The game is interesting and pretty good compared to the other games I've played where you play as a chicken (there's been a number of them). However, the game suffers from serious flaws, a few of which makes it undesirable to even finish.
- If you run into certain walls, you'll find yourself teleported to different parts of the level. The only two notable ones I can remember would be the wall to the left of the first door you need a key for. For the cave level, I found myself teleported to a lower position in the level after running into the gate with the weird face (below the switch for the wooden platform).
- During the "cueva" level I believe, the game would periodically freeze for a few seconds. This is extremely annoying. Also, the chicken is now floating in mid-air, flapping its wings right after a freeze happened and I can't move.
- Going off of the last point, there is no reset feature so there is no way for me to restart the level to dispel this floating glitch except to wait for the timer to run out. It is almost always necessary to include a reset feature and a menu screen feature that allows you to go back to the title screen.
- Something is off with the hit box detection. I ended up thinking that snails couldn't be killed because when I tried jumping on them a few times, I ended up getting hurt. This isn't just exclusive to the snails though. It is also tough to activate switches sometimes, like the keyholes and the levers, having to jump around and in front of them until they activate.
- At some points in the game, you expect the player to jump down into areas. Why not have a feature that, when pressing the down button, it allows the player to move the screen downward to check for danger. That way, they aren't diving into holes and stuff blind, especially when one of the first things you teach the player is that pits are bad (and then you subsequently expect the player to jump down a pit to find a key later on).
- You don't explain things in the game. You don't inform the player that they can jump on and kill enemies (it is true that the player can experiment with the game to feature this out, but you only give the player around 3 lives so that doesn't leave much room for exploring the mechanics). You also don't explain that you must hit the enemies in certain areas to kill them (I still haven't found out how to kill spiders, porcupines, and the giant skeleton chicken). You also didn't let the player know they needed a key to open the door; the keyhole next to the door doesn't look like a keyhole, it looks like a red button and I spent some time trying to figure out how to push it. Lastly, most annoyingly, you don't properly explain the "weapon" feature. You include instructions to "pick up" a weapon with the down key when there is no weapon; the player needs to jump and press down to break boxes (it's more accurate to call this a ground pound) and sometimes this doesn't even work correctly, requiring you to do it several times. I only found out how to break boxes by accident. What does the "thug life" thing do (is it just for show)? I'd also recommend putting the instructions for the game in the description for players who decided to jump right into the game.
- Is there no story for this game? The title and environment seems to suggest that there should be, but all I see is a chicken running around killing things. You don't need to "tell" the player the story if you don't want to, but you could try conveying it more through the game, like putting certain things in the environment that relate to the story.
There are good things about the game. The chicken controls well, the levels seem pretty expansive, especially the cave level. I would definitely like to see more of this in the future (with a reset feature and the glitches worked out). I wish you luck in your game developing future.