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Plasmarift

217 Game Reviews w/ Response

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4 reviews are hidden due to your filters.

The gameplay was good (if not a little bit too easy on even the later levels), but your custom level design program is too frustrating to use to its full potential. I believe i ran into a bug with your switches, where it would automatically be pressed as soon as the level began without anything touching it and configuring it took a lot of trial and error since I didn't know what the proper displacement was to let the pig go through. I wondered why many of the custom levels had no player interaction other than just pressing the play button.

Also, I did summit a level, but it did not show up under my "Shared Creations" tab in my account. Why is this?

kikill responds:

Okay, here's how it is:
1) The difficulty curve is designed for a more general audience, a lot of the levels had been modified to meet that.
2) The level editor is really a bare bones application more suited to the specially motivated, so that evaluation is fair.
3) The switches are a bit more sensitive than perhaps ideal - it goes off whenever the red button touches something especially during level start when gravity kicks in, but many of the levels demand this to be so.
4) Yeah, the proper pig displacement can only be ascertained by trial and error, hopefully eased by the example of the given levels.
5) I think the reason many of the levels are essentially movies is people simply want to get the Promethean medal as quickly as possible. I have an update ready to sort this kind of levels such that they will be placed at the bottom of the list. But there is a problem I think with the NG project system so I can't update stuff.
6) Finally, the levels you make are uploaded to a server outside of newgrounds so it won't show on your account.

Thank you for the detailed review Plasmarift and for giving a great rating. ^_^

It is an okay game with a positive message, but I feel this would be better suited for a little kids gaming site. Although, it contains references that a little kid wouldn't catch so perhaps I'm wrong. It seems that there are a few jumps that are near impossible (or very difficult) to make due to obstacles that come right before them, such as the four stacked boxes and the floating island platform that comes after sometimes. If you jump too high, you can easily fall right before the edge, causing you to walk off of it. Still, a good game.

Also, I think the Ultra-Marathon medal deserves points, but it is marked to have 0.

PestoForce responds:

The terrain is randomly generated, but all the jumps are possible, until around 30 miles, then your speed increases to a point where some jumps aren't make-able.

The game was very good. The second piano puzzle had me stumped though. The paper looked like it was for a combination lock instead of for the piano and considering that the player probably already did a puzzle on the piano and being able to access the previous game room without being able to do anything in it for some reason, I guess you can understand why I didn't consider the code to be for the piano. Still, a good game. I just wish it was a little longer!

Zigurous responds:

Being able to access the basement from the previous game is the main easter egg of this game. Most people don't figure out how to do this, but in your case, you're awesome and figured it out before finishing the rest of the game! Thanks for the comments :)

I would have enjoyed it more if not for the moving mechanics. At times, it appears as if the character will teleport to somewhere (ex: I'll make him move left and suddenly, he'll be there without having appeared to move across the ground), so there seems to be a skipping problem. It may not seem like much more than an annoyance, but it is hard to judge how far to jump and how long to hold down the left and right buttons if the character isn't keeping up with it's movements. Whenever I went to jump, he would sometimes jump too high (I think it would sometimes do a double jump when I only pressed up once), causing me to hit spikes. I don't believe this is do to lag since I have a macbook and I don't usually suffer from lag from most of the other games on this sites.

Also, the music doesn't play for me. Still, other than these problems, this is a good platformer that definitely deserves a sequel. I would suggest adding more of a story though next time because it could add so much more depth to the game (especially since it appears that the main character considers the environment and his adventures to be "one fine day").

Wolod responds:

First of all I want thank you for detailized review. I'm glad that you liked this game! I'm planning to port it to mobile platforms and there I'll add a cool story, more levels and features.
About that skipping problem. The longer you're pressing the jump button the higher your jump will be. This game was tested on 3 different browsers (Firefox, Opera and Chrome) on 7 different PC's. I haven't seen such lags on any of that systems. But I haven't tested it on Mac OS, so I don't know. Maybe it's some kind of engine issues. Anyway I'll update this game soon and make tests on Mac OS before release.
Thanks for feedback again!

I've seen games where the goal is just to click once and you get a medal so I can imagine this passing judgment. I will not, however, spend my time clicking that button 10,000 times just to get some medals.

Arg410 responds:

But would you do it for MONEY?!?!?

It was alright. When you make the next one, please make it so when you click the arrows you go directly to the next scene. Having to watch the elephant walk from screen to screen gets annoying. Also, the small stone that you could pick up was too exact on the clicking. Had I not search thoroughly, I would have never guessed that it could have been picked up. Still, good game with an interesting story.

wloczykij responds:

Your suggestions are right. I already updated the game and now after double click you go directly to the next scene. Also, the small stone is easier to collect. Thanks for the Feedback

I'm glad I finished the game before I wrote this or I would had a more negative post. The first 10 levels were pretty easy so I'm was wondering why you called this difficult. That is, until I played the last five. It is a good game, but what's with the naked Luigi at the end?

DevThomas responds:

Naked Luigi is just to throw everything off. I thought it would add some humor to the game and I thought people would want to see some kinda of "reward" :P. So there's a naked Luigi!

I suppose it was okay. There wasn't much explanation for the bars and whether or not you had enough to beat the enemy, but I eventually figured it out. I don't really understand the ending though. Did the knight turn into a woman? And what was that enemy at the end? It didn't look like he was riding a bike. Was it a robot?

WingDemon responds:

The bars were explained in the Help page, alot of people have been skipping it however.

Well the ending is a reference to the original Metroid ending where Samus is revealed to be a girl. Yes our main character was a lesbian under the armor and her and the princess rode out into the sunset together.

The last opponent was Bones, he was essentially a skeleton hiding inside a large set of magical armor that for all intents and purposes was attached to the bike (which is why only his skeleton flew away after you beat him)

Thanks for playing and congratulations on beating it!

-Wingy

It's hard to believe I almost passed up playing this! It is very good. Even with the screen being so close up to the character, it didn't take anyway from the platforming skills and timing necessary to beat it. I also liked the Pong boss.

You made these levels in a day? That is more than pretty good. That is fantastic. Compared to what I've been playing recently, you could call this a full game, but I'm still looking forward to the full thing. Though, when you make the full thing, try to add a story to it as well. It might make it even better.

SinclairStrange responds:

Don't worry there will be a story :) Aye the levels were made yesterday and the engine was made about a month back in another day. Thanks, hope the final version will please!

I liked the game, but the boos at the end is too tedious and boring. I could sometimes sit in one spot for most of the battle without worrying about being hit except for in the second stage with the homing energy ball. The other bosses were short and sweet, which was good. There is a lot you could have done to make it more challenging (I didn't get the Red Victory medal because I failed to look at them closely beforehand and I don't want to replay it to get it and I like medals).

Still, this is good for a project you did nearly by yourself. On a note, if you make another similar game, could you make it so the special I select in the former part of a map stay selected.

Also, I have no idea how to get the secret medals. I went to the more option in the menu and clicked on the links, but I didn't get anything.

rhys510 responds:

Thanks, i know there are a lot of issues with the game but sadly i do not have the original file to edit anymore :/

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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