This game is definitely interesting. Are you keeping track of the results of each round through some in-game mechanic or is the social experiment primarily to reveal inner working thoughts to the players playing the game? In my case, I usually voted in the following way.
- whoever took the donut
- the first person on the list
- big medal earners
- If there was a player I was friends with, I would spare them until the end (since only occurred with one player).
It also seemed the more I talked at the beginning, the more times I was kicked out in the first round.
The walking sound glitch is gone, but I found another. If you walk against a wall long enough, it will temporarily (sometimes permanently in one game) mess with the moving function. I managed to glitches off the screen. I was able to move around the island (literally) and you could see my name at the bottom, but I couldn't come back into view. I managed to do it once by accident (someone else did it in the same game) and I did it again by walking diagonally against the corner in the down-right side of the map (it isn't a big deal since this is just an experiment though).
I'd love you to do more with the puppy island idea. Make another whole game around it where the island is huge and maybe where the players need to work together to make something in a certain amount of time. Or it could just be a one player adventure game.
Still, although this is interesting, it suffers from similar flaw like many other multiplayer games on newgrounds: it requires people. Within a week, there may not be enough people to play a round and when that happens, people will have to open up multiple windows, which no longer makes this game an experiment.
I applaud you on the game. I do like it and I hope to see even more from you.