had to use the walkthrough for even my second time playing this so it isn't easy! It is a great game though.

(Also, I am having trouble with your game "The Fanatic" that is still under judgment. I've run out of hot spots to click on to uncover more of the plot.)

AthleticDesign responds:

You know what? I wrote/designed The Self-destructive and I have trouble solving it myself after having been away from it for a while... Ok, that's a slight exaggeration but there is some truth to it.

I am looking forward to write walkthroughs to all of the levels. I hope you have solved The Fanatic by now. If not, check back later. The walkthrough will be made even if it may be a while.

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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