This is awesome. How did I miss this for so long? Five days of my life wasted...
All brooding aside, I am glad you continued this series. I can honestly say there isn't much else like it. Good luck!
I can see why it's one of your favorite animations... it's awesome! (except for the joke about Korra. Just kind of cold) I came into this with somewhat low expectations for some reason, but was blown away by the comedy (or maybe I just have a weird hair fetish or something). I especially like your opening with your username on it (reminds me of some professional movie company or something). The voicing, music, sound effects, animation (unique and with added cartooniness here and there. That might not be a word), nearly all of the writing is great (don't really get the kindergartner comeback joke) and the drawing at the end are great! Nothing really comes to mind to improve though I hope you'll keep pushing the boundaries on this kind of stuff. Give my regards to SilverPoyozo and I look forward to your next animation.
Haha. He'll be glad to hear people liked his work. You should find that intro professional.... its ripoff from the old United Artists intro from way back. I do intend to push the elements of my animations and keep the boundaries ever extended. :p
It's awesome. It's worthy of an emmy and a life time supply of moose and sandwiches!
But I'm sad. You didn't ask me to help out :( (single tear)
Worry not, Plasma. Should I need you, you will know.
But no really, thanks for the comment.
The game is interesting, but it has problems/bugs:
- As the person below me points out, you can get stuck in the pits on one of the randomly generated levels. Even if this is intentional, your bullets can fall down there, depriving you of ammunition. You also don't have a button to restart the level or game so the game needs to be refreshed when a person falls down there.
- The first time I bought a fish, I had around 70 coins. After I bought the first, I had negative 20 coins. What's with that? Also, when my character died, the number of fish skeletons went from 3 to 2 in the king cat's room.
- The debris and enemy remains get annoying because they get in the way of shooting the enemies. If this is to make the game more difficult, it's cheap difficulty if you can even call it that as the player has no way of controlling or manipulating the trash, especially when an enemy is among it. I believe you can make it so the bullets phase through the trash.
- The game relies heavily on replaying the same locations and fighting the same enemy over and over again. It would have been a good idea to either make the game end early or make more randomly generated levels and/or enemies. I know this was for a jam so I know you couldn't add a whole lot, but it's important to make do with what you can.
- For the controls, why would you have f and e for controls? They aren't next to each other on the keyboard. Perhaps there are keyboard set ups that have the f next to the e, but why not have multiple keys to controls the same function to cover these different keyboard setups. z and x would have been a good alternate choice.
I like the graphics and the idea behind the game is interesting. I wish you luck in your game design future.
I have to say, this is a very cool and interesting game. I wasn't really expecting it going in (the art in the thumbnail does not look professional so it may turn some people off before they even give it a try). There's so much going on in this game and I like it, but I do have some problems with it:
- The pizza delivery game is broken. Whenever I hit spacebar, it create another car, sometimes one that is outside the playable area (I had at least 7 cars on the screen). Also, perhaps a small instruction manual for the player when it comes to driving because it drives weird compared to the main character.
- The story is an interesting one (kind of reminds me of Pokemon "I want to be the very best, like no one ever was", but the way it is presented is boring and the voice it is told, mixed with the art, just make the game leave a bad impression. You could make a slideshow showing the story using the same voice as it makes the game more immersive and will more likely draw the player in. Or, you could try making an animation for the beginning, though the first one is easier.
- The game is so large that it is easy to get lost. Perhaps add a map option that points to the player's house so they know where to go to rest. You wouldn't need to show the whole world, just the main places.
- When the player is inside their house, please make it so the rest bar doesn't go down anymore. I got in the house and was ready to go to bed, hit spacebar, but moved slightly afterwards and found myself outside. I tried to go back to the bed, but ran out of time.
- The oven giving the player health is cool since this means the house can recharge the player, but just making the oven light up wasn't enough for me (it didn't register to me that it was giving me food. I just happen to find out by looking down at the food icon. Perhaps add a chewing or crunching sound or a thought bubble to indicate to the player in some way that this is how they get food.)
- What is the thing next to the food icon? It goes up the more you dance in the club, but I don't know what it is for.
- If you sleep long enough, you go into a world of Heaven and hell, correct? That's what keeps happening to me. The angels and demons keep disappearing when I go near them for some reason and the "quit" button doesn't work. The only thing that does work is the "hit spacebar to play", which brings the player to the hell challenge where you have to keep dancing until you are let out.
- Perhaps add a button on the keyboard that can turn on and off dance magic instead of having to switch between using the mouse to activate it. (also, you spelled "dance" wrong on the button. It says dane magic).
- So, there are two houses available to sleep at? That's a good idea as it gives the player another rest stop, but what's the story behind the second house? Usually ,people only own one home (Also, what does paying the water bill do? The player doesn't use it to my knowledge).
- A pause button would be a good idea (as well as a mute button. I know that kind of defeats the purpose of the game, but some people like to play their own music when playing games. Plus, this just may not be their type of music).
- The battle aspect of the game is actually pretty cool and unexpected. The problem is that it doesn't take any skill, which seems counter intuitive in a game that revolves around gaining more skills. The player can fire in four directions, but the enemies can fire in any direction and the enemies and their attack move at the same speed as the player, if not faster (and their attack bounce off walls). If there were dance move combinations that could make different attack patterns or more powerful attacks, things would be different. It also stinks that sleep is the player's life bar when it comes to battles because avoiding enemy fire is just not always possible. With this system, you punish the players for exploring because when they run out of life, they end up in hell having to stay there for some time trying to get out. I do understand that you can upgrade yourself, but I'd rather have the optional skills to beat the enemies rather than trying to upgrade myself to outlast them.
- All the characters in the game are pretty cool though more interactivity between them and player would be good. I wished going up some of the people that they would respond or say something. The only ones that do are the guy guarding the entrance to the club and the guy inside the club's entrance. (I feel a little sad you didn't ask me to do voices for the game, but oh well).
- There are so many little things you added into the game that make it interesting like the Simon Says puzzle, the movie theater movies.
- The console game in the game looked pretty cool though I think it could have been done better as the controls are kind of stiff. Trying to turn in a different direction takes time which is annoying.
- I like that the character will continue to dance if the start moving while dancing. It's pretty cool.
- I've found food outside, like a burger and water bottle, but I'm not able to interact with them. Is this normal?
I still like the game and it's obvious you put a lot into. It makes this game unique and stand out from the mass of clones and amateur projects (no offense to amateur game designers though) I've seen put onto the web in the last few months. I wish you luck in both your future and this games' future.
Thank you for the feedback, i will work on all of you request and fixes for the bugs you said in the coming days. I will let you know when the update is ready.
I really like it. This wasn't just a generic escape game where you are locked in a room and need to get out. You give the player a mission and a lot of places to search through. Even better, many if not all the puzzles are intuitive and make sense. The multiple endings were also a great inclusion. I wish more escape games like this were made. I do have a few suggestions though.
- Have a way for the player to know what they picked up because right now, you only have the initial description that appears when you pick something up and after that, there's no way to identify the object (a player might click off before reading what the item is).
- Perhaps add a pause function to the game so a person can stop playing and not have to worry about the timer running down.
- Why is it that you can only access the bonus ending after beating the game once? This is going to throw a lot of people off if they searched thoroughly for secrets during the first playthrough. Why would they expect an unseeable secret to suddenly be available then?
I really look forward to your next release and don't be afraid to experiment with these kinds of games. I for one am tired of the tropes of point and click games and would love to see some more unique approaches and gameplay. Good luck!
You can actually get the bonus ending the first time. As soon as you turn the power back on, you can look at the computer for the code. Thanks for the suggestions, though, I'll be sure to implement them in the next one.
I'm no expert, but I'd say that's pretty good harmonica playing. Are you experienced in music at all? (you seem to have a good handle on rhythm and your ability to hold one note and play another exceeds my use of the harmonica. I almost thought I was listening to an accordion). :)
Oh well I recorded one harmonica then went back to record over it.. so it's not as skilled as it sounds. :3
But yeah I play harmonica, electric/acoustic/bass guitar, and violin. I just fiddle around, I don't take lessons. And yeah it does sound like an accordion when you don't bend the notes all bluesy. ^_^
If I make a game one of these days, I am definitely including your song. This is a cool song.
I believe this to be the greatest song you've ever created Sexual-Lobster... for now.
How long did it take you to make this? There is so much detail. You've included a lot of recently released characters in this too like Pound the Puss and the Tiny Theft game and even old ones like one of my favorite games, the Vegetable Game. The detail and imagination that went into this is amazing. My entry doesn't hold a candle to this. You deserve a place in the top rankings for the competition and maybe even in Newgrounds history (considering it has a lot of history in it).
Good luck in the competition and great job!
About around 4 weeks. I approve your entry. Everyone is welcome to make awesome pixel art.
So where can I find this game?
Nowhere at present, but we're working hard to deliver a fully working demo real soon.
You can either start following me here for further updates or join Discord Chat (The Worst Channel) through this invitation: https://discord.gg/gcmA4af
Anyway rest assured I'll let the world know as soon as we're ready to hit the internet.
Thanks for your interest! ^^
As great as usual (though I think Yugi's hair outline should be more reddish instead of purple).
I did want to ask about the NSFW version, I thought you said a while back you'd never draw that kind of stuff (or at least show no private parts). Have you changed your mind?
it was going to happen sooner or later anyway like with scottfalco and speedosausage haha
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