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Plasmarift

439 Game Reviews

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6 reviews are hidden due to your filters.

It's a good game, but it could do with some improvements, such as:
- music
- high score board
- a pause button

It may also help to have a slightly larger screen. I lost when there were three zombies lined up and I didn't wait a little before doing my second double jump. It might be a lot easier to see with a larger screen so I could better plan out what I would be doing next.

Still, a good game especially for your first submission here. What did you use to make it?

crazycricket responds:

Thank you.

Definitely those are some pretty good ideas.
It was made with CreateJS in 4 hours. It used the sprite sheets of our iOS/Android game.

)

Both the first and second game were strange, but I like strange. Great gameplay and a unique storyline.

I'm just going to take a shot here. Was the name of this game a continuation of the last, making it "Feed the Children Cole Slaw"?

DBuck-Eye responds:

I agree that strange is good :) I'm not sure I picked the name for that reason, but I've noticed that as well and I'm gonna say it's canon. I'm glad you picked up on it! :)

The game is entertaining, but I would really like the play my level with all the parts attached before I submit it. Not just pieces of it. I already submitted two horribly random puzzles without the opinion to remove them!

The gameplay was good (if not a little bit too easy on even the later levels), but your custom level design program is too frustrating to use to its full potential. I believe i ran into a bug with your switches, where it would automatically be pressed as soon as the level began without anything touching it and configuring it took a lot of trial and error since I didn't know what the proper displacement was to let the pig go through. I wondered why many of the custom levels had no player interaction other than just pressing the play button.

Also, I did summit a level, but it did not show up under my "Shared Creations" tab in my account. Why is this?

kikill responds:

Okay, here's how it is:
1) The difficulty curve is designed for a more general audience, a lot of the levels had been modified to meet that.
2) The level editor is really a bare bones application more suited to the specially motivated, so that evaluation is fair.
3) The switches are a bit more sensitive than perhaps ideal - it goes off whenever the red button touches something especially during level start when gravity kicks in, but many of the levels demand this to be so.
4) Yeah, the proper pig displacement can only be ascertained by trial and error, hopefully eased by the example of the given levels.
5) I think the reason many of the levels are essentially movies is people simply want to get the Promethean medal as quickly as possible. I have an update ready to sort this kind of levels such that they will be placed at the bottom of the list. But there is a problem I think with the NG project system so I can't update stuff.
6) Finally, the levels you make are uploaded to a server outside of newgrounds so it won't show on your account.

Thank you for the detailed review Plasmarift and for giving a great rating. ^_^

It is an okay game with a positive message, but I feel this would be better suited for a little kids gaming site. Although, it contains references that a little kid wouldn't catch so perhaps I'm wrong. It seems that there are a few jumps that are near impossible (or very difficult) to make due to obstacles that come right before them, such as the four stacked boxes and the floating island platform that comes after sometimes. If you jump too high, you can easily fall right before the edge, causing you to walk off of it. Still, a good game.

Also, I think the Ultra-Marathon medal deserves points, but it is marked to have 0.

PestoForce responds:

The terrain is randomly generated, but all the jumps are possible, until around 30 miles, then your speed increases to a point where some jumps aren't make-able.

If I am not mistaken, this has the almost identical set up as "Greatest Mario Battle", a game that you submitted before that got removed. The only thing you changed in this submission were the sprites and music (You even kept the third boss the same. I don't know if this should affect my vote or not, but I want to say that I liked the mario game and I do not understand why it was removed and I don't understand how this got through when it's mechanics are identical. It's just one of those questions I'll never know I guess.

The game was alright and unlike the first one, I could see a difference in the difficulty of the setting.

The game was very good. The second piano puzzle had me stumped though. The paper looked like it was for a combination lock instead of for the piano and considering that the player probably already did a puzzle on the piano and being able to access the previous game room without being able to do anything in it for some reason, I guess you can understand why I didn't consider the code to be for the piano. Still, a good game. I just wish it was a little longer!

Zigurous responds:

Being able to access the basement from the previous game is the main easter egg of this game. Most people don't figure out how to do this, but in your case, you're awesome and figured it out before finishing the rest of the game! Thanks for the comments :)

The game was very enjoyable. You could turn this into something very big, create a game app (as long as you fix the bugs and other drawbacks that the other comments are mentioning and that I will include at the bottom). I think the concept is awesome and the design of the girl is cool. I'll agree with the others that she should have more costumes (like a bikini one). Still, a very very good game and I definitely would like to see a sequel (maybe one where she throwing shoes at muggers and thugs).

bugs:
- the shoe glitch: sometimes, when you throw one of your shoes, it doesn't come back during the game. You get it back once you restart and it doesn't happen that often, but now there is the image of a floating shoe in my game that won't go away.
- I've found cars parked against corners and I deduced that they get there when they swerve to hit you, but they don't back up and continue the chase.

Things to add, fix:
- A commenter complained about as you raise luck, you only mainly get guns which bothered them (and I would have to agree since you can easily get hit while firing it and the pistol doesn't do much damage). Perhaps guns shouldn't be high on the list of good weapons or maybe you get let the player decide what they want to appear more.
- erase progress function
- scoreboard (possibly)
- add to the control screen that pressing p pauses the game (and maybe make q the quit button)
- the turning around controls (I know there isn't much you can do about that, but by the time I turn around sometimes, a car is just about to hit me. Maybe you can have a button that changes the view to behind the girl or turns her around instantly).

I would have enjoyed it more if not for the moving mechanics. At times, it appears as if the character will teleport to somewhere (ex: I'll make him move left and suddenly, he'll be there without having appeared to move across the ground), so there seems to be a skipping problem. It may not seem like much more than an annoyance, but it is hard to judge how far to jump and how long to hold down the left and right buttons if the character isn't keeping up with it's movements. Whenever I went to jump, he would sometimes jump too high (I think it would sometimes do a double jump when I only pressed up once), causing me to hit spikes. I don't believe this is do to lag since I have a macbook and I don't usually suffer from lag from most of the other games on this sites.

Also, the music doesn't play for me. Still, other than these problems, this is a good platformer that definitely deserves a sequel. I would suggest adding more of a story though next time because it could add so much more depth to the game (especially since it appears that the main character considers the environment and his adventures to be "one fine day").

Wolod responds:

First of all I want thank you for detailized review. I'm glad that you liked this game! I'm planning to port it to mobile platforms and there I'll add a cool story, more levels and features.
About that skipping problem. The longer you're pressing the jump button the higher your jump will be. This game was tested on 3 different browsers (Firefox, Opera and Chrome) on 7 different PC's. I haven't seen such lags on any of that systems. But I haven't tested it on Mac OS, so I don't know. Maybe it's some kind of engine issues. Anyway I'll update this game soon and make tests on Mac OS before release.
Thanks for feedback again!

I've seen games where the goal is just to click once and you get a medal so I can imagine this passing judgment. I will not, however, spend my time clicking that button 10,000 times just to get some medals.

Arg410 responds:

But would you do it for MONEY?!?!?

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

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Joined on 12/30/12

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