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217 Game Reviews w/ Response

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It is a good sequel, but you didn't make the original. Are you at least going to give them credit as inspiration for this project?

drgamescom responds:

What?
I (Dr-Games) didn't make the game, i just sponsor it.
KrangGames did the game, and he has credits and a splash screen as well. :|
hope it makes all clear...

The game is beatable to those who say it isn't. It definitely presents a challenge. Honestly, when I play games like this, I expect some bugs, but I didn't find any. It also was of decent length. I think the main thing it needs is some polish (like many of things kristlanthecr123 said). I'd also suggest adding some music (you may be able to find some that matches in the audio portal or you can contact some musicians under the "Team up" tab. The only thing left I have to say is that maybe the game needs a better title. I wouldn't have thought that this game was about yogi had I not seen the thumbnail (even then, he was pretty small). Although there are saws to cut wood, I didn't see any wood.

Still, good game and good luck on future projects!

babkamen responds:

Thanks for your feedback.I appreciate that.
It was my first game project and I didnt think it would have such success.

Pretty good. I regret not getting to the auditions in time to be Million Face Man. The voice actor you picked did a good job though. I enjoyed playing the game and I like the ending, but could you add a back to menu button after the credits have all gone? I wasn't sure what to do so I had to wait until the music stopped. Also, can you be more specific on how certain objects can be used. I wasn't sure what to do with the statues or candlestick other than walk into them and knock them over. I was also able to fly over the last level, leaving many of the villains uncaught.

The only complaint I have in the mechanics of the game is dodging bullets. There are times when it is near impossible since as soon as you land sometimes, they shoot at you. Could you possibly add a new power: a wall of faces to defend against bullets when holding down and d?

If you ever need any help with voice acting in the future let me know.

TheMillz responds:

Shooting bullets stops them so u dont have to dodge, thanks for playing

I think I know which game I'll be reviewing by you next. It stinks that this didn't get the attention it deserved because of the A rating (newgrounds doesn't promote A rated games as much, such as not showing it under the general gaming tab).
Although the objective is to kill the woman and worm (I'm guessing that worm is actually a fetus), there are so many different ways of doing it. I would've probably never beaten this without the help from the comments, but I bet there are even more ways then even they have discovered yet (perhaps using the beehive). I'm looking forward to your next game and I believe this one deserves an award. By the way, I wanted to ask: why did you give the guy the option to get naked? And why can't I swim to those girls?

Hypnohustler responds:

It seems that someone from staff changed it to Mature from Adults only. The game did get featured on the front page so I'm not complaining. :)
I wanted the sauna to be usable and you have to be naked for that to happen. Also it adds a great deal of comedic value (I think!) And getting to the girls made no sense to me, so it's impossible. Maybe the guy is afraid of swimming for a reason?
Please send me a link if you get around of reviewing it, I enjoyed the last one :)

I'm sorry that you didn't win the contest, but I thought the game was really good (TOFA sounds stupid anyway if they would give a prize for a PowerPoint over a game). I really didn't know exactly what was going to happen going into the game (I was expecting something scary to happen). I wish it was longer though (It was pretty short). Good luck on your future games.

Surn responds:

I'm glad you thought the game was "really good". In TOFA we were given short deadlines (in the case, it was three weeks) and I have a job in real life. Either way, I don't plan on competing in TOFA again.

I have to say that clicking on this game, I was expecting just a rehash of the first one. I loved the simplicity of "10 bullets", but I couldn't imagine any improvement you could make to it. However, playing this, I see you went beyond just a sequel and made a near completely different game while still standing by the original concept. Both the first and this one have great replay value and are different enough in challenge to merit playing them both. Even with the upgrade system, there is still some skill involved in shooting those bullets correctly to make a great chain reaction. Very good job and I must say that I love the background music. I look forward to more games from you!

sushistory responds:

Tks, I'm happy you liked it! Such a good feeling to read you. I'm gonna print that for the bad days.

I've watched the Steam Train review of the Stanley Parable, but for some reason, I am unable to play it on the main website link you provided. Also, although I understand the joke here, I don't know exactly what to do: should I be clicking the 8 button on the screen or should I be pressing the 8 button on the keyboard, or is there something else? Nothing is happening on the screen like it did in the game.

thinking-man responds:

Click the game.

Like others, I'm not sure what to think of this game. For one, the movement is very limited and slow, especially the jumping mechanism. I understand gameplay was not what you were focusing on though. The graphics are also minimalistic in some parts, but I have a feeling this is intentional. Without more of an explanation, this is more like just watching someone get killed than a story or even a message to be given. I have my own interpretations, but I had to work at it to come up with one and it is pretty far out there.
I think the part where the character is standing on clouds is limbo (an place between heaven and hell). The character could have willingly stayed on the platforms, but not understanding where he was, decided to venture off and entered hell, where he could not return to limbo. There was straight path set before him sand not knowing any better and having no where else to go, followed it and ended up in his own version of hell, which seemed to represent his life well. He was alone when he died and he never calls out to anyone for help. From here, the voice cuts down the character both physically and mentally, taking away the only person this boy ever had: himself. Making him believe he should have never been born.
My other interpretation is that this may have to do with abortion although I mainly take this impression away due to the title and ending location, which reminded me of a womb, where an undeveloped child could still be destroyed. The speaker is the mother, either truly considering the child terrible for having to go through getting rid of the child or those words are being told to her by people around her and the child is hearing them. However, I can't explain the house or fire with this idea. The only other idea I've come up with is the thought that dying young and alone is not much different than never being born. I'm not saying I agree with all these interpretations, but this is what I take from this game
Even with the possibility of interpretation, it is important for games like this to be polished in order to emphasize the points or story that it is trying to convey. Without more content or better explanation, people will dismiss the game as being poorly made or "just stupid" as others might say. Abstract concepts and realism need to be need to be effectively used to get points across to an audience. I hope my review doesn't heed your work. I'm sure you will improve with time so do not give up.

PoshRaven responds:

Thanks, I always love it when i get reviews that dig a little deeper (I don't know how to say it, but you were in the range of what i was going for). As for the presentation, yeah I know I should spend more time on getting it cleaned up, I don't really have an excuse for it really. :(

I thought the story was good though it did remind me of Exit Path. The neon design was a nice touch. I didn't have any trouble with the controls or any lagging (although I am using a newish computer). I don't think this game should be given bad ratings if your computer is at fault though.

semaphor responds:

Thanks, I think the lag issues are more likely to be due to some compatibility issue because my cheap laptop runs it fine.

Thanks for the shoutout, man! I see you've made some improvements. The music at the beginning was a good touch and the text running away mechanic was good as well (I'd suggest reading bcunderscore's comment about four comments below mine. He's got a lot to say). As for suggestions, try this.
- If you can't change the mechanic where if you go above the ceiling, you have to restart, try placing a small amount of platform near the ceiling that covers it, so that the character will just bounce off of it.
- If you're looking for more music, you can go through the audio portal on newgrounds for some. You're allowed to use it as long as you give credit to the artist, just make sure it fits the game.
- I like that you made Seb smaller. It made navigation a little tougher so it was good, but try using a smaller writing tool for the mouth next time so it doesn't look like a black blob from far away.
- On the last level, I didn't think I was going anywhere since the background didn't change at all. I'd suggest creating some kind of indication of movement (however, this may just be due to stupidity on my own part so don't worry about it too much :)
- On the next game, try creating a few more difficult jumps or perhaps a section of the game where the screen is slowly moving upper and if you don't stay above it, you have to start over. (Just an idea).

If I get the time, I'm going to start looking into the Stencyl program more to see what it is cable of. That way, I can give better reviews. I look forward to your next game!

sebastian4ester responds:

OK THX 4 DA REVIEW

I am a voice actor, singer, writer, beta tester, and video maker. If you would like my help with anything from games to animations to almost anything really, let me know.

Age 24, Male

writer

Joined on 12/30/12

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